I'm working on a competitive arena shooter with complex magical combat (spells will have to be cast via a combination of inputs, none of the spells are hardcoded)
I do not expect the game to sell at a high pricetag, since I'm a single dev, not a huge corporation that can buy Steam hotspots and amazing journalist reviews.
I was considering adding glove skins, which would be thematic and fitting into the art design of the game (aka no danger colors like CS:GO guns), but the second I discussed the idea with my girlfriend, she chewed me the fuck out and said that she expects higher standards from me than microtransactions.
While I do not think that cosmetics can be put on the same level, I do value her input.
Therefore we end up here. How do I make dosh from a game that I'll likely sink thousands more hours into developing without "cheapening" it?