What PC FPS has the best gunplay?

What PC FPS has the best gunplay?

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It depends what is your defenition of "best".
If you want realness I'd say ARMA 3, the guns sound good, feel good and shoot good.

if you want fun guns? Quake 1 is pretty great.

If you want realistic? You aren't getting the best.

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I just often see anons complain game X or Y had shit gunplay, so I figured I'd better ask what the anons on Holla Forums consider good gunplay.

You see, I want the most satisfying shooting vidya can offer. Preferably not VR, that stuff is crap.

what the hell does gunplay even mean
honest question

One of those shitty vive tech demos with no content
I mean, if what you're looking for in "gunplay" is the actual usage of guns, and not the ability to move around a whole lot while using them, that seems to be the way to go

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Not FPS, but GTA IV. It's fun because enemies and objects react to gunshot damage realistically. As for the most satisfying gun sounds, animations, and physics, that would be either Arma or Call of Pripyat.


Quake guns are boring. Quake is the most overrated FPS games on Holla Forums. The level design is good, but beyond that it's abysmal.

F.E.A.R.

Lol nah. Nice physics, but it's still not as fun as GTA IV.

nigga GTA IV sucks.

Fuck I wish Destiny was on PC

Yeah, there's no fucking content, but its gunplay is fucking great.

Call of Juarez Gunslinger.

Not too sure about the 'best' since you're asking an impossible question. Call of Juarez was a game I played a while a go, and it was fun shooting people's hats, then faced off in the wild west.

Payday 2

I never played Black, but I thought Black was supose to have huge emphasis on gunplay?

ive started arma 3 again a few days ago and holy shit has it improved since release. the stance system was always great, but the addition of bipods and beeing able to actualy use them in a realistic way makes sniping so much more fun.
its still pretty fucking clunky though. randomly standing up when crawling along cover, clipping in and out of rocks and movement in general are fucking retarded.


nigger you fucking what?

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He has a point, the guns in GTA IV are damn good. They feel nice, if I shoot a cop in the leg he will get damaged in the leg and fall over, if I shoot him in the chest he won't aim properly and get staggered.


General milsim clunkiness, expected.

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This nigger speaks truth

you suck

Seconding, R* Games' gunplay was good but in GTA V they dropped the ball. Why the fuck did they drop the ball.

FEAR
Doom with mods
Unreal Tournament '99
Return to Castle Wolfenstein
STALKER with mods

It's nice how the guns feel like peashooters on the robots' thick metal armor, they sound nice too, but they have zero kickback and 100% accuracy. I don't know if it's good or bad.

Receiver.

Even though the base game is really limited, with mods you have a decent set of weapons in which you manually load the bullets into the magazines, put the mag in and pull back the slide.

I don't suggest buying it though.

Also Wolf 09, every single gun feels fucking great to use and the localized gore/damage system is neat.
Shame the game is meh otherwise

no realism? probably some Doom mods or an arena FPS, Xonotic is real nice.

some realism or full realism? FEAR, STALKER with mods.
its hard to pin down one game exactly.

it falls apart with the weapons and the enemies that don't have enough variety. basically every enemy except for enemies in those police "tanks" are weak to the M16. yes, including the pilots of helicopters, and people driving cars. the M16 is objectively the optimal weapon because its got a fast fire rate, range, and accuracy in GTA IV. the only time you can't use it is in cars of course, then you're using grenades or a SMG. sniper rifle range doesn't have a big advantage over the M16 because the enemies don't render far enough out, also makes most of the map pointless. why the fuck was it set in NYC when i can't even snipe at people from the height of cranes and tall buildings? i like the physics and the realism that you mentioned but it can get very repetitive. in any case, he said FPS not TPS. the FPS mod doesn't count.

Also, King Kong and Condemned are the only games where the guns feel as powerful as in the real life and using no crosshair is actually really fun. This is what survival is all about, powerful guns with scarce ammunition. I'm disappointed with Metro 2033. For a game that has an obvious influence from King Kong, the guns feel so weak.


