CY+2

h anons,
So I have this idea for a new video game that's redpilled as fuck. i'm thinking something along the lines of a side scroller with rpg elements. Think executioners and undercover cops + castlevania sotn
The premise of the game is user is a redpilled Holla Forumstard who (with the help of his user m8's) revives hitler (as a lich) and summons moonman, to fight against degenerate kikes, niggers and sjw's.
they will travel all over the world confronting (((them))) and (((their))) shields. Blm will get took down,sjw will recieve the final justice, isis btfo,cartels rekt, porn industry exposed and destroyed, tumblr and reddit wiped off the cyberscape.so far I'm thinking it will have the side scrolling levels as well as memeing levels where you must btfo shills and larpers with your powerful meme magic.(like a simulated pc) and you will do hacking I'm these levels. The side scrolling levels will comprise of moonman, hitler-lich, and some kind of paladin/crusader with holy powers beating the shit out of our enemies and leveling up to face the 6 dark rabbi's and eventually the FINAL BOSS KIKE soros himself, who will transform into a reptile after you first kick his ass, then into satan himself. Also I plan on allowing play as (((them))) but I haven't worked out (((their))) characters yet. the good guys are just trying to stop the lie. the (((other side))) has an endgame we all know to well
Global domination and subversion.

Anyone here have any ideas or good at art or programming….
Thinking of starting a kickstarter or patreon….should I?

Also I wanna call it
Current Year +2

Other urls found in this thread:

opengameart.org/
textures.com/
twitter.com/SFWRedditImages

Bumping for potential glory

Honestly sounds to preachy and without humor.

Moonman Doom did the Holla Forums game idea just perfectly.

it's from Holla Forums of course there will be humor.
We just need to instill it

No I mean the plot reminds of something a skinhead would come up with.

The humor has to be woven into the plot at the start or else it's memeticlly ineffective.

And the preachy shit is just satire. Who actually buys that shit hook line and sinker!?
It's to embellish the game

Well help me come up with a better suited plot then.
I want it to shine for being an actually fun game with kewl moves and power ups. Not so much for the story.

If you want ideas ask in /agdg/

Good luck. It's not gonna create itself.

Games don't make themselves and unless you're getting gibs or your parents pay for your life, time isn't free.


Hahahahahahahahaha, oh OP. Maybe you can pull off your game someday but not while you're this retarded.

Also realise that after posting here no (((distributer))) would ever let this on their console. And for home computers ((steam)) and ((ubisoft)) would say fuck you. Idk about GOG/good old games though.

Decent shitpost, I was pretty annoyed to read it. I don't know if you're a shill, drunk, or just an idiot, but if you're a shill you deserve pay-and-a-half for this post.

You've got a lot to learn if you think Soros is the final boss, m8. Aside from that, I'd play it.

As a fellow Holla Forums gamedev who's been working on a project of his own for a while, let me be the first to tell you it won't be easy. It'll probably be fun to make, for a while, but all the work that goes into it may take it's toll. Just keep that in mind.

With that, here's some general ideas to keep in mind when working on a game project:


Depending on the game, art assets or time spent programming can eat up the majority of your development budget. You can occasionally find decent help on gamedev forums, or looking on related boards on 4chan or Holla Forums for help. Keep in mind that that political content of your game may scare some people away from helping you, but that's okay. It's best to work with people you can trust. And of course, you need more than just ideas to make a game. It requires real, persistent effort to keep the ball rolling.


Kickstarter and Patreon can be hit-or-miss at times, and should they or and SJW's catch wind of your project, it's quite possible they'll report and shut down your account. Exercise caution, be subtle, and be ready to fund development out of pocket if need be.


You can try your luck at releasing the game on some of these, but your best bet would be to sell it or let people download it from your own personal or business website.

Good luck to all anons looking to try their hand at game development, it's a challenging but ultimately rewarding line of work. Wrenching away the indie scene from the marxist scum is a good cause, you just have to balance out overt Holla Forums memes and themes with genuinely enjoyable gameplay.

thanks user. I plan to use sprites for it. And recycle shit frOm old arcade/snes games. My brother is gonna help with it, he can code. for keks I'll buy an android dev liscense and publish it as something innocuous to see how long it (and my liscense) survives. I'm targeting it for android and linux pc

I worked on my own project with unity3d here's my advices
start without graphics/assets. Just make a decent and playable game from scratch with only placeholders. When you feel confident enough with your game then either use free sprites/textures (opengameart.org/ , textures.com/ ), take it from existing games or spend some money on a designer. If your good enough with drawing/modeling then just make it yourself (Blender/Krita…)

The graphic part of your game should be the last thing to do, focus on the gameplay first. Many gamedevs in CY+2 are trying way too hard to push politics unto vidyas and the result is a nogameplay/story driven game…That's boring af and players are tired of this shit.

