We all know VR is a joke gone a bit too far. From the absurd requirements to the teleporting for movement...

We all know VR is a joke gone a bit too far. From the absurd requirements to the teleporting for movement, it leaves a lot to be desired and doesn't seem to hold any real benefits for games and seems to be holding back player input and control a lot of the time. But lets talk about some of the consequences of that.

If VR catches on, and considering how hard it's being pushed, what do you think some of the ramifications will be for people who don't want to play into it? VR is already harder to control, I can see games that are even easier coming out as a result. Slower combat, less intricate or interesting options for players in engagements, level designs crippled to better engage with teleporting.

What do you see coming from motion controls 2.0?

Other urls found in this thread:

mtbs3d.com/new-vireio-site
vrnerds.de/das-holocafe-in-duesseldorf/
anandtech.com/Show/Index/2803
youtu.be/zRWw37LPXZo?t=649
twitter.com/SFWRedditVideos

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VR is not trash as a concept, it's just trash in all modern implementations. Teleportation is a hallmark of shit design, and the software ecosystems around these products will be cancer. With that said, one day in the future VR will be done well and to the benefit of the medium. But with Valve and Facebook at the forefront, be ready to wade through enormous lakes of shit before we get to that point.

how can slower, less precise, and design crippled directing be good? There's a lot of problems here, and none of it has to do with my h-games.

New tech is barely out, did you really expect it to have a huge library from get go? That's retarded, it's not how technology works.
Give it a good few year and then it will have only a bunch of real video games and quite a few porn movies.
You only adopt new piece of hardware early when you are aware that you won't be having anything besides tech demos for years, otherwise you're fucking retard.

read the thread moron

I'll think about it when there will be anything to read.

Whats big about this is that for the first time VR isn't shit, its good even (my cousin has a Vive and I got to play it alot) and affordable at a consumer level. Well, $800 is alot, sure, but for what this is, its a good price. Theres defiantly improvements that need to be made ofcourse (higher resolution screens, VR getting to the point where its like jacking into the matrix, etc.). Remember, this is just the beginning.

for now you'll settle with being an off-topic person responding to what you think was said and nothing else. that's fine, but your subject is not interesting


it's not an improvement and requires crippling of games to make it functional.

We just need products like this and the Virtuix Omni to be able to be sold very cheaply, and thus we could have fast movement and control.

significantly slower than a button press or an analog stick movement. slower than a mouse. Still crippled.

i hope VR bombs harder than battleborn

If the hardware is around $500 all together than it could possibly justify it being just strictly for that game, meaning VR only games, Or a type of server that only has VR. Like is scans your hardware and puts you up against people with an Keyboard if you have a keyboard and if you have VR shit you get put up against people with that.

Not that guy, but have you actually tried VR?
I own a DK2 myself, and the amount of time I can sink into games such as Elite Dangerous is absolutely staggering.
I understand that the movement mechanics in many VR games leaves a lot to be desired, but look towards games like unseen diplomacy and shit looks fun.
Of course the complaints are valid, but that doesn't instantly make a product completely trash and not worth your time at all forever.

That is true. But remember, VR isn't PC+ or something, its basically an entirely different platform. Most standard games couldn't be translated into VR, but there are types of games that could only work in VR with the Vive controllers, roomscale, etc. You don't buy a VR headset to improve most of your standard games you already have, but to be able to experience different types of games.

We ain't on NuTube here, faggot.
The price is completely ridiculous, the games are at this point mostly trash, walking sims or acceptable at best.
Oculus's headphones are of an acceptable quality and there's a reason why it was bundled with the hardware.
But even so, this is first generation VR hardware. It's unreasonable to think there won't be improvements made in the next few years.
And if VR flops now, fam, you'll have to wait quite a bit longer for waifu sims.

It's a tall order to make a good game around $500 components. Steel Battalion did it around a $200 component, but it helped because it was a tremendous game with a very distinct design direction and had numerous skilled veterans working to achieve that goal - and they ended up making money on it.

