NEOCRON

sup fags, i've downloaded this game a few hours ago, its a cyberpunk fps mmorpg, and it's pretty great to be honest, the gameplay reminds me of deus ex and you have a lot of different classes and skills, but you can just level anything you want, there's hacking and driving too, also it's COMPLETELY FREE and i mean it, but it's pretty dead, some pics to spark your interest

you can download it from here
neocron-game.com/client-download

if you start playing, dont bother picking stuff up in the tutorial, you will lose everything at the end

Other urls found in this thread:

forum.neocron.org/forums/6-General-Discussion
twitter.com/SFWRedditVideos

bump ;_;

I remember seeing Holla Forums play this a couple years ago.

Seemed pretty fun but at the time I wasn't in a position to join in with everyone else, so I never really got to try it out.

How is it on the open world aspect?

i havent played for long, so i dont really know, but you have cars and shit so i guess it's pretty big

is it a shitty walking simulator with talking heads

or people actually shoot each other

Don't bother, the project leader, Zoltan, is a giant fucking faggot and killed all potential the 2.2 community server could have.

NC:C is looking to be better. They are taking out all the hot garbage that is 2.2 and going back to the classic game. Plus, the team looks to be decent human beings that can meet project release timelines rather than taking three years to release a mediocre stat rebalance.


The game itself is fucking amazing though. It pretty much ate my entire childhood upon launch.

well there's plenty to shoot out there, but the playerbase is so small it is hard to find someone out there, when i logged the server population was 2% dont know how much that is

Oh, I forgot to mention.
Servers are at 1.7% right now. A capped server is 1000 people, so there are 17 people on right now.


All the bittervets are waiting on NC:C and when we're all playing it is like 30-60% server capacity. Soon, just wait for the 2nd coming rather than a corpse we all abandoned due to fucking terrible management.

As an outsider, can you explain why 2.2 is so bad?

Hoooooo boy, do you want the short story or the autism essay? This game was to me like sonic the hedgehog is to chrischan.

please tell, also can you link to the NC:C page?

forum.neocron.org/forums/6-General-Discussion

Here, Martin J. Schwiezer, the guy that made all the lore/universe, is supportive of the project and is posting on the forums answering questions for lorefags and stuff.

It has also got the blessing of Kirk Lenke, the old CEO of ReaKKtor, the company that developed/hosted the game.


Right now they're digging through their old equipment looking for the world creation tools. If they can find them it will RAPIDLY speed things up.

As many details as you can provide, I always love hearing a good "group royally fucks up a game" story.

what's the difference between this one and the one i posted? in content i mean

NC:C is aiming to be the classic form of the game that was most popular with a very open dev team.

That means:

Old player/weapon models (had more style in my opinion)

Original enemy placement

Original faction alignments

NO Regents Legacy dungeon (often called the worst thing ever added to NC)

NO WoC (basically prestige levels) system, so no overpowered WoC weapons.

Original damage system where armor mattered.

No restrictions on gear. If you have the stats you can use it.

The 2.2 server is patched up to right before the retail servers went down.

Damage system is a mess.

New weapon/player models were really hit or miss.

Enemy re balance made leveling suck more than it should.

Weapon/tool restrictions. Example: originally a Private Eye (jack of all trades medium armor guy) could use a buff called Shelter if you skilled deep enough into Passive Psi(future magic) Use. This was very strong in PVP, so around 2.2 they made it so PEs could not get Shelter.

The last version of the UI is in use. It was sort of a mess, but I see how this is just a personal taste sort of thing.

Regents Legacy (a dungeon full of mutants) is in the game and is pretty much the only place worth leveling. It took people out of the open world and jammed them into a small building where you abused AI/line of sight to farm endgame enemies.

Wisdom of Ceres and all the fuckery that exists with it. It was basically the dev's last ditch to keep players subbed and grinding before they went out of business. It was OP gear and armor that you were almost required to use to keep up in PvP. Getting it was a Lineage 2 tier grind. They had plans to expand the system and make it not shit, but they went bankrupt.

wait is classic in third person? also i cant find the fucking download link, or it is still in developement and not released?

2.2 also shuffled up the faction placements and sort of went Alliance vs Horde with two main cities that were at war.

Before this all but three factions (Mercenaries living in an old military base, terrorists living in a canyon full of horrific monsters, and a Switzerland tier neutral faction of technophobes that lived in the center of the map and just wanted to CLANG robots all day.)

afterwards they moved all the "anti city" factions out of the main city that makes up like half of the game's zones and put them in the new Dome of York city. Basically New York had it's radiation dome fail and it turned into Iraq. It turned into the gungy city for bad guys.

