that s why i m showing why young gamer are stupid calling everything a grind.
obviously there is some really grindy thing due to bad game design:
example: wow
the leveling experience became so bad that the only thing player are searching are scriptd content like RAID.
so they will simply grind until they can raid.
it s a good example because no one leveling in vannilla or BC (even if it took far longer)would call it grind because it was interesting.
but now ?
why questing when you can chain LFD, dunjon who became so easy, that it s not even fun, you would get better gear and exp UNOBTAINABLE by questing in case you want to throw me back my argument about "it s your fault for wanting to become a chineese goldfarmer by choosing the most efficient way"
but since everything is mostly releated to the fact that leveling is just not fun anymore in wow, you find out that the grind is not the real probleme.
true , and it even continue on diablo 3 with the rift thing where you will grind again and againto be each time ven more powerfull.
hack n slash are grindy game but again its moderate by the fact that you are supposed to like the gameplay.
in my case, i juts play marvel heroes with Dr Strange 2 skill bar make the gameplay quick dynamic and fun i find diablo 3 way to limited.
diablo 1 was quite new and kind of create this genre of *be the one man army*. just like dynasty warrior (grindfest at it finest.)
tue but for example: leveling in an mmo shouldn t be called grind.
the problem are casuals.
"thanks to"grind no matter how short time you play, you will always be abble to continue from where you last stopped.
whereass before you had to prepare a couple of hours to do a dunjon; and a part of the casual playerbase didn t even try it.
but that was the hole point
at a time you where a scrub promised to a great future if your work for it
in wow you where a mercenary, and obviously not every one could becomme an elite one doing dunjon and raid alone with the lore's heroes. but for a normal player that was ok because for his scale he was a mercenary at his image, and if he wanted to superb raid item that you could see and thoses hight level player, he knew he will have to strive for it.
but instead of looking at it this way, blizzard decide to remove all kind of frustration one could have for nto having the toy big brother have. they thought it would bring much more player Sthey decide to make the game more accessible.
to the point where now leveling is consider a bad thing.
but this was done to not frustrated the casual who even in an MMO don t want to be frustrate because they dont have time not the will he may not want online friend added to his real life one since friendship have to be nurture to make friends in game.this behaviour then "infected" the normal player.
then, the logic folow
by the end of the day we end up with a classic 2016 point of view where the only thing cool about mmo are their scripted content like RAID… problem is, it s only available at max level, so let s rush. making leveling even more of a chore(worst possible mistake of game design)
leveling, even if it s faster than it use to be, feel extremly grindy until max level, some retard even say:
we end up with solo rpg where ven dunjon and raid content could be done solo if the game add a feature to replace player with NPC. some will even be happy because
but that s an other topic.
btw WoW start falling since WotLK you may not see it , but the number of subscriber hold up in that period because:
old player quit the game and new player joined but from that point onward the game filled with casual and without his solid player base fall continuously from cata to legion.