Does Holla Forums like breath of Fire, specifically 3? I'm playing through it now & loving it

Does Holla Forums like breath of Fire, specifically 3? I'm playing through it now & loving it.


Shame the series ended. Well, except that one title, but nobody would ever talk about it so it's not even worth mentioning.

Please reply.

I've never played the series, though I've heard some good things about it though. Is it furry-bait?

I loved playing the shit out of BoF3, and was sort of disappointed that you can no longer roam freely in BoF4. BoF3 also had better looking sprites in my eyes and adult Nina in 3 was really cute and sexy. Rei was also a bro who you can always count on.

Not really. I'm sure there's porn of it, but that's true of any game. Some of the characters in the game aren't furry at all aside from ears or noses. I actually like that aspect. It's never brought to attention that you're talking to NPCs that are frogmen or armadillo people.

Interesting fact. This boss was changed for the PSP version because it was almost literally a boss fight against ultraman.

Played the first three but I only really remember the third one and goddamn did I love it. Glad I got it on a whim from that rental store way back then.

It's shit just like every other JRPG.

3 was the peak. 4 is mechanically better, but they rushed it with an unfinished ending. To make things worse, the english version was censored & some parts were left untranslated, so america got an unfinished censored game in the end.

Still a fun game though. I actually love 5, but it's very different mechanically.

Heard good things about it and picked up a loose copy for 20 bucks to throw in my backlog for when I try another JRPG. I'm never forgiving whoever recommended Wild Arms 2 and Vagrant Story, theyre boring as shit, hope BoF3 ends up being better.

I still need to get back to it sometime, but I found it really enjoyable. From what I've seen, a lot of people consider it and IV to be the best in the series.


To a degree, but not overly so. I mean, you've got people that generally enjoy classic JRPGs that like it, as well as some amount of furries drawn in by the character designs (probably some amount of overlap as well). But I wouldn't consider it any moreso than, say, Crash Bandicoot.


How far did you even get with it? A lot of series fans really like that one and Wild Arms 3.

3 is the definition of generic JRPG, but everything it does it does so well you forgive it.

character designs, music, spritework, the best fishing minigame ever, learning moves from enemies, multiple dragon forms including ones that let you fuse characters. It's got a lot of charm.

I played through Dragon Quarter recently.

Despite the hate it gets to be honest it's actually a really good game. It's completely different from the other games obviously but it still is a solid experience.

I'd recommend to give it a shot.

>starts taking proper sword swings to protect Nina
Pretty sure I'm remembering it wrong because I haven't played in years but damn do I love little things like that.


I might if I ever decide to mess with emulation.

As someone who's beaten it without using a SOL reset, it's a great game. The key is to hoard 10X copies of that "Gold EXP" item the ant colony hands out if you use them to develop items. Game is much easier when you're getting twice as much experience from each battle.

I'm not sure what to tell you if you're playing JRPGs and your complaint is 'boring'. I mean, i didn't like Vagrant Story, either, but mostly because it's stop-and-start and also i hate rhythm-timing in combat; i recall the gear being kind of fiddly, too.

But, at any rate, BoF3 is wonderful; if you don't like it, you may want to swear off JRPGs altogether.

I remember playing it & not understanding what the fuck I was suppose to do. The gameplay mechanics broke me. I think weapons got less effective the more you used them in that game? I don't even remember.

I think people would have been more okay with it if it had been an outright spinoff with a more standard BoFV being developed alongside it. I mean, if you're changing things up that much from the norm, it's generally a safer bet to do so with a side game than a main series one (Dragon Quarter having outright been BoFV in Japan), and hell, if it's well received enough, you could build a subseries off of it (the way, say, Final Fantasy has both Final Fantasy Tactics and Crystal Chronicles) while leaving the main entries well enough alone.

Too bad Capcom hadn't thought of having another game in the series being developed at the same time, and chucked the series into the freezer until they wanted to make some mobile garbage.

I like JRPGs. Just got into Shadow Hearts awhile back, was able to grudgingly finish FF9, only stopped playing Lost Odyssey cuz I need to git gud, really liked SMT Nocturne. Jade Cocoon for similar reasons to Nocturne.