It's not particularly feasible to get that kind of staff together to produce a game and expect a profit on it. the VR market is limited as it is, so we'll most likely be seeing games with at best, optional tailored exclusive segments. VR may have success on consoles where the adoption rate is significantly higher, where that tailored experience is more likely to be met with better results.

How come every time I see a positive post about VR, it looks like it was published by the valve marketing department?

No interest in VR, but the way it affects the industry interests me. If there's a good game out of it, it will lean me more towards it. For now it's a gimmicky accessory like the novint falcon or the sixense motion control was.

Or you can check this motherfucker
Really though if you think that proper movement can't be realized in VR, it's just you. Or me, or any other commoner.
First and easiest solution is to put you inside a vehicle. But of course such game will require not only big investment of time and money, but is also a risky endeavor. Safest bet would make it compatible with both VR and traditional displays.
How you realize personal movement without teleporting bullshit is even harder task, but I don't thin it is impossible to solve.

As far as price goes - it's an early technology, of course it's expensive. Once again expecting new shiny piece of shit to be cheap from get go is retarded. It's not geared and not targeted at wide audiences to begin with.
It's like complaining about top-tier sports car to be expensive. Nigga it's not for you to begin with.

I have a Vive and House of the Dying Sun is fantastic. It works on rift as well if I'm not mistaken. Maybe check it out if you like space games.

More on topic, some games benefit from vr, some don't. We're in an early stage of puzzling out exactly what games do and don't. Fps games don't get anything from it, but slower games do. Racing games and air combat (space as well) also benefit, as you can look around you to naturally change what you're looking at.

The op here is focusing on the blink to move games when those are the most atrocious examples of vr implementation I've seen yet.

I would say the technology can be used positively, but as of right now the pricepoint is too high, and the library is too small. I love my vive, but the only reason I got it was because my girlfriend was really interested and we split the cost.

Modbox is good, but has blink to move. It's okay there because it's like garrysmod, but you design games yourself. There were a few good concepts in it, like swordfighting, and boxing. Maybe look at a few videos if anyone is interested in an okay blink to move game.

As I said, House of the dying sun is the best example I can think of a game benefiting from vr so far. I understand if someone disagrees, but I don't think this trend is foreshadowing the end of vidya as we know it.

I want depth perception into the vr goggles to make me feel like I'm there. I don't give a shit about body movement transmitting into the game, or wagglan, or any of that shit. I'm be wholly content to just not have to have any motitors and throw on a headset and use KBM or a regular controller.

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Honestly I really want VR to succeed because I'm pathetic and the waifu sims could be good.

Fucking this.
Fucking this.

This is pretty much how VR is right now, or rather how it is when devs aren't complete idiots. The head tracking is necessary to make you feel like you're there, but the waggle and body-tracking shit is absolutely not necessary and is in fact cancer of cancers.

There are a few games right now that you can throw on your goggles and play with proper kb+m or a gamepad. these few games all work brilliantly, they all feel like the future of gaming come to life - and they're not the direction devs "envision" VR going.
No no, the devs care more about the "experience" than the game. They don't care about player input, they don't care about using that immersiveness to actually engage the player. They just want to pull their puds to their own artsy bullshit and have you just teleport around in the most cumbersome and disorienting way possible.

Let's not forget the cancer of focus groups coming in to double-fuck everything - a small minority of people get motion sick when using traditional WASD or gamepad movement with an HMD strapped on. These people aren't just casuals, they're genetically deficient.
They're also the people the devs want to cater to for some unknowably insane fucking reason.

My mad is off the fucking charts. VR right now is where it could transform the market and birth a new paradigm of immersive and engagingly active vidya. But the road it's taking is the road of shovelware and smartphone games.

What the fuck is the point of that?

VR offers a lot of potential ways to play video games that just weren't possible before. For example: can you imagine the difference it would make if Myst was made today for VR instead of years ago? VR could - if done right - make games even more immersive in good ways.

There is a very real problem I see almost no anons ever mention though: VR will bring a wave of normalfags into hardcore gaming unlike anything you've ever seen. You think having to deal with console fags who just played their first online game on the original xbox was bad? Now the new wave of faggots will be playing VR *on PC*.

