Taekwon's are a pretty interesting character type. They primary use no items to attack with other than their kicks. Leveling up Taekwon's skills are basically determined if you'll go ether Taekwon Master or Soul Linker. Level a Taekwon with STR, AGI or VIT and some DEX to help hit. You'll start out your early days being a physical fighter so be strong for now. If you decide to go the magical path of a soul linker, you can always reset your stats in this server (for a price of zenny).
Extra Notes from another user:
">I've never played Taek Master
Star Gladiator (Taek Master) are the most weird class of the bunch, depending if the number of the day is odd, or if it's day or night or what month it is… His power changes.
He can only have one of these powers in three maps, however, you can stack all of these in a single map.
It also focus on targets with the same name, choose wisely.
As you can see, it sounds pretty stupid, but when you have a Star Gladiator stacked a single map, they become GOD destroyer of worlds.
This little fellas deal MASSIVE damage on that map and are truly fearsome.
If you are an advanced player or you want to invest to be filthy RICH make a Star Gladiator and put your three maps on Morroc, where all the Satan's Morroc shadows are. If you focus the Ghosts you can try to lure them alone and 1v1 them into oblivion and pray to the gods that you get Diabolus ring, which usually costs a fucking fortune."
"Class: Soul Linker
The more mystically-inclined Taekwons can become Soul Linkers, eschewing their martial foot fighting to become one of the most powerful magic classes in the game. Soul Linkers can…
These buffs do anything from allow Bards and Dancers to benefit from their own auras and cast eachother's auras, to doubling the damage and halving the cooldown of an Assassin's Sonic Blow, to enabling a Super Novice to ignore many class restrictions on equipment.
These include heal-when-struck Kaahi, auto-revive-on-death Kaizel, damage ignoring Kaupe, and magic reflecting Kaite.
These include the immense slow Eswoo, and the trolling Eske/Eska
These include the knockback Estin, the stunning Estun, and the nuking Esma.
While they lose the ability to cast all of their kicks, they can still cast High Jump and Running.
While the Soul Links, Ka- buffs, and Es- Debuffs are fairly self-evident in their power, the Es- damage spells are perhaps the most impressive single target damage spells in the entire game:
Unfortunately, due to their power, they have several severe limitations:
In spite of their one-man-army PvE power and their extremely powerful support buffs, they are not recommended for a first-timer, as they usually require a stat reset (if not also a skill reset) after becoming a Soul Linker, are fairly dependant on a feel for the game's mechanics for their survivability, and a large amount of skill build pressure.
They are however a very solid second-or-later choice, as they are effectively the Magical equivalent of a Sniper, only with more mobility, more survivability, and lacking an ammo crafting requirement."