Forget about patreon/kickstarter, do it by yourself. Make it a free game (but keep the source code). Why ? Because no one will buy your shit without ads, and ads in gaming is basically "go suck nigger's dick with zoe and anita". If your game is really that good and you only made it through github or even there, then don't worry people will eventually heard about it, again if it's really that good.

There's plenty of stuff to learn on youtube, once you understand the basics it'll be easier. If you're using unity3d then go for C#, java is trash.

For the publishing thing, you can export your game to many platforms in the free version of unity, android/consoles/PC/mac/linux…

Good luck with the motivation lad. That's the hardest part.

Didn't Ironlarp try this before and fail?
The game had Ghost VAing in it for fuck's sakes

Ghost VAing?

Fuckoff back to >>>/gg/ manchild

Fuck me off daddy

There was this right wing game that was shilled hell and back here. Ghost voice acted in said game, needless to say it was cringy.

Ah
Who's ghost?

Anyone got a copy of said gayem?

Have Moonman skin. Will play.

Honestly, reading it gives me the same impression as . Too simplistic, too direct and most of all, too linear. Here's how you pitch an idea for a game. There are some games that are already like it, but hear me out nonetheless to get an idea of how you need bases covered when you come up with an idea for a game. It will take a while until it gets to the politics, but the reason why will be reiterated when it gets to that.

Here a shot at something similar. Imagine one of these 'isometric' 2d games where you move 'upwards' and 'downwards' as well, rather than ye olde castlevania sidescroller. It's a simple hack'n'slay with roleplaying elements. And instead of the story being about defeating the robber barons, it's about simply surviving. During story/quest-related dialogue, custom images are placed above it to help narrate (like a big smartphone covering the screen when something important is seen on your cell). The political premise (which should or should not be explained depending on what it is): The IMF has downgraded your country's level of creditworthiness, your state has become irreversibly insolvent, thus it can't borrow any new money from central banks and has gone bankrupt. From one moment to the next, police, welfare, subsidies for industries that can't carry themselves on their own merit, everything is gone. Luckily, you are right in front of your front door when you see it on your phone, and when you hear the shots, you rush into your own house and hear more shooting. After the tutorial inside your house, you come back out, either at night or in the day, and several of your neighbours are dead on the street. The others have no idea what is happening. Trying to head to work is a questline in and of itself, because you either don't have a car, or the same people that killed your neighbours also rendered your car unusable. You can only travel to different areas, once your car is repaired, that includes your workplace.

The tutorial
'Your house' at least your first/original house is where the tutorial takes place that introduces how things work (if it is set in a europoor country, remember that the player needs to make progress in certain directions of the game before he unlocks his first firearms). Interacting with different parts of it describes or hints at what they will later be good for. For instance the door to the hobby room would be good for practising skills as detailed later. The bed is for ending the day, the computer is for accessing the internet. As for story, the story in the tutorial involves the player character freaking out and in read-able monologue, decide to start a diary or two to get his thoughts straight. The diaries are on the desk and become your quest menu.

The combat system
The game operates on an old system, but the use of it could invoke nostalgia. Whenever you strike an enemy with a weapon, you only have a chance at hitting them, and your chance at hitting them with some weapons can be reduced by enemy traits. Your character has two accuracy levels. A melee accuracy level and a ranged accuracy level. Successfully landing attacks on enemies gives you experience that allows to increase them. The higher your accuracy with a type of weapon, the higher your chances at actually hitting the enemy with them. Whenever you draw your weapon, your controls slightly change. The arrow buttons still direct where you go, but where you're facing is directed by wasd. That way you can do things like run away/back off while still attacking the enemy. Depending on what the software allows, firearms either simply fire a projectile in a straight line, or slightly spread it based on your accuracy level.

(1/?)

