So Holla Forums, what's the superior co-op horror FPS?

So Holla Forums, what's the superior co-op horror FPS?

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Killing Floor, no contest.

Co-op mod for F.E.A.R

As much as I love Left 4 Bread, Killing Floor is way better, and for one simple reason. All the Zeds react when you shoot them.
In L4D/L4D2 if you shoot a special infected they just go on about their business unless their health reaches zero. In Killing Floor if I blast a Fleshpound in the face with a double barrel shotgun his torso will bend back a little. Killing Floor has a better feedback loop to the gunplay, and no surprise, it feels better to play as a result

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Because the few people still playing the L4D games TOTALLY don't abuse exploits whenever possible.

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Killing Floor, since you actually have to face the zed instead of running away from them.

L4D is far better polished but Killing Floor has superior gameplay.

There's a co-op mod for FEAR? Please do share

moddb.com/mods/fear-coop/downloads/coop-warfare-v-07

arigatou gozaimashita~

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Ok I meant more realistic in terms of player reaction to hordes of enemies that can surround you or cut you off and quickly kill you

anyway in both games you spend the majority of the game runnign away then making last stands

Left 4 Dead 2

You mean horrible?

They're both shit

Left 4 Dead, because Killing Floor just fucked it's shit up, instead of porting all the shit fuckery to it's sequel, like Valve did.

I would say KF but Tripwire fucked it up with DLC and STRONG WOMYN so Im gonna go with L4D becuase Valve hasnt fucked it up yet

Though I do prefer Rochelle's original STRONG BLACK WOMAN WHO DONT NEED NO MAN design over the bland forgettable they went with in L4D2

you know what i can't fucking figure out about tripwire is their SJW declaration

like, we all remember SEXISM IS THE GREATEST FAILURE OF GAMING etc, but look at some of their other games. red orchestra 2 has nothing to do with sexism but has the best death screams probably in all FPSes. killing floor 2 lets you play as Anton Strasser, a Third Reich soldier, and one of his lines is "stay dead, fotze". fotze is the german word for cunt but is like two steps higher on the offense-o-meter, in that you'd only say it if you were referring to the oozing, diseased cunt of a whore's corpse or something

just an observation. they talk a good game and virtue signal like nobody's business but then they put that in there and i just don't understand

or

Given that the two concepts only have "zombies and co-op" as similarities, I'd have to give it to KF when I want my gunporn, and L4D when i want to run and gun and do more than run around in a circle

(Checked)

I bet it's that jew looking guy Alan Wilson who's responsible.

One bad apple spoils the whole bunch.

Some friends of mine recommended killing floor, so I tried it out.

It sucks. It's just plain old bad.
It's an arena shooter where you mow down legions of enemies but with blood splatter turned to max and LE SPOOKY ZOMBI SKEENS LOL

at least left 4 dead actually fucking TRIED to do something original.

I want to go back.

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You are not even trying, OP.

Just wait for Left 4 Dead 3 :^)

Have you not played any custom campaigns?

Drove yourself into a corner there user.

what the fuck is wrong with you.

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left 4 dead isn't horror

Horror is simply a theme, it doesn't have to be scary.

Yes it does, it's not a theme, it's a fucking genre.

Left for dead as the game mechanics are better and don't require a wiki inorder to survive.

Killing floor's main problem is the movement speed is too slow to dodge most enemies.

You are both right in some respects. Horror is both a theme and a genre. However Something that isn't scary doesn't mean it's not horror themed. That would be saying that a horror movie that fails to be scary is not horror themed. Those films do exist and are still considered horror.

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The leadership of TWI sold out long ago on both SJW shit and the quality/originality over money concept they used to stand for. Those lower down who haven't quit still care so they manage to sneak shit in when the faggots aren't looking.

Pic, as ever, related.

Also the last few waves are somewhat of a chore. Last boss is a bit of a letdown too as he's really just a bullet-sponge.

On raw gameplay I'll have to say L4D because you're constantly on the move and the special infected change gameplay quite a bit, but on everything else I'd choose Killing Floor (1 of course).

KF when alone
L4D if I have people to fool around with.

Is it really a contender? Left Fart Dead fucking ripped off Killing Floor by a longshot. I mean, the zombies and weapons are practically fucking the same! AK's? Check! "Hunters" aka Scrakes??? Check! I wont even explain the rest because if you have any fucking sense you'll see where I'm coming from.

Also, they couldn't even bother to fucking remake the game just with a different aesthetic like some chinese remakes! They fucking took out a ton of shit and ""remade"" it a new game! They only have 4 characters, removed gameplay designs, and removed enemy designs! They even took out classes and most of the weapons!