It fucked with PvP pretty hard. A popular fighting spot was Pepper Park, the red light district of Neocron, was turned into a mostly peaceful zone due to suppression gasses.

Player interaction was shit on and fights became way less common outside of outpost wars (think Planetside base capturing) due to all the hostile factions being off in their own cool city with blackjack and hookers.

It is about to enter beta here in a week or two.

No, third person always was and still is a camera option. First person is default and is far superior outside of tryhard tier pvp.

oh great, just in time, thanks for writing all that

I'm always in the market for more cyberpunk games, and judging by the forums there seems to be an active, dedicated group that actually gives a shit about this game. If Holla Forums starts playing this I'm definitely in

Same here, real time combat is a huge selling point for me. The dev team not consisting of cunts is pretty nice as well.
Whenever a non-megahit MMO gets revived by its players, it always seems like the worst members of that community spearhead the project, making uninformed changes and ruining the initial vision.

Ohhh shit son. I had no idea this was happening.
This is going to be a huge deal. NC1 was superior to NC2. I can't wait to get my old apartment back and see Pepper Park back in its whore tited glory (NC2 censored the fun shit).

Yeah, and fucking EVERYBODY is coming back for NC:C. Ramjet, William, Fade, Pantho, just about every oldfag from NC1 is starting to show back up.

We've all been WANTING to play, but Zoltan was just dropping the ball hardcore.

so, should i make a thread when NC:C releases? it's gonna be fun

also for the oldfags in this thread, can someone please tell me how the fuck do i use the HELP chat channel?

count me the fuck in then. I was in Beta. I still have the KK Cds they sent years ago. (would've been around 2002).

So is the game basically open development/open source?

Looks good, thanks for sharing it along with your enthusiasm.

The top pic isn't right, as long as she can come down and whoever did that deleted from the game it's squintable.

Games like this could be made to look better without changing them by using voxels. As a simple conversion bright parts of textures made higher, or dark spots made crevices. Black lines valleys.

Good not to only have objects that matter.

Post processing may lessen realism, seperating the gameworld and adding effects isn't right. Should all be happening in one scene. All connected to everything else.

Volumetric effects would help too.

Moving fog to a direction. Extend grass draw distance to where it enters fog.

A little unsure, but that's probably the devs treatened, them trying for better is admirable.

I like Deus Ex's looks and feel.

Using wide tent supersampling would blur it nicely so it looked like it does in the thumbnail. (But would degrade sharpness)

A software render look would help voxels. Affine for everything.

The distance needs to be MORE detailed than what is close. Simply because more in the distance is condensed. So no fade out for objects until they would occupy less than half a pixel. Tris/Voxels linearly reducing by distance or retaining form longer than seable to help interactions and multiple frames would still show their form as reduced as they move.

Good way to make a game: What there representing ideas. Focus on the ideas.

Later parts of the game can be more visually complex to suit the deeper story, world already having meaning. Areas then can be more complex than expected.

Good idea to start with wide open spaces. Then detailed corridoors and alleyways.

Visuals don't lead though, visuals built from ideas, all grounded in purpose. Things made then can have some sentimentality, deserve some character. Their experiences showing their form off and their spirit to make it work.

No sprites. Everything seen from a different angle showing something else.

Games like this could have varying complexity with objects too, showing how much the dev considered them important. The rest the just needs to be made better. The best looking thig added is how good the rest has to look.

No lag gunplay is good gameplay.
All shots 100% accurate and go as far as they hit something. Standard weapons that way. Others specialised but having tradeoffs. Standard weapons the best but with little ammo for them, like Deus Ex, guns dictated by the ammo enemies carry. Buy weapons that can use that ammo better. Non lethal to get more ammo the same. Less you carry the more you can pick up. Exp gained more by exploration than anything else. Killing enemies costing exp. Lots of enemies. So go around, look everywhere try not to be seen but shoot if nescessary in maintainig speed. Things to find, people like that girl tied up, guns, information that changes dialogue options later.

Maybe 3D HUD, with elements that don't stay in the same position. Different layers, So turning, moving etc moves them around. Like metroid. Or they update constantly. Read it if you're stuck. Identifies all objects in a scene, density of them changing amunition cost when firing through them and at target so rounds end in target.

Other equipment working differently. As used HUD updates to factor in it's performance.

HUD minimal, with small text and breif 1 frame per object identification of it.

The slower played the more HUD information as performance is used for it. What might be ahead and such. Clarification of sounds. Different dialogue options. Could work with voice imput to say one of the options to progress in conversation.