NPCs and the internet
The internet, like a lot of other parts of the game, is a simple, pixelated system within the game that consists of images lain over the actual game screen. It serves the function of: Starting and finishing questlines and talking to npcs remotely. Aside from that, it also serves as a narrative outlet for the political/comedic component as well as a platform for foreshadowing as described in the 'news websites' segment. Talking to NPCs (unless you're face to face with them, then you don't need the internet) works through a from-scratch made fictional social media platform that consists half of what you see from faceberg, and half of simple chat software with which you can contact npcs. Most of your previous 'facebook friends' are dead though, so the only people worth chatting with are npcs who's chat handles/profiles you've unlocked by talking to them in person (and implicitly exchanging contacts). Any dialogue options that don't require being there in person, you can choose from when interacting with npcs via the internet. Npcs that are traders also have a dialogue option that allows you to ask them if they'd be willing to buy specific items if you showed up and tried to sell them. The 'feed' of the faceberg-platform is a news aggregator where you receive the kind of news you'd expect in that place irl (more to that on 'news websites').

News Websites
This is one of the parts where the politics come in. There are three websites you can describe as news websites. One is the feed on the social-media-platform-chat-thing, but it mostly consists of a repeating loop of the kind of '3deep5u' memes that you see women spam on those platforms. Another one is a regular news website, preferably to keep it simple, with only one article at the front, and a line of 'links' at the side re-open the same page with different articles, each with maybe a picture and text. The third one is an imageboard, or something like it, but the pages contain the articles with posts (or comments) where you see people write the way you'd expect a liberal to expect a neonazi to write. Niggers this, kikes that, niggers and sandniggers are criminals etc etc. Either the player is aware of that from the start, or picks up on it later on, but most of the articles both on the news website, and on the imageboard refer the same events, and those are events that happen within the accessible world of the game, and you can influence them based on what you do on which day. The feeds only update from day to day, but what is seen on them depends on what happened the previous day. What is seen on them also involves foreshadowing of what the player should prepare for. There will be a news article on both the news website and the imageboard, about a government official announcing the relocation of hundreds/thousands of refugees into one outer district of the world that is accessible to you. And there will be at least one merchant npc with crucial functions in that district. You can get the merchant to move out (but no option allows you to convince them that it's BECAUSE of the refugees). Two days later, it simply becomes a grinding area where supplies/items can be salvaged and enemies respawn whenever you leave the area even if you don't end the day.

(2/?)

An example. On the third day, the grocery shop down the road gets robbed and the woman that works in it gets stabbed or shot dead. If you let it happen (by not being there on the third day in the first place). The regular news website won't mention it, but on the imageboard, you'll read a headline along the lines of 'niggers culturally enrich white store owner yet again' and maybe some of the comments reveal when read some additional information. But if you are there, prevent it by killing the Black robbers that are emptying the cash registry when you enter the shop at any time on the third day, you will not read about it on the imageboard (or read something positive about it) and instead see an article pop up on the regular, 'sophisticated' news site reading a headline along the lines of 'Innocent people of color brutalized by white terrorist' or 'helpless migrant children targeted and lynched by white nationalists'. And this is it. This is all there is to how the politics are 'pushed'. All the NPCs are liberals/oblivious to what is going on. They know that life isn't safe any more, but they don't mention or see any racial pattern. In fact, if the player is incapable of seeing a racial pattern, neither will the player. It goes so far, that there is a stand with a few young 'refugees welcome' types, that try to recruit you to join them when they go to serve food to the refugees near a camp of theirs. Those activists may be preachy to you with a dialogue option or two, but in the exact opposite direction. If you simply decline and move on for the rest of the day, they are dead the next day, and you will read about it on the imageboard. This is how oblivious npcs are to what is going on. There is no dialogue-driven exposition that preaches the politics to you. You have to go out of your way of venturing onto the internet and get hints at what is happening. Because if you don't, the politics simply fly over your head. If you don't check up on the internet, it's like you're just wandering through an increasingly empty and desolate world where everyone is dying and disappearing. The girls with their stand simply disappear because you didn't pay attention. The district that fugees are relocated to, you have no idea that place gets rekt unless you read the news. The owner of the grocery store simply dies for reasons unknown to you. It's only the fingerpointers on the news website and the imageboard that give you a heads up, and possibly make you realize 'wait, all those npcs that are nice and getting killed are white, and all those mobs that spawn in various places are non-whites'. Outside of the imageboard, in all the games dialogue it is never spelled out to you. Ever.