Valve can't keep getting away with this. Somebody needs to take action, their time in the spotlight is over. If anybody is really too senseless to understand, I CAN and WILL provide proof. -timecalm

L4D because it's more fun and requires no grinding to get good stats and it isn't filled with skin and weapon DLCs

Why would I play either of those when I have pic related?

HOLD THE PHONE EVERYBODY!!! When I was comparing the "hunters" to the crawlers I accidentally wrote scrakes instead. Just wanted to put that out there in case anyone wanted to debate with me on that and used it to call me out! Boy is my face red, sorry for the problem guys! (How the hell do you edit posts in this place?) -timecalm

Zombie-Panic source before it died

I legitimately cant tell if you're retarded or merely pretending.

Why are you replying to a namefag? It doesn't matter if he's serious, he's still high-intensity cancer.

I can move faster than a one-legged elderly man with polio in Left 4 Dead, so that one.

Nice try Left 4 Faggots. Try again. -timecalm

laughingsurvivors.jpg

Honestly played less than 30 minutes of that game, is there one single class that can actually fucking move? Great, 1/4 of your classes/characters aren't utter shit.

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90% of the game is finding a spot to hold up in and fighting off the horde while they break the doors down.
10% is running around the map in the same circle shooting everything.

WHAT THE FUCK DID YOU JUST SAY ABOUT KILLING FLOOR??? Look buddy I'll let you off with a warning since you hardly played it but COME THE FUCK ON!!! You didn't even give it a chance! And the classes and characters are not utter shit! I hope to GOD you aren't one of those fucking Left 4 Shitters, but making a post like that I just don't know. -timecalm

Killing Floor is shit. 90% of the maps are won by camping, the rest you just circle around in a loop and pop caps. If you're a high enough level the game becomes even more of a joke because you can get the big guns sooner that can take out a flesh pound in two shots. The entire complexity of the game can be summed up in
The only time you ever lose this game is when one shit fails to hold his side and let's a horde walk in before he says anything, and that's only on the maps that have multiple entrances. If you can find somewhere relatively 'safe', then the map becomes either an aiming contest or a damage test.

L4D and Killing Floor both feel like incomplete games. There's some sort of substance missing there. Maybe its because they were both designed as purely multiplayer experiences instead of proper games. They were both fun, but neither was anything to call amazing in terms of gameplay. You might play a few dozen rounds of Killing Floor before you've tried every class a few times and realized that the game doesn't change from here on out, it just gets easier. Left 4 Dead tries to have variation, but it lacks substance.

Neither game is fucking horror. They're just zombie shooters.

Is today some secret holiday for anons to pretend to be redditors

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Good job, you just described every game ever (functionally) as shit.

Real good arguement.

The only shooters that rely on headshots for mechanical depth are shit shooters. It was shit in Killing Floor, it was shit in Payday 2, it was shit in Borderlands and its shit in Killing Floor. But don't let me tell you why the game is shit, smug anime man, the game speaks for itself!

Not only that but, lmao

I suppose Arma doesn't exist for you?

Wow, did you get so mad that I was right that you had to try and find me offsite so you could get your and your bullies to harass me for my (correct) opinions? I bet you were real popular in class, kid.

OOPS! I forgot to add my signature. Just wanted to make you knew that last post was me. -timecalm

You dumb cunt.

How badly did timecalm rupture your anus?

I undid my captcha just to call you retarded

Don't even put Arma in the same boat as those shit shops. It has a much wider variety of gameplay, bigger scale, vehicles that matter and real multiplayer, not this 4-man (or 6-man for KF) PvE bullshit.

Sure, but what about your statement?

Are you a bot?

Maybe.

Don't joke about that user.

Joke about what?

Would you rather it be a AI or bot?
Either are equally disturbing.

About someone figuring out how to bot replies on chans.

Yes

An AI. A bot implies they've figured a way in.

Yes

My man!

Nigger

Get out.

Shitposting aside, it was pretty funny until the community got all srs and kicked you for nothing. There's a fine line between being a game ruining fag and then being totally autistic about it, sperging out at anyone who doesn't know and use the latest exploits and strategies. I remember good old days in HL1 engine games like TFC you could drop into a server, play and it was all fun and games and as long as you made an effort, it was okay and nobody votekicked you.


No more replaying Dark Carnival finale on Expert until blue in the face and still having fun with it.


I don't know that feel because nofriends.

I do however know the feel of raging at incompetent bots at Expert but still pressing on taking it on as a greater challenge to complete it without their help.

It's equally challenging to babysit the retarded bots as it is to just panic strongarm yourself through the level while they are dying left and right and rescuing them later only serves to distract the SI a little more for you to gain some headway.

Shilling Floor was good to, before the KF2 shit happened. They did DLC right as it was all cosmetics and no paying to get an advantage over others, meanwhile content like levels being release for fucking free.