Make barrels in shroud to keep them straight. Worth the weight, weapon made to outlast wars. Single barrel, stacks should be over and under but exceptions made interesting, ergonomic to suit such as an SMG attatchment on the side that has the same flight properties as the main weapon's sniper round. Fire off a burst then fire the sniping shot in the middle of the burst. SMG having no recoil or sound, Sniper massive recoil and loud. SMG by helical mag on top of rifle, Sniper by belt at back of riflegoing around bicep and dangling down. Fired like an MG if fire button held down, but not controllable then. Telescope relying on smg shots before a dot is shown where a round may hit as a red dot.

HUD showing when hit where and how to repair the hit area, objectives in area that has been explored to gather materials. Can stop displaying current objective and information, with healing as highest priority. So play becomes harder but more honourable. Could use material found that wasn't identified. System giving up and get no more HUD, different organisational method.

When going ahead despite risk enough so HUD dissapears effectively max level up and get full abilities and perks, everything done beat and fastest. Discover buttons to use them if not doing so already.

Different story, standard story as a grindan is much different and in that become a bad guy as such grindan scum would want. Do things for them done and play to save the day. Everyone becomes an enemy on hard mode. Objective nearly died for becomes thing to do and game based around.

If at the start like an idiot then some joke, like a dog that runs in front of a car, run and grab it getting banged around and the thing gets into trouble all the time. Later though get a story. Or another if failing what the game becomes based around. Or dog pulls women, runs to objectives.

Objectives lead to harder objectives.

Freeroam going around. Wherever there is trouble you have an objective. Calls for help etc. Go to places that you want to by looks and substance. Or to places that are wrong to unfuck them, most of the problem being hidden.

The right thing to do with the dog would be shoot the cars that hadn't slowed for it and finishing off what was left of the driver who was going at it.

Then getting to see the people who formed such scum, cops. Shooting them, and finding out how they came to be and what else is overlooked as a price they'd pay to have things.

All sorted people care a little more and what they care for needs what they can't get due to things depending on them. Robot needs power cells so doesn't die, lots of robots, robot maker got carried away or wants to make them more. Missing parts. Help all that good attitude. Someone doesn't empathise with the situation who can help then convince them. Also they may need something done before they can help and so on. May find more pressing problems on the way, give own power cell or power cells from weapon and upgrades. Go to new objective in a harder mode.

Singleplayer could be better for story. Go to multiplayer to have total combat related objectives.

Play to explore, but players under more attack so stick together to survive. Be ambushed wherever it would be bad to. So players take turns, others guard points and report dangers as one talks to someone or scouts ahead. Players that are injured become the highest objective. Multiple attempts at missions played harder next time. Players killed revived at great cost or not at all. Able to kill other players, don't play with who you don't like. Hear a voice that you don't like then shoot. Or get them so they aren't pretending to be good, they are good.

Combat could happen at any time so play to be ready and find out where the problems are. Match with people wanting to go in that direction eg at a monorail station or airport/plane. Transport as load screen. Also in mission area. Surrendered players play as part of enemy. Get option to accept their surrender if they do to you. Grindan players ending in that faction, like going on with unatco. Their HUD remains. In singleplayer they are followed by npc bots everywhere of the players who captured them. They try to do their factions objectives such as abduct a woman the NPCs kill other faction NPCs, and if the player does nothing or turns around to face the NPCs is shot. Can only kill them online or if going online to find they've been killed if so then back in faction.

Fuck all the mechanics. Get a gun, use it to explore. Shoot everything in the way. Get a damage and speed boost close to where problems are. Eg hear help everything at max, turns out to be from scum shoot scum. Or more so with objectives. The opposite when breaking people out. Everything worse. Harder play. No incentives. No reason to do it. No expectation of help. Nothing to help them to.

World comes from them or is like them shoot everything that isn't them. Find places that still have some soul or just are so by their presence.

Nothing where they were/are held. Get them far away. Keep going untill there is somewhere. Somewhere unconnected to all that. Shoot anything with even the hint of it. It doesn't spread. Remove it's spread from places that have more of otherwise. Or remove on the way. Killing every fucking student in sight. No student the rest can open their eyes. Go in wipe out area, rest can come through. Get to areas entirely seperate, seemingly defended by their naievity. None of them as any who have touched money let alone paid tax are scum. Any that have none perhaps redeemed, dire chances in defending whatever they'd have going and the rest belongs to them anyway.

What had scum occupy it may be tainted. Scum so because of bending under pressure instead of greed may bend back with less govt etc

So basically in term of quests and gameplay this is more of a "Stalker x Deus Ex" MMO than a game like Fallen Earth, right ?