The skill system and recruiting
On top of your accuracy level, your character can learn different traits. On every virtual day, you can devote several hours to practising or learning a skill in the hobby room of your current house. Those skills are handled like traits in regular skill trees, some of which give you bonuses, some of which unlock new routes quest/gameplaywise. Learning an electrician's skills for instance unlocks interactions with other buildings' power supplies. It allows you to cut them, restore them or even set up a remote-controlled device to shut a place's power supply down when you need it. Or you can learn psychology-related traits that act as the game's 'barter' and 'persuade' skills. It is impossible to learn all of them though. Because without autistically exceeding the amount of intended in-game days, it is impossible to learn all skills, you can hire, recruit or persuade other npcs to help you with certain tasks. You don't need to repair your car yourself, you have a neighbour who will gladly do it if asked and given what he needs to do it. There's a storehouse to nig supplies from, but you need to cut the power supply to be able to get to them for some reason I can't come up with, and in another part of the village or suburb you start at, there's an npc who is an electrician. Or niggers disable a local powerplant and nobody has power until you start a mission to occupy and repair it. For profit-related missions, you need to hire and pay them, for certain quest-related missions that are for the common good, like the previously mentioned powerplant example, they will work without pay. NPCs that you recruit or make live near you, you can equip with firearms.

The guest room and relocating recruits
Your house at the start of the game also has a guestroom with a maximum of two beds. Some npcs can be hard to get to, either because they're far away from home, the area they're in is particularly dangerous or both. Depending on the circumstances, or on your persuasion skill, they'll agree that their current home is too dangerous and move in with you or one of the vacant houses of your dead neighbours. While you can contact them via the internet for dialoge-, quest- and mission-related purposes, you can't trade with them unless you make your way to them and in some cases, you can't count on their survival either. They are safer with you, and can perform any functions they fulfill when you visit them, from your starting village/suburb if you convince them to move near you.

Travelling and enemies
Within the actual areas you can move around in by foot, enemies only spawn/respawn if you end the day. If you interact with their bodies, a little dialogue field lists the items that are added to your inventory. These items should always include what a /tg/ player would complain about a game not letting you loot. Weapons, ammo, clothing, gold teeth, any currency they have on them, anything of value or use. Quest mobs are separate from regular mobs and their corpses stay in the area until you have the quest that instructs/allows you to loot the item they have on them that matters. That only goes for certain ones though. If the item that matters is conspicuous enough that the player character can be expected to collect it anyway, this isn't the case, and the quest item is simply added to your inventory. In the beginning of the game though, only the village you start in is accessible, until you get your care repaired or purchase a van from a specific npc in that same starting village. Once you have a vehicle, you can travel to other parts in and around the city. The areas in and around the city are disconnected, and updates/patches/mods can add new ones, but the core mechanic remains: Every time you travel from one area to the other using your vehicle, you risk a random encounter. On random encounters, you find yourself next to the vehicle (that you just left) on a generic small map modeled after a limited set of likely battlegrounds, where you are faced with raiders attackers that you need to kill in order to survive. Once they are all beaten, you can loot them and interact with your vehicle to proceed to the next area. As for reasons for random encounters, who knows. Maybe they put a blockade on the roadway that you need to remove, maybe they set up a fence on the only path between two forests, think of anything you like.

(4/5)