How far? Well, after three fucking tutorial levels, not very far. Demons literally just wiped out the place and the plot thickened there but I couldn't pick it back up for some reason. If you can tell me that it gets much better I may go back to it.


Execution is everything so I can forgive generic. Hell, I even liked Shadow Madness.

It does, but that's my opinion (I really enjoy the series on the whole, even if WA4's pretty weak). The tutorial sections are mainly just prologues to introduce you to the main trio (or all four characters in WA3) and basic mechanics; all the games up until WA4 did that.

The combat mechanics actually had a pretty neat take on removing the need for MP, using Force for both Originals and Force Skills, with the former only requiring a threshold to be reached, and the Personal Skill system allows for character customization that can make things even better if you know what you're doing (I'm pretty sure there's a "start of combat force=character level" one that becomes really useful in the long run, but it's been a while since I played). Honestly not sure why the later games after WA2 and 3 ditched the "Force for everything" system in favor of making Force secondary to MP again, though I suppose ACF has the excuse of being a remake of WA1 and pulling elements from all three prior games into its mechanics.

Honestly about the only outright flaws I remember were that Personal Skills were permanent and the ones that increase stats did so per level up (thus you'd have to know in advance to prioritize certain ones to get the most out of them; WA3 and on let you add or remove skills as you please) and the translation being rather hard to read at times, as if it hadn't spent enough time being edited to flow better in English.

Best BOF.

Many nice memories were made with this game. Definitely a winner in the PS1 RPG repertoire.

Most fun yeah, but putting Peco on point & investing all his levels in an HP master auto wins you the game. he just counter attacks every enemy in the game into oblivion. Even the bosses.

Currently purposely killing Ryu Over & over again to keep him at LV1 until The new party members open up. Can't wait to steamroll the entire game with Ryu apprenticed under someone from LV1.

Thanks for reminding me. I need to use this thing at least once.

Yeah, Peco also has HP regen which is neat. He's a very nice gamebreaker if trained well.
I pretty much decided on Ryu/Rei/Momo since that way I'm always prepared for any kind of dungeon bullshit (picking locks or blasting doors with the bazooka).
Nina's cool but Momo is best girl.

When the old dragon master asks you for a kiss from a young girl you can do something funny by bringing momo instead of nina.


That made me laugh. There's also that line about balio & sunder while she's locked in the cage at the arena.

Fucking WHAT? This game still has secrets after all these years.

Honestly, there's elements to various JRPGs that I'm not real sure why they never got used again, either outside of their series (IE: with Shadow Hearts dead and the Judgment Ring having been well liked, I'm not sure why no one's tried to do similar) or even within its own series (Tales is fond of leaving various elements entry exclusive, even if they're ones players really like, such as the Fatal Strike system in Vesperia). I mean, with the Dragon Gene system being as neat and well liked as it was (allowing for a lot of experimentation, as well as essentially hot keying frequently used/liked transformations), it strikes me as somewhat odd that it wouldn't have become a staple for possible later entries. Though, I suppose Breath of Fire didn't get much of a shot at that many more games, being killed off after Dragon Quarter before being zombified with BoF6 (got to love how they didn't even care to follow the "roman numeral" numbering scheme the prior ones used).

If I have a gripe with it, it's minor, but I didn't exactly like feeling that I had to conserve transforming for boss fights, given how much MP they can burn through per turn (depending on how strong the form is). Don't get me wrong, transforming should have a cost to balance the increase in power/versatility. I just think something a bit closer to how something like Shadow Hearts handled it, where the resource required to fuse is restored to full at the end of combat (Fusion using Sanity, while MP is used for Yuri's individual fusion form abilities), letting you transform as often as you want, since even if you're not using the various form specific abilities, the stat boosts from fusing alone are useful. Then again, maybe I was just having trouble finding a reliable source of MP restoring items in BoF III. It's been a while since I played it.