Said it in PG thread and I'll say it again - it really looks like Anarchy online clone. That's not a bad thing.

What the fuck.

They held a line there would be no problem.
No respect for govt, retain what is important and that management free, beurocracy free. Taking for granted helping eachother. Student filth comes along it stands out and is gone to war over then back to life.

Hippies aren't very good at holding off such. Expect being nice to prevail. Does if they continue to do their thing seperate. People take over buying things explain how land doesn't have a wallet, how they can't have what they don't love. And can't come to exploit weakness, we like our women pretty and life dangerous. Find people setting signs and shoot them. Posters, shoot them. No advertisement. Go around if you want to find what is going on, it found by the amount of people doing it. Expect a lot going on kn the weekends. School strictly for kids and then only if the teachers would do it for free, full of love.

Plenty of programs in VR to do what they want minus the irrelevant student idiot calling it hard before, during or after. Only people who know what they are doing effectively doing it as the player does as they do. Doing something they can so the others can do something harder. Getting a good experience along with the skill. That or figuring out things themselves.

Translate that to a game by it already have been long done and student filt long gone. Make some world with problems that come with good ideas logically if at all. Player's incompetence can be the largest problem. Get to know world, everything gone wrong is because players part of the equasion wasn't up to scratch.

What the fuck? This reeks of autism

Get in as many good things as possible should set a style of good things.

Call that futuristic if you want.

Nice dubs, but what the fuck is the deal?

Stupidity is your signature. Kids beset by parents tollerant of such a disgusting thing as psychology have quite a task in powering through their cowardice onto a life of their own.

Too bad you don't know a war was fought to stop this kind of thing. Pretty disgusting considering the cost to see people let standards slip simply to avoid struggle.

If you'd be the smart one you would post in manner that does not attact to style of writing but to context you're trying to present.

By writing in autistic maner people will pay attention to structure of your post instead of what you actually wrote about.

You guys haven't seen this autismo in other threads? He always has the same posting style. Long, rambling posts with a lot of sentence fragments and awkward English, split into multi-post walls of text.

Since adding good things could be a futuristic theme that could help a game, payment for participation.

If voxelising everything, then people scan things they love, or carve things.

All just needs to match the level of detail in the world.

World ends up filled with good things.

Workes for a nostalgic futuristic theme.

Making things works for one with less of a doomed beauty.

Things made to suit well made objects, players trying to make complimentary additions to expand a theme.

An icon/list when carving things of things that others have suggested missing. Suggest aome of your own. Provide what you can, assembling a skill itself, making objects match the environment another, a final object can be shown for the players to decide on, whatever they like goes into their version. Well liked objects go into a more complete version for newer players auto selected.

Schizanon, stop posting.

I'm used or expectant of much more serious tones. The future depicted in The Terminator is the base for gameplay deserving of struggle. Play to survive to keep playing.

Don't get used to threats while they demand it for your survival. Keep doing things for the right reasons.

Don't get greedy even for glory.

oh my god, you posted in one of my threads

feels good tbh

More than aim and fire. Most of finding a way to make fire matter. No time to rework cost of life, attack when may have effect. As many effective attacks as can be made, if a lack then information is missing to be gained by losses attacking differently.

Wrong play, attack when able to continue attacking afterward. Defence absolute priority.

...

Gameplay about immediately acting upon new information at inopportune times and taking care of self own responsability. Don't factor providence into play.

Do as directed and adjust for possible effect if proven ineffective or retreat to transmit information. Return could be harder and seem hopeless, eventually having effect without celebration, repetition. Reward system cut from game. Don't do things for reward.

...

I'll bet that's Paranoid Android, but before typing that I'd side bet it's Subterranean Homesick Alien. I bought that album from a second hand shop in a warehouse market when $15 for a CD was a too good to be true thing. Turned out to be good. Most Music CDs were after listening to them for a few days.

Better to be prepared than to be comfortable.
Every man is from a different world.
The past is everyone's home and none of us can go back.

its fitter happier. your typing reminded me of it. check it out.

the more you go back to the past, the more the future changes and seems even more alien.

what is this obsession with people on the internet trying to turn MA into a fedora? It's like people read the wiki page about him, thought it was cool, and started making shit up.

the fedora trigger varies by translation but they are getting it from him you know, not the other way around. he writes in the ancient greek because of the greek stoics.

there are plenty of MA meditations translation and og greek on the net. I just haven't learned ancient reek yet.

I like Diogenes best myself. A good man is hard to find you might say.

classical atheism has inspired many

t-thanks for derailing my thread faggots