The thought fucking terrifies me: all these god damn normalfags to pander too will ruin everything AGAIN.

What the fuck is all this bullshit? For fuck sake all I want is a fucking head-tracking 1st person camera for my favorite vidya. Can I slap this shit on my head and be inside Morrowind or not?

observe where the trends are going and see how it's shaping game design

No it's fucking not.
You take any game with normal goddamn movement. You throw a VR wrapper around it. Fucking done.

Fully realized 3D movement with mind-blowing immersiveness as you now are the character.
That's actually exactly how simple it is, thanks to the robustness of the two main VR runtimes currently available.
Nobody is taking advantage of that robustness. They've been given a supercomputer and are having it calculate single-digit sums.

There are a number of 3rd party and indie projects ongoing right now to make you able to do just that - with just about any game you can imagine.
Here's one such project. It's still in the early days, but it's compatible with more and more games every update.

mtbs3d.com/new-vireio-site

it's always reported that having movement being handled outside of your own body doing the movement is pretty damaging to immersion.

Immersion isn't a reliable measurement anyway, everyone reacts differently and has their immersion broken on the spot quite easily. I think it's a terrible reason to get a VR set up.

I've got an HMD, so I can tell you first hand that whoever is "reporting" this is a fucking moron or has decrepit genes, or both.

You can play third-person games in VR just fine.
You can play first-person games in VR just fine.
It doesn't matter how rapid the movement, all that matters where nausea is concerned is stable framerate. That's it. If you can't hit a stable 90 frames per second, you'll feel queasy, otherwise it feels perfectly natural.

This is for in-cockpit and out-of-cockpit games. I don't know who's claiming to be disoriented and sick from playing first-person games in VR, but they're probably the same worthless faggots who get motion sick playing first-person games on a regular monitor.

The shitty thing is a lot of problems with VR are self imposed.

The teleport to move is a ridiculous appeasement to nauseafags.

I had no issues playing fast paced FPS on the DK2

So I get a CV1 (mock me, I dev for it at least) and all the games are slow as shit, teleport to move, etc.

Fuck off.

I want VR to suceed because a Mech Warrior game in VR with a proper controller setup is my childhood dream.
I want to believe.

won't be half as good as steel battalion tho

You either have multi-thousand dollar setups to keep you in place while tracking full movement or you have just a headset that you can use with standard peripherals. This in-between shit hardware developers keep trying is killing everything.

Onward looks sick minus the retards.

Apparently there's no motion sickness either.

Well, given that pilots utilizing billion-dollar flight simulator systems are still, to this day, reporting that they suffer bouts of motion sickness I'm inclined to say that the issue isn't as simple as "toughen up, faggot".

I'd wager those pilots are just weak faggots. Pilots never harden up anyway, they're the laziest most pampered branch of the military to begin with.
Why aren't they beaten and forced to do pushups until they don't feel sick anymore? That's what you should be asking.

how about "go do something else, faggot" does absolutely everything need to be made wheelchair accessible for every quirky douchebag on the planet? if doing something makes you sick, stop doing it. problem fucking solved.

This is the kind of shit we need more of, right here. Projects like this are the good projects.

90% of devs would make it so you're always prone, no character animations because too much effort, and you'd just teleport around like a magical turret so people with delicate and sensitive stomachs wouldn't feel any discomfort, the poor precious princesses.

I'm glad these devs are trying to do it right, whoever they are.

I'm more interested in the potential of AR, beyond stupid pokemon go bullshit, but I have a lot of faith in game devs' ability to fuck up trying to make anything decent with either technology.

AR is still so janky and awkward, but I can see its potential down the line. Honestly though, the only place you see great implementation of AR currently is in VR. AVR, or whatever you want to call it - some people get pretty creative with their VR huds.

If someone could make AR glasses that can produce the same quality as a VR HUD, without you having to lug a computer around in a backpack, I'd be all for it.

Like you said, though, faith in devs right now is foolhardy at best.