I didn't say that it's a perfect game. Repetitiveness is the problem with every game Rockstar made, maybe except Vice City.

GTA IV had "acceptable" gunplay, it was back seat to everything else. the hit reactions make it better.


i loved that game to death but jesus the guns are bad. pro strat was literally scoping in and out rapidly while strafing to induce a skipping lag bug.

love PR too but the gunplay is severely hampered by limited BF2 modding. lots of bloom inaccuracy to make firefights realistic.
the rest is good stuff.

The driving is awesome. I like how all the cheap cars with all season tires in the game lack ABS.

That was a weird game, it felt like Serious Sam with that abundance of crazy guns, and yet it had sniper rifles, most enemies were armed and there were vehicles.

Shooting mechanics and Gun functions.

Shooting mechanics consist of

Gun functions consist of

Basically is there a depth to when shooting a gun in a game or do they all feel the same and can be used any way?

They weren't realistic, but storming an oil tanker with an MP5SD2 made me feel operator as fuck in Rogue Spear.

Just want to say I approve of OP pic of the lever action 45-70 guide gun.

even in ranger mode?

all the shooting mechanics: recoil, spread, re-fire, drift, nuances
plus visual feedback, plus enemy hit feedback.

example of bad gunplay would be the CoD series, because it's overly simplified (barely any recoil) and there isn't interesting feedback.

somewhere in between Counter Strike1.6 and Joint Operations Combined Arms Gold

as for third person somewhere in between SOCOM 3: US NAVY SEALS and MGSIV

I'm sorry I guess I can't read

F.E.A.R has the best gunplay except for the introduction of the more powerful game weapons. F.E.A.R does a lot of things which seem basic but don't exist in modern games.

-enemies tend to strictly move to a location, eliminating inertia-less zig-zag, which is the main plague of FPS
-enemies correctly interact with the environment, such as correctly taking cover, and jumping off railings to close in on you.
-enemies flinch (cosmetic) and stagger, a superb mechanic that allows you to CC targets and focus on other adversaries
-enemies try to punish rush by one handing their gun at arms length, firing whilst running away.
-team+heavy combo really works; the heavy holds the corridor while the team moves up on you.

Overall, F.E.A.R plays like it's from a movie studio that prides itself in cinema visual effects. The enemies seem more human and intelligent than they actually are. Superior environment interaction + excellent motion capture + good encounter setups with perfect battle distances have set the standard. The only bad thing is that it is too easy once you're familiar with the encounters.

Coming around a corner and catching an enemy in the middle of defenselessly wiggling under a low pipe in a flanking attempt and hearing him scream "OH FUCK" before I've even got the shot lined up is probably one of the most satisfying little unscripted moments I've had in vidya.

When you guise are talking about gunplay do you also take into effect how you can move in the game or just gunz?

I'm not a great at fps gaems but i hate how slow and sluggish almost every modern fps game feels. Even Painkiller felt like that.

If we're talking not FPS then Max Payne 3 is clearly the superior shooter. Of course actually getting to fucking shoot is rare but still.

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i want to say timesplitters 3, but you specified "PC"

Borderlands 2 as shitty as the writing is has fantastic gunplay. Game could be GOAT if it wasnt for Burch

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Every time

DOOM still remains the most satisfying shooter to me. I don't know why. It just feels right.

It was primairly designed for it's multiplayer gamemode, the SP campaing was extensive but lacked balance because it was just slapped ontop rather than the game being built around it.

Never played ranger mode. Got too bored to finish the game.


Max Payne 3 could be a great game if it wasn't so cinematic-heavy. Rockstar is a hack company, but their developers built a perfect engine. Shame such a great engine with great potential is wasted on shit games.


I wouldn't say the same for CoD 1 and 2. The BAR and Bren has a lot of kick and recoil if not used while crouching. The MP40 and PPSh felt much lighter to use. The Tommygun and MP44 are somewhere in between, with the MP44 having a bit more vicious recoil. The gun physics are simplified, but they somehow have a lot of personality.


