Pure evil gaming

Started playing evil genius with the world domination and unoficial patch.
Any other game i could have missed? already played DK1&2, Overlord 1&2
truly evil knows no bounds

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Never played it, barely heard of it, know that a let's play of it started here like a month ago and i think died fairly fast. Some games just don't generate attention.

I'm playing through Overlord 1 right now. In spite of its flaws I'm really enjoying it for some reason.

Greens>Browns>>>>Reds>>>>>>>>>>>>>>>>Shit>>>>>>>>>>>>Blues

The Mastermind flash game.

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Maybe you should try out the Tropico series, OP?
Be a dictator and oppress your people.

Loved that game, I wish the hotel stuff were better and the traps were a little more usable. I never found a way to use them effectively aside from the broken wind turbine thing, or just making a section of the base disconnected from the rest with a level 3 door in front of it, so minions wouldn't wonder in, and filling it with all kinds of traps. They always ended up getting destroyed by agents though.

FUCK JOHN STEELE.

I played Evil Genius. It's a game with a great concept and unimpressive execution. I still play it every 5 years or so.


It's very, very flawed. But it's got charm, and being the bad guy is a simple pleasure. The sequel was not quite as good, but it's worth a try if you liked the original. I weep for the IP, it is most likely dead after Fellowship of Evil or whatever the MOBAlike was called. As far as I can tell it flopped.

i just made a corridor full of doors from one end of the mountain to the other and the agents loose their time opening them, its funny seeing a red line of dots.
made two hotels fully equipped near both entrances for tourist and they still go all around the damn island into the only fucking entrance to my secret lair.

If you know what you're doing from the start, it's pretty easy to remove all challenge from the game. I also remember being able to change the minion limit to like 500 and that also made it not so much easier as less annoying.
When you play the first time though, it can be pretty hard to manage a poorly designed base.

How come?


If you want minions that swim with the fishes then you're going to sleep with em too.

Question, did you guys choose Rose or Velvet in Overlord?

I've always wanted to love Evil Genius but little annoyances pile up. Particularly the micromanagement of the world map. Still good fun to play but it fell short of true greatness by a couple of little tweaks that I'd honestly expect to have been picked up on in early playtesting.

It's a fantastic idea that just needed a bit of polish to get to be GOTY.
The ideas are all cool, stealing tech and nonsense like that.
The super agents needed to be less frequent mainly because they were just a hassle more than actually dangerous

Been forever since I've played this. What's the world domination patch?

Another thing that would have been really nice is Hotels actually having a purpose beyond being a minion and money sink. I'd love it if they were a place for some extra income especially when you get the casino stuff set up.

>but this is fremium always online game

That's another little detail that would have improved the game immensely.

Have more than an island base too.
Like fuck if I want a giant evil skyscraper let me have one

I'd actually not go that route since having more varied islands and other isolated locales would work better for the game. That way, you use your assets more efficiently and it would allow for a bit more variety in terms of actually doing stuff. Also it would allow you to do stuff like offshore banks, drug labs and power generation via wind turbines / solar panels.

Beyond that, a fun little detail would be to have your minions to be from somewhere just like all the agents who come to your island. It would have minor gameplay influence by a minor stat boost in some value based on what area they came from and who controls it. Beyond that, maybe a different hat/hair/skin texture depending on which area they come from.

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Don't be a meanie

It was one of those one step forward, two steps back scenarios.
On the one hand, the morality meter was replaced with a destruction vs domination meter, where destruction means short term gain and domination long term gain. Dest changes your spells to be more lethal, while Dom makes them either have a larger AoE or improves their secondary function (e.g. your basic spell is a lightning beam sort of thing that damages and slows enemies, the dest version is a literal deathray while dom makes it more like force lightning that slows a lot of enemies at the same time). The game retains the charm of the original as well, the humour is still there. You can revive minions, which is mostly important because they retain the equipment they had when they died.

On the other hand, the game became a bit more tedious and bloated. Gone is the ability to make custom weapons and armour, now it's all molds like the ones in Raising Hell. Minion mounts are a new feature that is sadly underused, they're really nice but you can only use them in certain areas, which is a real shame. The game included stealth sections, which are neat in paper but in my opinion are a pain (stealth sections belong in stealth games). Sailing is another mechanic that is really only used in two areas.

It's still an enjoyable game, but it reeks of lost potential. There's so many cool new mechanics that are severely restricted that when you start noticing them you can't help but feel annoyed. If you're enjoying Overlord 1 you owe it to yourself to play 2.

Oh yeah, you determine your destruction or domination ability by chasing down villagers and either killing them and burning their homes or brainwashing them. There's two towns, and you need to chase down every last villager and/or house. That's another example of added tedium.

I couldnt find 1 or 2 fucking romans in the beach village and gave up

Bump because this sounds interesting.

There's a mod for Morrowind that lets you join House Dagoth called Sixth House or something, and it depicts them as 100% morally bankrupt and evil unlike the subjectively superior superior Great House Dagoth.

Actually you're not supposed to be able to get to a certain section of that map until later then once you do you only have like one chance to finish it up. So it's not that you couldn't find them it's that you're locked out of having access to them.

Startopia is a bit similar in gameplay to Evil Genius and DK, but just a tiny little bit. You don't play an evil guy though.
NOLF is similar to Evil Genius story-wise, but you play as the good grill.
Oh, maybe you'd like Endgame: Singularity, but again you're not evil (or good) in this one. It's free, which means no pretty graphics: emhsoft.com/singularity/

evil genius

i remember going full autism with that game making the "uber trap"

ALL

Dwarf Fortress.