Also if it was up to me, the first thing devs would consider with every type of tech like this is how it can be used to improve established game types and then push into more niche uses, rather than making a bunch of shallow "look at this" novelty bullshit right off the bat and making people think that's all it's good for.

sage for doublepost and some alcohol

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Yeah you can.
Teleporting around is a bit shit, but since I'm not a nausea-crippled faggot I can tolerate it.

VR as a HUD or virtual control surface in general is particularly interesting to me, for sure.

I'm thinking more along the lines of glasses streaming from a desktop, and not carrying it around at all. Even just within a livingroom, a lot of interesting stuff could be done.
I'd like to see something like AR tabletop games, for example, that don't have any physical pieces, just a board that helps the program track where to render things in the players' fields of vision.

I can see it now, Diablo-likes in non-isometric view because you can just crane your neck around to check out things as they play out below you.

It sounds like that would be more multi-user friendly, too. I mean, right now you can fire up Tabletop Simulator in VR and it feels like you're really there at the table. You can also do crazy shit like shrink yourself down so you're running around on the board the same size as the pieces. VR is really not that friendly to multiple people in the same building, though. AR's benefit would be a bunch of people sitting around the same table seeing the same display just from different angles.

It seems to be like VR and AR are natural allies here. Advances in one field should boost the other.

Exactly

and exactly

VR right now has done its job in one of the most important questions in gaming.

VR proved that 60 FPS is complete and utter bullshit and that games should be running at 120 FPS for your health

Let's make this clear concerning muh 60 FPS retards, by the way. This was shilled by the industry because the industry standard back then was monitors made with a refresh rate of 60 hz or 60 frames per second refresh rate, MAXIMUM. But you need 120 FPS for actual true MINIMUM for eyes. This is proven when anything below that can cause motion sickness VR but not only in VR but even monitors themselves.

So here's the thing. Make sure you get a monitor with a refresh rate of 120 hz and a ridiculous multicard set up if you're playing at the highest settings.

Also make sure any kid (which is most, including way too many here) who parrots "muh 60 FPS" kills themselves. It's 120 FPS.

so that's what they mean by teleporting. why the fuck can't you just move around? i've never been less enticed by anything.

On a screen, 120 vs 60 is fairly minor. It's only when you're relying on full presence like with VR that higher framerates are necessary. Even the DK2's 75 does a good enough job for most purposes.

For VR, 90 FPS is sufficient to eradicate all motion sickness.
That said, I would not be surprised to find the experience that much better at 120 FPS.

You can move around regularly but I reference my nausea comment: that shit will make you trip because your reptilian brain kicks in and tries to 'keep up' with the movement.

Because a small subset of people get queasy tummies when they move around with a mean old HMD on.
Seriously. That's why. Some ridiculously small minority of people whine about tummy aches, and the entire industry falls into a spiral of shit tripping over itself to dumb down everyone's experience so that those ~17 people can feel better.

You'd think it would, but it actually doesn't.

I never had the impression most of the people here demanding a 60fps minimum were denying that 120fps would be better.


Never had the least problem with it.

Cool, so I don't puke but I got two left feet nice to know.

Give it time, you might adjust better than you think.

Adjustment period is one factor like that user said. Also, monitor your latency and see if you're getting drops, microjudder or any kind of delay. It's possible to have smooth 90FPS but have the image delayed by a fraction of a second, and for that to make you feel ill.

Rule out everything before you just assume that it's your brain shitting the bed.
I wouldn't be surprised if almost all of the people complaining about sickness or disorientation have some kind of hardware or software conflict they're unaware of.

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It has to be a viable consumer purchase first. Even if you're able to afford it, the cost of the PC alone to run it is just too high. Right now its just a cash grab from the uneducated enthusiast. If it was to make a true impact it would need mass-market appeal.

There are people ITT, RIGHT NOW that believed the 60fps meme.

I was considering the idea of making a VR arcade.
Why were those born?
Cause people couldn't afford the tech at first.
It could be interesting, of course it will have some support to walk too.

Im as big a nerd as the next guy for waifu sims but its not about that you fucktard. If the vr device and PC required to run it are too expensive its not going to be successful, end of story.

ur stupid

What a waste of trips. I dont give shit about VR right now but hearing the opposite side is fucking attrocious.