The flinch and stagger animation sucks though. Feels a bit too fast and doesn't look painful enough. But yeah, it's an excellent use of GOAP AI and intelligent setups. This AI system was also implemented in STALKER AI and Radiant AI.

Not really, man. The pistol's sprite and sound are pretty boring, they should've used Wolfenstein 3D's pistol. The minigun feels very underpowered, it should've had more fire rate, and why the cuck does it use pistol rounds? If they wanted a weak sounding automatic gun with less than 900 rpm fire rate and uses pistol rounds, then make an assault rifle/SMG sprite, not a fucking minigun sprite. The rocket doesn't look and sound menacing enough. The BFG looks very menacing, but the sound effect could use more "power". By far, the only perfectly satisfying gun in the game is the Plasma Gun. Unique and powerful sound, beautiful sprite, and nice behaviors. The rest are abysmal. Wolfenstein 3D, Dark Forces II, Outlaws, and Terminator: Future Shock did the guns better.

I want a game where I can feel like a bad ass using pistols and don't need to AIM DOWN THE SIGHTS POOH to hit something.
Insurgency is not pleasing me for this.

you wanna throw the bullets from your glawk fowtay; problem solva like a real gangsta?

No, I want to be James Bond and shake, not stir, my dick in your ass.

FEAR and Crysis
then ArmA 2, 3 is shit

You've got to be kidding. All the guns sound like toys and most of the reload animations sound like you are slapping together shitty pieces of hollow plastic.

All these fags naming multiplat consoleshit games should just off themselves

You dont know shit about games

Crysis guns feel and sound like like pea shooters.

If you mod New Vegas enough, guns of all kinds will fuck you up in no time flat, as it should be.

All of the Counter Strikes because recoil control and precise aiming is rewarded.

Is there any game like it?

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This is the weakest bait I've seen in a while, but it did get me to respond, so…

In answer to OP, it's probably RO1. I started playing FEAR not long ago and really hated how the submachine gun and the first assault rifle have forced three-round bursts, makes them very hard to handle and hit far targets. Shotgun is ace, though.

And they say CS takes skill. This happened so many fucking times it's not funny. Learning the bullshit bullet spread does not equal skill, or fun.

it does take skill but its certainly nowhere near fun

this, gta iv actually has the best shooting of all gta games

I never understood the wankery over that gun. It doesn't look good, it doesn't sound good, the damage is laughable at higher difficulties.

Depends on what you mean

As with all fucking media on the planet, wither its Video Games or Hollywood movies, realism doesn't always mean better

If by best you mean most realistic, then its probably Red Orchestra

If by best you mean the least bullshit, then most likely its Quake 3

Serious Sam has the best gunplay. All the guns are satisfying and the game has no cover or downtime. You'll find yourself dancing around the map, instantly changing from one weapon to the next ten times in a minute, managing ammo and reacting to various diverse enemies. It puts you into a zone like no other game. It's like pottery.

F.E.A.R.

Dude this game has really good gun feel.
It's like I'm really shooting the mosin nagant, the greatest gun ever made.

I've been getting into a lot of Insurgency lately, especially with the new UE4 version in the works. I hope that doesn't destroy the fun gunplay it has. It tries to be realistic, but more than that, it's just pretty fun.

I almost forgot about that game since I got it free with Overgrowth. I didn't know it had mods, and I got bored due to just the 2 guns. I'll try it again with mods.

As far as I'm concerned, the only muh realism shooter that is getting a UE4 remake is Project Reality, and it's called Squad. Was that a typo?

Insurgency Project Sandstorm.
Google it.

This is the game that does it for me. I swear I could play a game where the only weapon is the dynamite bundle. Are there any other games with satisfying, tossable explosives?

my nigga. Pitchfork + sawed-off + dynamite all day erry day. Dark Forces has a nice grenade and some cool guns in general.

Fallout 4 (TM)

If I had to describe reloading a revolver, not knowing anything about firearms, I'd rather use silly terms & sound like I'm pretending to be retarded than use the wrong terms & sound genuinely retarded.

in payday 2 you can make a dodge build that uses akimbo pistols/revolvers

Overwatch.