Quests, missions and time
The game is segmented in in-game days. There is no one-to-one tracking of time. You can choose to end each day by interacting with your bed, any time you like. But you can only complete (or fail) three or four quests or missions on each day until it turns dark. Once it turns dark, you can not accept new quests unless accepting them is triggered by looting a specific item or reading a specific article in the news. But even then, you can't progress them. In regards to anything you 'could do', travelling to places that relate to events and quests at night is treated like travelling to them on the next day, minus regular npcs being where they are, whatever is up on the next day happening and enemies respawning. How that looks in practise, for the grocery shop example, if you reach your cap for quests in the night of the third day, without having visited the grocery shop, while going there on the next day, you'd meet npcs talking about what happened, going there at night only leaves you with an empty, broken shop. There's nobody here. It's too late. You are bound to be too late for a lot of things, there are more lives to save each day, than the game allows you to save. Important for longer and more rewarding quests are missions. Missions are 'scenarios' or dungeons that are situated in areas that are or are not accessible. They can only be started from within quests though. They play themselves out like random encounters, but with dialogue in-between battles and the situation changing depending on what happens. Within each 'screen' of a mission the npcs you recruited to accompany you will either stay in hiding or help you in combat, until all enemies are defeated and then move to default places within those 'screens' or maps to be further interacted with for the player to get an update or remind himself of what the current status is. Did the chemist/explosives expert succeed at blowing up the enemy weapons stash beforehand? That will determine whether the enemy has working firearms in that mission. And and in that example, you'd be able to talk to the npc who relates to this, and he will tell you whether the step they relate to did or did not succeed. Quests range from simple requests from npcs or favours or help in some fashion, to assignments you are hired to complete, to problems for everyone involved requiring action to solve them. They also include 'opportunities', which simply involve some storehouse, stash or other place that can be robbed with the right equipment, know-how and personnel, catching the player character's attention and the player character noting it down.

Location: Europoor vs Burger
Where the game is situated strongly affects the gameplay. If it takes place in the states, the player has immediate access to firearms and so does the enemy. If it takes place in Europe, the player only gets to fight with melee weapons and so do the enemies at the start. Then as time goes on, the player stumbles upon more and more opportunities to get his hands on firearms and corresponding ammunition, but at the same time, the enemies get better and better equipped as well. And as the weapons from the not-mosques spread, if you slack off and don't find some ways to get a gun early enough, you might end up forced to bring a knife to a gun fight.

Just off the top of my head, that's all I got.

(5/5

if it is set in a europoor country, remember that the player needs to make progress in certain directions of the game before he unCucks his first firearms
You I like

It must be called faceberg. Normies will immediately recognize it, but also fail to draw the appropriate context, until far later in the game when pc learns about faceberg, and who and why its ran and immieadetly installs gentoo or w/e and uses irc only from that point, with ssl.

A faggot from Ironlarp who stirred shit between them and TRS

The game is called Angry Goy, link below
h ttps://www.dailystormer.com/angry-goy-the-ethnic-cleansing-game-starring-natt-danelaw/

Thx user. This is what I needed to hear. I want to make a good game thats fun to play, where you 'could' get redpilled, but it would only be by engaging the game fully and really digging for answers. And originally being a burger I wanted to set it In the usa, but from what you've said and from knowing a bit about world politics it would be much more effective if set in say the U.K. or even one of the smaller european white countries. Even canada. Actually I think canada would be perfect. then your chan site could be 'banned' In your country and therefor illegal for the pc to even use, and no indication of the situation. Maybe just vauge faceberg news about xchan site being neonazi's, internet cesspool etc. And it's up to the player to read between the lines and muster the inititave to type the site into the pc. No spoonfeeding will occur. and when they do find it, it IS fulla of raycis whites, bbbb-but something isn't quite right because a lot of the things they say will end up being true.

gosh. I considered dl'ing it, but being a game with near 8bit gfx and over 1gb!?
I'll pass.
I did watch a few youtubes. It's suprisingly underhwelming, pc is a juggalo or some shit. And the Voice Acting is worse then cringe channel.
No wonder it failed epically

Holla Forums has an Amateur Game Development Thread up almost all the time.

Cool. I'm kinda glad I came here first because user has guided me in the right direction. I don't want it to be a Holla Forums game, that's idiotic. And already been done right and done wrong. I want to make a good game, with rpg and side-scroller elements that has hidden truth and allusions you can only find if you WANT to find them. But they will not be the focus of the game.

Take it to >>>Holla Forums cunt.

Am I being censored here or something?
Because if not, you sir can run naked through a cornfield backwards

The world has enough "idea guys". Either do it, or fuck off and stop wasting everybody's time.

Gas the Bikes, RaceCourse Now!

I didn't click 'view thread' or 'post' for you, you made a choice to participate ITT.
Get rekt you subhuman shit-merchant!

Making a game is a huge endeavor. I'm here gathering ideas from my goyim. Don't like?
fuck rite oof thin

(((christians)))

Fuck you for getting my imagination going, now I'm already installing unity. Or a spess version of it where the entire gameplay down to the news websites thing stays the same

goons beat you to it

You won't do shit you lazy faggot

testing spoiler