What kind of idiot are you hoping a new peripheral that could be used with gaming dies? New tech will always be shit, look at TV, Computers, controllers, joystick, mouse hell even videogames. I'd get if you're bitching about company practices like taking user data, always online, exclusivity, price markup. But to utter condemn a piece of hardware? You're no different than a fucking tech hating hippie.

you are too late

vrnerds.de/das-holocafe-in-duesseldorf/

This has potential to be really cool. Having an arcade like place specifically made for VR gaming sounds way more feasible and affordable than having to buy a fuckton of hardware for ridiculous prices and ontop of that needing to even have enough room at home.

And they are still not open. Which is a shame, because I could actually go there.

Same. I looked into it a bit and on their twitter they were talking about doing measuring stuff in the rooms of the place like 2 weeks or so ago. So im gonna assume they are still setting things up. I take it that it will still take some time.

With every new technology comes stupid idealists who want to "build the future." Sometimes, there's a genius, or well-meaning, lucky idiot among them, but most of the time it's just self-interest and wishful thinking. Pic tangentially related.

Check out this talk if you want batshit idealists.

I've got to get to bed, user. Can I have the CliffsNotes?

Glasses you wear for MR with a FoV well above holo-lens tier crap and look nice.

Received +1 billion in funding.

The guy nearly cries at how good this technology will change the world and how humans will have to learn to interact with each other again.

And he writes his own obituary once every year.

I realize most of you probably weren't old enough to notice but nigga, this isn't the first stab at consumer VR.
This was supposed to be the one where they got it right and they're making a lot of the mistakes of the past including fucking up the flagship price point.
You can work out early 1st wave problems with following iterations but if you have a ridiculous price range that prevents adoption it'll just become niche garbage destined for the tech graveyard.

Muh dank shill maymay aside, most people I see that can provably own one all seem to share the opinion of "try it before you make any commitment to it because it's not for everyone and the price-tag isn't justifiable".

VR's definitely not the future and it won't revolutionize jack shit just like the last three or four times it was supposed to revolutionize everything and be da fyoochur, but it's a very nice hobbyist toy and has a promising future of its own if interest in it remains.

This particular iteration of the technology is what's new. It's not like we had kajillion pixel-per-inch eye LCDs in the 80s.

It's not a new idea, but there's a lot of new technology going into it. Everyone's bought into a hype train of "Maybe this time." It's clear that they've managed to get farther than before, but it's also clear that it won't be what those most invested in it expect. Everyone will get a gold star and the rest of the world will continue to not care until it's cheap and practical.

As someone who's been forced to tolerate these subhumans in the university departments where they breed, the gassing can't come soon enough.

Not getting nauseous from these goggles is a sign of extremely poor motor skills, caused by chronically inactive life style.

False. Coordination is conducted by the semi circular canals in your inner ear linked via the vestibular nerve to the cerebellum. The reptilian brain is the name given to the basal ganglia, which is involved in reinforcement, habit, and voluntary movement.

What is this meme about VR being inherently slower and so games having to be easier?

Thats a hardware limitation you dumb dumbs

Real functional VR would let you react as if you would IRL, imagine a fucking shooting game where you could duck and strafe and shit like paintball, it would be superior to any of your CS:GO or CoD shite

i dont wanna stay like idiot and wave dildos, i want to lay on my bed and play game by just thinking, is it too hard to be made? why i dont even see chinese vive ripoff with something like it?

False. The compensatory mechanisms of the vestibular system would actually decay with lack of activity, those who make a lot of rotations regularly would experience less nausea (see: jet pilots, figure skaters).

Exactly. VR wasn't shit until shit people latched on to it and demanded control of it. Remember when VR was being worked on by serious hobbyists who actually knew what they were doing?

Note 5089 for a non-horribly VR-driven [current year] game, though.