Most detailed? Either Receiver or video related. Great gunautism.

I don't get it.

they censored dat ai don't think you belong here

They then DMCA all porn after the game has launched

For actual gameplay, I'd say video related is the best one to this date. Kind of like what ARMA should have been, a good in between with controls that actually work for the player instead of working against him.

That can't be right.

If its not an overweight ass with stretch marks and pimples the SJWs will call it sexy and soggynistic

How horrible.

ArmA is a simulator
not an arcade shooter

It's a shit simulator with forced clumsy movement and fucked up performance. The game I posted isn't an arcade shooter either. It's not even finished, so I advise against buying it, the content is lacking at the moment, but there is a free-trial of an older version (the one I tried) and it's kind of like SWAT4 or even older Rainbow 6, a nice middle ground between a game and a simulator, but with outstanding controls.

How much of a /k/ autist do you have to be to enjoy it though? I'm asking because I'm a beginner tier /k/ autist who's always been interested in ARMA

The game is alright depending on what mission you're playing and with whom, but some stuff is fundamentally flawed, mainly some performance aspect and the AI (absolutely brain dead at times, will often become simo häyhä incarnated and nail you at stupid distances). It's an unique game on what it does, so if you want some huge map military autism, it's either that or nothing.
It takes a while to play a match properly, not less than a couple of hours, so be ready for that.

They fixed that, apparently the company that were responsible for the takedowns issued them without Blizzards consent, at least that's the narrative.

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About 60FPS

i feel similarly

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gotta love that slow, unexciting iron sight shooting. just like cowwa doody, so realisitc!

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oh boy

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you can't prone in stalker, at best you get a low crouch, newfag

nigger have you even played Arma3? it's not clunky at all. the previous ArmAs are only a little clunky, they just control different than most FPS and dumb people can't adapt.
I know, Ground Branch has been "not finished" for a decade. the gameplay preview isn't even very good.

Clearly you have never played any of the newer CoD's, or have played the really shit ones.

The last word to describe CoD as is slow, because it isn't. It's really fucking fast.

Operation Flashpoint.

The latest CoD games may be fast but they're lame as hell. Every gun feels like it has zero impact. I don't know when this started, it might have been the original MW or later, but ever since then every gun ever feels like an airsoft gun. Then when the ketchup thing became iconic and used elsewhere it cemented its image to me as a kiddy shooter.

The guns are just so fucking lame. I don't know how anyone can get a rush from playing it. Lamest guns, lamest zombie shooting, lamest everything.

stalker would be 10 times better with you werent a pair of floating hands.

I heard Black Cocks 3 was pretty good, but it was made by Treyarch so that's probably why.

The treyarch cods are usually pretty solid. I didn't personally like blops 3 since I didn't like the hero system from the get go. I'm also sick and tired of futuristic shooting games. I can't enjoy the action when nothing is recognisable.

Infinity Ward needed to stick to modern warfare type stuff, treyarch needs to do the period related stuff and sledgehammer needs to fuck off because advanced warfare was garbage

I have normalfag friends so I humor their shit taste sometimes. Black Cocks 3 was more of the same and too little too late. The bottom of the barrel is scraped with each passing game and even while tossing in new things you're still scraping in the bottom. Even they're getting tired of the same old stuff.

I'd have to go with Shogo. None of the guns feel worthless and the game itself is pretty fucking great if you go full Nightmare.

it's shit

Honestly, it's pretty fun. This mod was what sold VR as something other than a gimmick to me - being able to get into a gunfight and use natural gestures to shoot around corners or over cover is great.

Nah thanks. Rather just use some 3D glasses and play actual video games properly.

pic would be better with him sitting sad and alone at the end

What do you mean by
?
If you're talking about how the videos are rendered, that's just how the screen is rendered so it'll display right on the HMD

The FOV of VR is still trash. My man, I've been doing stereoscopy since it only worked with CRTs. I can, without a shadow of a doubt, say that present VR is no different that past VR.