Kind of reminds me of what Tales does at times where battles you're supposed to lose can be won, resulting in an alternate scene post battle (Destiny even having an alternate ending for its instance of it). Just a nice little cue that the devs may not have intended the battle to be won, but still provide something different as a reward for doing so (fuck the fight with Hubert in Graces f being completely unwinnable, as if the writing team couldn't figure out an alternate way to get Asbel tossed out of town).

Also love how the game still counts Balio and Sunder fleeing as defeating them, even giving an exp reward.

How does that work there anyhow though, do you just have to survive a certain amount of turns, or get one of them low enough on health to trigger it?

That part was hilarious. I was expecting him to want Nina so I purposefully brought Momo to him.

Great humorous and comfy moments were had:
>Deis appears with her Eye of the Tiger ripoff and kicks the shit out of Garr
>Training Beyd in Rhapala, shit's getting serious - later on as an adult, Beyd, Shadis and Zig are all in good terms with each other
>Kansai/Aussie dolphin (for those who don't understand "Australian", would you like to read the previous scene in English? Y/N)

But on the other hand there were those times:
>Mikba and the checkpoint, Rei shows up
>The plant buddy who you had to personally kill with the conveyor belt switch
>In the desert having to sacrifice the poor camel thing for Nina's sake
>Station, Eden: Teepo…


Watch it, that's the 2nd encounter. At this point you have dragon genes, and with proper stategy (psst, one of the bros is so dumb, Sunder I think - that you can influence him with the pink goblin skill to attack his bro) you can beat them.
In the first encounter at Cedar woods, you can't. They don't really have HP, you're in a mock battle against 'fake' enemies that you can't kill. The official guide mixed them up and claimed you could kill them in the 1st, but not in the 2nd encounter.
The first time I played I got killed in the 2nd encounter, and when I reached Momo's tower I stopped playing for a while and then decided to start again. Got the bastards on the second try.


I liked how BOF3 made you be conservative. Many RPGs back then were already very generous with MP. Normal AP restorers were rare, but by going out fishing you can get great fish for your AP needs.
I wish there were some extra savepoints at certain dungeons, though… Some parts were quite long.
Dragon system is fun, but I didn't use it as soon as bosses started, unless it was really needed. I found it more useful to buff the party first (Ryu's best for that) and then transform.


Man, what a great game.

They have high HP and they're triggered at certain point to end the battle, I think. You can't get them killed with the typical 'enemy gets squashed' animation.

Tales games have those situations indeed: Kratos at the Tower, Asch at several points in the game, your partners in Xillia 2…
Hubert's case is indeed one of the truly unwinnable cases. There is no other way to end the fight but to get INSTANT BALLS'd.

Judgment Ring appears in modified form in Lost Odyssey


I'll give WA2 another try someday then

Is there Balio and Sunder raping Nina porn?

Yeah, I can see having a need to conserve your power for when it's needed being a nice change of pace if you're used to games giving you MP restoratives all over the place, but still. Maybe it's just me, but for a game with a focus on a protagonist being able to transform, I prefer being able to do so when I choose to. But that's just me.

I never quite got the hand of fishing, so if that's meant as the main source of AP restoratives, I can only fault myself I suppose. Not going to blame the game over something I need to get good at.


There's only one "unwinnable" fight with Asch in Abyss to my knowledge, being the one upon entering Yulia City.

I'm also pretty sure I've heard the Aukland Quag (or whatever it was called) fight with Gaius is one of those types of fights, but that one NEVER felt as tough as trying to burn down Kratos or Asch on a first playthrough.


Oh, really? Never played Lost Odyssey since it's unfortunately stuck on the 360 (and I don't think I'll be able to borrow a friend's system for a game that I would estimate is between 40-80 hours, though I'm just guessing on that). It would make sense though; that game had some former Nautilus members helping out Mistwalker.

And yeah, I'd say Wild Arms 2 is worth another shot. Though if you're waiting for a fan retranslation or something, I'm not sure that's ever going to happen (I wonder how easy it might be to rip the script from both discs).

Anyone here ever find the secret sword & armor in the dessert? I've never managed to pull it off. Never been able to defeat the secret mage & robot bosses either.