The problem with 'thought reading' technology is the resolution. You see, any non-invasive technology is reading the magnetic field from outside of the skull, and so you only get the 'average' of a whole bunch of neurons (when I say a whole bunch I mean millions). When you have a combined signal like that there is only so much signal processing you can do which can reconstruct the original individual signals (as the combination of signals could have many possible components, its not 1:1), so there is a hard limit on the accuracy of this particular non-invasive technology.

We might find another non-invasive tech that doesnt rely on magnetic field, but its unlikely. Most likely would be invasive technologies getting safer over time. You see, you can only take voltage measurements by implanting electrodes into the grey matter of the brain, and even then with current tech one single electrode thinner than a human hair still picks up signal from a square milimeter patch of cortex, which can contain more than 10 million neurons.

That being said there may be a compromise, as motor signals can be tapped into pretty accurately, so I can imagine a solution whereby your motor signals are tapped as input in the same manner as for artificial limbs, a secondary system is connected to your vestibular system to simulate balance and eliminate motion sickness, then you have a traditional VR headset (or in the far future possibly some semi-direct tap on the optic/auditory nerve) for visual/audio output from the device.

oh shit so for today technology we got not too accurate headsets or getting surgery and putting something in our brains, well thats kinda sucks, lets wait for another vr scam in next 10-15 years, that time waifu era might actually come true

Like the other guy said, the "movement" looks far more retarded than I imagined (I pictured something node-based like Myst 3 at worst). How #$@! hard would it be to just have a Wii Nunchuck-type thumbstick dedicated to avatar movement?


It's always the same


Looking at a few videos of it in action, it's so clunky and unhelpful looking. Speaking of Diablo, all it really does is remind me how inadequate Roll20 and its ilk are, and how badly we need something along the lines of a beefed up modern NWN.


Don't worry, the LCD panel poison responsible for 60FPS will die soon thanks to OLED.


I've long fantasized about slapping together wireless tech with lightweight VR gear and servers to make something like an AR version of a LazerTag arena, but even if I could somehow cobble everything together without fabricating any new tech, it would probably cost $200k minimum for just a few simultaneous players.

I laughed when I found out how virtually all the VR devs all claimed 60 frames per second will cause motion sickness and they need 50-100% more frames per second MINIMUM. The human eye can see up to 1000 frames per second but dumb kids will still repeat a lie until they think they're experts on physiology.

Then post a source for your own claims, faggot.

How does the fact that you can see up to a certain frequency say anything about what makes you motion sick?

Nvidia shill pls go.

It actually has little to do with how smooth the video is, and much more to do with the fact that higher FPS lowers system latency, and (especially for head-tracking) increases the feeling of responsiveness.

The typical design of modern games and gaming systems, however, presents many other sources of lag that have to be removed before the gain from higher FPS will matter, though.

I recommend the following article for a good overview of the subject:
anandtech.com/Show/Index/2803

WASD works, gamepads word, and the HMDs even have their own dedicated waggle dildos with ample control surfaces suited to the task.
It's not that they can't find a way to do it - they don't want to.
To these cancerous devs, jerky-ass jarring non-immersive teleportation bullshit is the future of VR.

Get the fuck out.

It's one of the better examples of VR but it's still impractical. In that video and others he walks into the wall a few times and smashes his hand against something when throwing a grenade. Also I hate to say this but fat people won't be bothered to stand up for any length of time. I detest fatties but they are a large part of the market for games. I just don't see how VR can ever be a real success.

People get far too hung up on physical movement combined with VR. It's not necessary. You can play first-person games in VR just sitting in your chair using a keyboard and mouse, and the immersion really doesn't take a hit.

The people who claim that sitting down while your character is walking is somehow not immersive must be the same kinds of people who think that playing a tennis game with a controller is somehow less immersive than with a wiimote.
Some people just can't immerse themselves in anything unless they're showered with over-the-top janky gimmicks, I guess.

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fuck off fatty, theres no point of even using a headset then since youre just playing the same regular old shit we have had for the past 2 decades

I agree but even if you sit down you still have the problem of headbutting your chair when you look backwards. I think in practice VR is not better than TrackIR. If VR headsets were a lot lighter and smaller (like a pair of glasses) then it would be popular. The cabling is also a hassle.