The one improvement many VR games made is avoiding the problem of movement by having a teleport mechanic. I'm an old oldfag that worked on CAVE rooms in the '90s and that was neat to see. Otherwise, it failed as expected.

re-enabled HL2VR for the rift with decoupled aiming when?


teleport to move and nauseafags are literally the worst part of VR

Yeah the field of view is not great, but (and I know I'll sound like a shill here) the immersion and head-tracking are what sold it for me. 1:1 hand motion controls and head-tracking produce a really great effect, even on the early-level hardware I was using. I'm keen to see what kind of games happen, but I think the teleport-to-move thing might end up being mainstream and turn me off the whole thing.

Teleport to move is way better than other movement schemes. We used to use omnidirectional treadmills and even those sucked. Nothing ever feels right with movement. I'm glad they gave up trying to do traditional FPS movement as it doesn't work at all.

Again, do I have to restate myself? Seems so.

Stereoscopic is ass. Was an interesting gimmick back in the days of magic carpet (Holla Forums needs to discover this game) but it's miserable to use at length.

You mean that thing that works for almost every 3D game ever made? The only thing I was missing with stereo was a wider FOV. They had one job.

Nigga stop using rifle length weapons to clear buildings in Arma, they get you stuck in doorways as the barrel is actually physically modeled and can't go through walls.
Equip a damn pistol when going inside.

I always laugh at fags like that. They will never know the joy of utterly devastating opponents with pixel perfect one taps because you aren't a panicked faggot.

Yeah, no. I feel that, with time, this will become a non-issue and you're being a dramatic faggot.

The concept of good, immersive VR gaming has always been exciting. Stop the whole meme about the idea of VR being dumb. It's anything but and you're just being contrarian.

I missed out on the early VR stuff but the red-blue 3D mode feature was frickin' sweet as a kid.

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Arma 3's movement is perfectly fine, it's just not Counter Strike movement.

1. Don't carry half a platoon's worth of munitions on you.

2. Use a pistol or a short gun when going inside, or doorframes will become an obstacle.

3. Only run when you need to be somewhere fast and don't have transportation. Otherwise walk to keep your stamina up for when you need it.

Teleporting VR is fucking awful and entirely counter-productive to the advancement of the tech.

Serious Sam VR is the biggest work of blasphemy I've ever seen in my life. Running backwards away from a hundred Kleers is the bread and butter of that franchise.

I don't care if some people get motion sick when using a keyboard or controller to move. They can sit it out, the rest of us will enjoy proper movement.

There is nothing proper about FPS-style movement in VR. We tried throwing expensive and complicated hardware like full-room treadmills at the problem with the plan to find /something/ that worked then work backwards to a viable product but we found that there was nothing viable at any level. And then VR died. This was around 1998. You can complain all you want but it does not fucking work. Solve it and be famous but everyone else gave up a long time ago.

and most realistic driving physics

fuck that game was really fucking good

tracer has the worst ass. Mercy has the best ass, shame they covered it up. Just look at her hourglass shape

Battlefield 3/4.

Why scare that poor doggo?

True. inb4 vr headset buyer's get butthurt and try to defend their useless purchase.

lol vr drones are almost as retarded as brainwashed star shiticen victim bitches

Hot Dogs, Horseshoes & Hand Grenades.

I think you missed my point there.

what if doggo is stoked

seconding insurgency. the gunplay itself feels solid - all the guns aside from the shotguns feel lethal and your success is based on your aim, not your bunnyhopping. also, if you don't like the models or sounds for your guns, there are tons of workshop mods to change them - i have like forty mods installed just for gun sounds and replacing some horrifyingly ugly models with better ones (replacing the poor, tortured m14 EBR with a wood vietnam issue one, for example, or adding wood furniture to the FAL)

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Arma runs on a dogshit engine from the 90's. Avoid at all cost if you value your sanity, it'll evaporate quickly as you wonder why the fuck you can never get the game to run at anything higher than 20fps when there's any amount of AI on the map.

Squad is pretty good

Sounds like something that would anger some autistics on these realistic games. Cool webm. It looks more and more like Squad plays like Insurgency should play.