How they made a 180 to the complete opposite starting to sell content packs for a game that is still in early access.

Last time I checked they hadn't even made Sharpshooter class yet.

I had more fun playing KF. The gun play is a million times better in KF than in L4D. Although, I will say that Versus in L4D was also sometimes a lot of fun. Both games give a different experience.

I'm talking about KF1 vs L4D/L4D2. KF2 doesn't exist as far as I'm concerned.

It's hard to compare the two, they're very different games and playing them feels very different.

I'd say Killing Floor is a better zombie killing game while L4D is a better zombie survival game.

Resident Evil 5 and Doom 3 are better as a co-op horror

KF was probably better up until they added DLC guns and all the WACKY crossover shite.
L4D is pretty basic but it's tight in its basicness.

L4D is ruined for me with the humans being sponges and even the biggest zombies dying in seconds. It doesn't make sense logically, even if it's a reasonable game mechanic.

Killing Floor no contest.

L4D. KF is basically horde mode, which L4D has as well as having a proper campaign. Plus there's plenty of custom campaigns to play through if the default ones get stale.

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I wasted over 94h on KF and it is my favourite but really these two are different enough to be 2 separate games for me.


Weird I would swap it.
KF is better survival because of bit of management, skilled shots being more important over just shooting enemies and different strategies on different enemies. You generally cannot rush anything in that game.
L4D is better zombie killing game because unless you encounter a witch entire strategy is being near teammates and making sure you get rid of all the ammo you are carrying.

This. Most Left 4 Dead mods are a joke. Left 4 Dead is boring as shit and most of the time you just fire mindlessly in the general direction into a hoard a zombies until they die. At least in COD zombies it's a lot more difficult and you are encourage to hit headshots all the time. The mods for WAW are pretty good and there is a lot of them.

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Killing Floor has much better guns, but the gameplay in Left 4 Dead is much more intelligently designed.
+shotguns and guns in general have louder more satisfying sounds, produce actual knockback when they kill a zed, and there's more variety.
+skilled shots are more important, heashots being a crucial part of gameplay
-cooperation is forced through lazy design, x zed takes more damage from x class for no particular reason
-almost all zeds are variations of melee dudes (only little differences like the siren bypassing armor and the FP's angering mechanic(which isn't even unique, only exaggerated))
-the rest are shooty dudes (Pat and Scrakes)
there's only two distinctive strategies, kiting and camping.
-game encourages staying in the same place yet has a mobility centered class creating frustration whenever there's a zerk and a non-mobile class in the same team
-can't decide whether it wants to be a game where losing health is no big deal so you have lots but recovering it is hard (think left 4 dead) or a game where you have a small health pool but recovering it is easy (think cod). Armor works like the first while health works like the second, this makes balancing much harder.
-DLC
+cooperation is part of every element of gameplay, smokers pull the team apart, hunters take out loners, Witches and Boomers make sure the players know what they shoot at, the Tank (and the witch) are an instant set piece, forcing changes of strategy, if we look at L4D2 we have the Spitter, which discourages camping, the Charger who discourages staying in a tight formation and spamming M2, and the Jockey who acts as a Smoker that makes repositioning of survivors more easy to allow better cooperation between infected but is more vulnerable in doing so
+multiple strategies, staying close, splitting in teams of two, going slow, rushing, etc
+better mod support
+more modes of gameplay
-melee weapons are OP
-guns have little feedback, most zombies play predefined death animations regardless of where they were shot, and when gibbed, the pieces go in random directions and sometimes even with delay depending on lag
-greater emphasis on cooperation and adapting means you need a team of good players (this isn't really a negative though, it's like saying having more cash is bad because you're more likely to get robbed)

overall neither is bad, but L4D2 had more thought put into it's gameplay, which is what (I hope) Holla Forums cares the most about.

That's KF2 though.

different games

Even berserker moves painfully slow.
I enjoyed Firestarter a hell of a lot more than killing floor, and that's coming from someone with 700 hours in KF and used to autistically practice my fleshpound solo kills on the test map when I was bored.

Did you ever play versus mode? Offline campaign is piss easy if you have any sense, but the online versus could be proper challenging.

No More Room in Hell

Is this an obscure rick and morty reference?

ice cream? god I love ice cream!

Surprised this is the only person to mention Contagion, it's definitely the best of the three.

Killing Floor is shit because all you do is run between 2-3 areas and shoot things while they run at you in straight lines. L4D is ok as a casual co-op thing but it's a bad zombie game; ammo and health just sitting around everywhere, special zombies, no plot or survival just run from A to B and kill everything that moves.

Contagion has more interesting maps, you have to actually find things instead of having them available anywhere, there's tension, and multiple game modes other than "play as the zombie"