If a game requires standing up and moving around, I do it. So far, there haven't been any worth a damn, however.
The only good VR experiences to date are VR-wrapped pre-VR games. It's a sad state of affairs, but I don't see that ever changing.
The paradigms of vidya interface will never change, only the display technology will.


The cabling is a minor annoyance. As for headbutting the chair, just get a swivel chair. It's not hard to manage at all.

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That is a good idea.

enjoy your back pain after sitting in it for more than a couple of hours

You can play VR with a keyboard you dingus. There are plenty of mods for games out where your look around independently with your head and aim with m/kb like usual.

Eyes are 2000 FPS at infinite parallax. VR will never take off because the average consumer isn't going to spend literally thousands for a rig that they'll have to build themselves just to meet barely minimum FPS requirements just so they don't puke from MS to play their VR ASSFAGGOTS. Only a solution like what Sony has with their VR would be what the market would find acceptable and even then, it's terrible. This is nintendo VB all over again.

Eyes don't process vision in still frames

The reason I say this is because how many frames per second a person can process is entirely variable.

But yes a big problem with VR is performance and the fact you need a very high FPS and the hardware to run that.

Then until the average consumer PC catches up, devs should limit their graphical requirements for the sake of performance. I'm looking into developing a game that uses PS1-style anime models, and adding VR might not be a bad idea, if it's that easy.

Eyes don't process anything, the visual cortex does, and also you're wrong. There are separate areas for processing moving and non moving stimuli. You can have a lesion in your MT area and not see movement but still see the world as a sequence of snapshots.

That's exactly what devs should be concentrating on. A good hmd for gaming should be a cheaper, more convenient equivalent to a head tracking multi screen setup that covers your whole field of view.

Sounds like the OSVR. There is a new version out that has the same resolution as the vive at half the price.

Something like this. Only virtual.

I actually plan on getting one, in a few months.

Why should they concentrate on a half-assed use of the technology? You guys have no imagination honestly

ok, grandpa

Because it actually works, and is awesome. While all the waggle shit is proven, again, and again, to not work at all. And has never been anything but shit.

If VR gets popular, your favorite series might hypothetically get ruined like say, Serious Sam.

haha

Onward is one of the reasons I would consider VR.

The only problem is the dildos, i'd rather have a gun shaped controller and some motion sensing gloves or something similar.

Even then, the price point is way beyond realistic. Truth is I'd rather just buy chinese displays and make my own for a fraction of the cost.

Not to dispute that a VR-appropriate rig will blow well past the $500 barrier, but remember it wasn't that long ago millions of gamers blew $1k-$3k on a complete gayman rig with 3D acceleration, soundcard, and >17" monitor. Especially if they numbered among the countless plebs who bought prebuilts just like today.

Think back to the '90s, and imagine how you'd feel if you could do VR for that price today.

youtu.be/zRWw37LPXZo?t=649
VorpX seems like its making 3d games playable on vr.

the only real reason I was ever interested in VR was to use as a huge, 360 degree monitor. playing a slower-paced FPS or a simulator while being able to move my view independently of my actions simply by turning my head is an exciting idea and then everyone jumped on the wagglan gimmick yet again and here we are

VR wasn't always shit. It was just shit ever since Oculus became owned by Facebook.

It's shit because companies rush pushing out the first consumer versions out the door.
Theres nowhere for VR to go but up as tech and software gets better.

Ruined by a spin off game with reused assets? Explain how?
I own a Vive. Saved up for it for almost a year. It is great fun and some games are exhausting like fucking your girlfriend.
Was it worth it - try for yourself.

No its shit ever since Facebook bought Oculus.

Man, those blogposts and speeches from Carmack early on… What's become of him anyway? After what happened to DOOT & QUAK, I can't imagine how the mobileshit/consoleshit degeneracy oozing over the VR renaissance he worked so hard to spark must feel.

I don't follow celebs. Heroes are for people that want to be disappointed.

some heroes never stop being heroes.

this. it's so frustrating seeing a simple idea get bastardized over and over.

Good for you Americans.