Watching that makes my lunch want to return for an encore performance.

Its pretty much Insurgency with larger open maps and more players

Perhaps you should set up a camera and shoot yourself so that we can get more accurate timings.

RAGE was great, it had awesome animations that really made it fun to kill people

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Fuck man, good. So many of the Insurgency maps look like they were made for counter strike. And the long-range powerhouses from the first game (Sinjar, Buhriz) like just *had* to be edited, adding in cover and buildings everywhere until the only engagement ranges are sniping and CQB.

Look at Sinjar, the whole long range route to the village was filled in by buildings and the entire flow was changed by removing the bridge and radio tower as objectives and instead making what used to be a long-range LMG-supported push for the final objective into a fucking hallway.

yes I mad Insurgency was supposed to be the grand comeback of the sourcemod and instead it feels like a giant tan and gray colored cube lacking any personality
I'll have to try Squad, it reminds me of PR with a lot less autism. Does it have GOAT-tier menu music like the insurgency mod did?

The Carl Gustav counts as a recoiless rifle, OP asked for gunplay.

Although sniping was amazing when you got the range right and dropped a round across the map for a headshot. Shame that the M24 was the only sniper rifle in the game with elevation markers on the optics.

Yeah too bad the gunplay is shit compared to insurgency

STALKER, I guess?
What do you mean exactly.

You need people to play with to make it worth while. If you want something like WoW raiding in FPS I highly recommend it but if you are after single player don't bother.

The only thing Insurgency does remotely better is deploying ARs and the optic graphics. Other than that I would say Squads gunplay is arguably better

Not too much /k/ autism, so much as massive 'GET GUD'ing, a lot of learning the shitty system, and having friends to play with.
Shit on your own, sadly

I should probably mention Gary's Mod with appropriate guns is pretty damn fun, all in all. Only issue is that the damage and effect of bullets on the enemy is not very satisfying. Still, you can get some lovely guns if you know where to look

Gunplay is a mixture of aesthetics and mechanics. The look and sound of the guns, the way it feels to shoot them, the way you and enemies respond to being hit, the way cover works, the balance of realism and fun. A game with good gunplay has guns that look, sound, and feel great to shoot. You experience the weapon's recoil and the feeling of firing a powerful weapon. Shootouts are more realistic than being a Rambo character who soaks up loads of bullets and shoots at enemies on all sides, but less boring than intermittently popping in and out of cover to land a few potshots. Enemies fall down satisfyingly when you put bullets in them, and when a shot hits you, you feel it in your bones and desperately wish for cover. Ultimately, in a game with good gunplay, the shootouts are as pleasing to the senses as they are fun to actually play.

I'm just an user with no more qualification than any other, but that's my two cents.

Right, but the issue burns down to a hell of a lot of personal tastes as to what looks, feels, sounds, and shoots good to you.
Makes it a tad difficult to solidly state what is a bit of 'good gunplay'. You can say a game what's got good gunplay, as you can a game that has bad gunplay, but really explaining exactly why it has good gunplay is a tad difficult.

Your webm shows why insurgency gameplay is better, awful animations, no suppression effects, retarded CoD-tier jam on the screen effects, no soldiers screaming out in pain and fear as they get shot at, no allah akbars, it's just another milsim like arma where you may as well be playing with plastic soldiers, its dead as fuck.

Blood. So much blood. Everywhere.

Its just counter strike but people die faster

If you would have played the game you would know they are there, just not to the retarded measure Insurgencys are where you are now blind because someone is shooting at you

Lel at par 1st person animations

Third person animations of people reloading is a joke in insurgency who are you kidding, most guns dont even mag swap

There is a single flash of red when you are shot, did you even watch the webm? How is that even bad?


The horror

Its not even close to arma
Jesus the salt is real

The flash of red may not be bad, but the chromatic aberration is fucking cancer. Please tell me you can turn it off.

NWI get out, should have stuck with the original idea for INS2, drug cartels versus antidrug police in Colombia or whatever

I'm devving a realistic cyberpunk FPS, any tips on decent gun play especially recoil, I have no idea which approach to take just yet and mechanic design?