Technology isn't a straight leap foward sometimes these little advanced have to accumulate. People shit on VR because it's not reached a point of sophistication yet, the tech is still very early and still in development really.

Besides the teleportation issue is solvable with a giant trackpad you strap to your waist that cyberith virtualizer thing.

It all came tumbling down.
Fuck 2014.

the CV1 at least can't lock the mouse to it's viewport. You literally can't play with mouse, unlike the DK2.

Developer who bought to dev with the mouse here..

Had it about a month now, kind of mixed feelings about it.

Bruh you need to stop, my /cyber/ boner can only get so errect. You know you need to take responsibility for this right?

so how are you enjoying your Microsoft Kinect? because all these roomscale games look like shitty Kinect games to me.

But my space sims

Enjoy your eye cancer

Can VR replace TVs? It seems like they should focus on that. It's much too early for gaming.

I just want to play S.T.A.L.K.E.R with VR and cheeki some breekis. I wish I wasn't poor

It's going to take a while until it becomes affordable enough to become as popular as, say smartphones.

We are still at the point where consoles that have shit specs are often preferred over a PC because normalfags don't want to spend money on a proper gaming rig.

I'm glad that companies focus on mobile, because that serves as a containment space. Hopefully, it will never truly take off on PC and consoles, and normalfags will stick to playing candy crush in VR without the games designed for PC and console having to suffer for it.


For VR, they should stick to waifu simulators and porn. Those are simple enough to make believable.

Have you considered that VR is not intended as an efficient input to challenge the mouse in FPS games?

It's about the output.

That would be cool. I'm not even a big mech fan but having a VR set up where you pilot one would be kickass. Imagine that the control surfaces that you interact with in-game had a real world equivalent, like a custom controller, so you were actually pulling levers and hitting buttons and shit like you see in-game.

VR treadmills are garbage by design. What we really need is galvanic vestibular stimulation.

with current technology you can do that, except the "virtual monitors" are like CGA resolution unless you push your face right up against them. It's simply not usable.

Everyone has an opinion on VR, but how many people here have actually tried it?

It's highly suspicious that this keeps getting funded when it is obviously going nowhere. How can you really even trust such a thing as VR in the world we are living in? How can you really trust it won't influence you? If they ever get VR truly working, how much humanity will there even be left in you when you become addicted to it?

I don't care how good VR supposedly gets. I'm not going to use it.

I have this concern as well. VR will open up new depths of degeneracy and social isolation.

Vidya has been a bad enough influence on recent generations, it's hard to say what effect VR and it's subsequent iterations will have on the coming generations. It'll probably be pretty fun though.

I have, it only needs more software support.
also the approach to controls has to be less retarded, TF2 got it right for FPS games, the head rotates a sort of virtual screen/square, the mouse is the crosshair as usual within that square, if the mouse moves to the border of the virtual "screen" it can also rotate the character so the player doesn't have to stand up from his seat.

Jack Thompson please go and stay go

I have a Vive.

I have been using HMDs, and other forms of VR, AR, and 3D display tech since the mid 90's.

You slimy piece of shit shill.

Daily reminder that even just the base hardware of 8th-gen consoles were more expensive than comparable pre-built PCs on launch, custom PCs were cheaper since 2007 at the latest, and lifetime ownership costs with any kind of attachment rate have always been lower on PC.

Normalfags are just ignorant, the failure of companies like Valve to market dumbed down gaming PCs aggressively enough toward them (like Commodore once did) is the only reason consoles exist.

Stop with the thought terminating cliches and recognize that you share your argument with him and Sarkeesian. Not saying they're wrong, not saying they're right, just saying they're saying exactly what you're saying. You don't get out of being associated with people who share your hypothesis. Deal with it.

You are retarded.

Only nothing I said has anything to do with content of the product, as they would claim as a problem, but the technology and those who will use it.

I have a Vive and a ridiculous setup to use it on a Windows VM.

Sure, VR being extra problematic compared to vidya due to its higher immersion is totally different to vidya being extra problematic compared to movies due to its higher immersion.
Lie to yourself as much as you want, you're fooling nobody but yourself.