I've already set out to have not only ADS and non-ADS barrel-up stances, but also a shouldered, barrel-down stance for weapons. I'm not using viewmodels, what you see is what others see. I'm about to implement jogging as a middle ground between sprinting and walking, too. There are other features, but it would take a while to list them.

youtube.com/playlist?list=PL08A1C7C4AD0D2B91

First thing first, what pacing do you want, what other games have similar speed to what you want?

Slower than Insurgency, faster than Project Reality.

In that case I would use weapon sway and a "hold breath" key that gradually reduces it over time to make mid / long range engagements slower, see RO2 and ARMA 3 for different implementations of this.
As for FA recoil I'm guessing we are talking something like an assault rifle? ~600 rmp full auto and ~500m effective range? This raises another question, what are you map sizes / expected engagement ranges?

My biggest map as of right now is 600 meters across, but it feels kind of cramped, still. I was thinking of reaching a maximum of 1'5 km, though. Engagement range should be

Full-Auto, basically when people mag-dump at close range (say 20m) do you want it to be controlled with nearly all rounds hitting or do you want the gun to get thrown around and give the other guy a chance?

Also are you looking at hit-scan or ballistics?

Ballistics, of course. I'm going to use ray casting, but in a way that isn't instantaneous. It's better if the recoil can be controlled, I think. But only to a degree.

Good to hear, travel time and ballistics limit sniping and increase skill cap.
Have you played Squad? The maps are a little bigger than yous but I think their recoil could serve you well.

I might have to leave soon so I'll add you should make a thread on /k/ with all the details in the OP (map size, projectile tracking, planned weapons and their characteristics, damage modeling ect.).
We are always keen to help and I can do lead calculations so you get an idea of how hard mid / long range shots will be.

Okay, thanks. I haven't played Squad, but I have played quite a fair bit of Project Reality. I feel as though this is more of a vidya thing, I don't think making a thread on /k/ would be the best idea. I'll think it over.

fucking this.

I'd say Insurgency and Red Orchestra have good gunplay. I wanna say SQUAD too, but I've never played it. Battlefield is also pretty good on hardcore, but PC has too many snipers, so I had fun on the console version

ARMA is full tryhard and gameplay is never ever fun. every gameplay vid is 30 min of walking, with 10 seconds of shooting someone from 300 yards away, walking over to the body, and being shot from someone else 300 yards away.

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wew lad
top kek

I would say the main thing is figuring out how you want it to play in terms of time to death if you are seen in the open at different ranges then tuning aim / recoil until you get those results without it feeling like a burden to the players.
Remember that things like removing the reticle and adding time to get into the sight picture can increase this time without effecting accuracy / recoil.


ARMA is a game you either love of hate, I love it and run mission nights with a clan 3 nights a week. It has become my new WoW in that I spend a lot of time gitting gudder and trying different things to improve both personally and in leadership roles.
It has many issues but I put up with them because there is nothing else like it for large scale combined arms warfare.

Well, I was thinking on keeping ballistics similar to real life. In that case, rounds would be almost as deadly as ever in every meaningful range.

I do lack a HUD and crosshairs in the middle of the screen, so ADS will be mandatory if you want to hit anything at longer ranges.

that was a satirical post my friend. CS is shit

Realism works fine at long range but is very unforgiving at close range, I like this but not everyone does.
Make the game you want to play, trying to pander never works

but then its not as fun. Why should you be rewarded for not taking risks??

Tom Calancy Siege has some of the more fun gunplay I've seen recently. They consider stuff like the round in the chamber, reloading with an empty magazine gives you a different animation. Penetrating surfaces and destroying the surroundings is also really well done, it feels a bit like BC2 in close quarters.

Inb4 shill, I goyed up and bought it after the free weekend. If you can get past U-play being a piece of shit and the unlock system it's a solid game.

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This is literally the reason anyone plays Max Payne 3

If anything, I'd pander to Holla Forums, since despite the shitposting, you're the only people worth a damn when it comes to internet vidya communities. For now, and probably for a long time, I don't think it will be wise. Game's not quite fleshed out. Plenty of progress has been made, many basic features are there, but more work has to be done. Especially advertising.

Since people who come here have good taste most of them it's smart to at least ask for advice.

Posting FA:S because I like the animations, but NCPs are too shit to have fun using em in HL2

Impressive.

le mad becuz ur bad meme.
le animu pic
go back to reddit and circlejerk about how s00per skilled your game is for its guns that don't shoot straight

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I don't get what you are saying, I'm guessing webm unrelated as it's neither realistic or long range?

Still better than 20-30 degrees you get on a monitor.

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I wiped out an entire crowd of campers while going through close quarters areas.
I took a risk and was rewarded for it.

Modded STALKER, or Red Orchestra 2 with a decent framerate.

FOV in game settings and the amount of your vision the screen takes up are two different things, dickweed. You only get comparable FOV to modern shitty scuba masks if you use a wall projector and sit 5 feet in front of the screen, and it blows regular monitor setups out of the fucking water as it is. Nevermind what happens when fuckers like this start to pop out, this shit takes your entire field of vision.

I think you got those two mixed up..
it should be Red Orchestra 2 or modded STALKER with decent framerate

fuck you, I like sun rays on full ;___;

By "realism works at longer ranges" I mean it'a self balancing because most people are shit at calculating lead and drop.
eg. someone running perpendicular to your aim at 10m/s (fast but not olympics fast) 300m away would have to be lead by an M4 by ~3m with 0.3m of drop based on a 100m zero.

Also your control of the M249 standing unsupported is not even close to realistic.

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bitch please

yeah those were from my old laptop. I got a new one and recorded footage but havent bothered making the webms

Did you make this webm?
If so, then let me guess, you're trying to go full on STALKER with gun porn in it, but can't get over the small maps and the AI.

Not to mention you have to study about it on other sites rather then learn about it in game.


I hate the concept off suppression effects. The world does not start to shake and make aiming a gun hard because bullets are aiming at you. It can easily create an imbalance in a fight if the person being suppressed can't hit anything while being shot at.

I found the shotgun to be really shitty endgame when you really start getting hordes of bullet spongy enemies. Painkiller Black had weapons that were fun and useful through the entire game.

It's a good effect, but just like hit effects it shouldn't take up more space than it's worth.

A slight screen-wide blur is fine but Insurgency goes full retard and blurs the whole screen *except* for the area taken up by sights/optics.

That's the point.


The shotgun is useless the second you get the coach gun. It's fine for low level trash, but so are the revolvers.

Of all things in a gun animation, hands should always be the focus. They're what sells an animation. This webm? No.

There's a reason why some many games use gloves on hands, too. It's easier to believe in.

Holla Forums is honestly one of the saddest fucking boards out there. People that say that CS is shit are the kind of people that are over on /k/ trying to convince everybody that Mosin-Nagant is a good rifle.

I didn't mind the hands as much as the whole animation being too fluid. The rifle never rests in one spot (like it would when you're loading it) and there's not really much force being used. Stripper clips don't just glide effortlessly, watch how Red Orchestra Ostfront did the reloads.

so is this reload animation system used in a game, or is it just a proof-of-concept some guy made in gmod?

It's from Firearms: Source, the weapons and animations were ported to gmod.

thanks.

I'd say that this particular sort of thing has to come from suspension of disbelief. A reload has to be fluid for an animation that gets repeated many times not to get jarringly repetitive.

If you fumble with the gun precisely the same way every time, its gonna be ridiculously fucking bad.

Here's what I was talking about, you can clearly tell where the rifle rests and that it's not a fluid motion to push the rounds in.

None of them

why did you webm this

Are you talking about F.E.A.R. 2?
Because the shotgun is still the best overall gun even on the harder difficulty.
Destroys at point blank, still good over medium distances, can kill a heavy without reloading, ammo fucking everywhere.

That webm makes my neck hurt just looking at it.

I'm a CS tourneyfag and I can see through this bait.