We begin at a camp in the hills outside the city of Toledo. A great fortress looms in the distance: the Alcazar. It is being held by a coalition of pro-nationalist militias. Yet unbeknownst to the fascists, the Popular Front–a coalition of left-wing forces including the Spanish Socialist Workers Party, the Communist Party of Spain, the Republican Union, and the CNT-FAI–is preparing a siege.
Our party has just awoken from a restless night after several long days of travel. A fire is crackling. Water is being prepared for morning coffee. Rifles are being cleaned. Men gaze blankly into the distance, wondering if they shall survive the coming battle.
*raises paw* um how would me dying for this shithole collection of buildings grant me ownership of the means of production?
Zachary Powell
Time to go smashy on the fashy Insurrectionary Anarchist
Caleb Myers
Well user, it is a strategically significant fortress for the war at large, and if we win the war, it will be much easier for you to seize the means of production, than if fascists take over the country.
Great. Four more players and we shall begin. Here are the Insurrectionary Anarchist abilities for reference:
Insurrectionary Anarchists: Alchemists Black Powder Bomb (Combat Ability): Even roles deal 20 damage to target, and 5 damage to all other players, opponents, and neutral characters present. Target may be an object, in which case it is destroyed. Flask of Mysterious Toxins (Combat Ability): Even rolls deals damage equal to the number shown on the die, and continues to deal this amount of damage each turn, -2 for each turn that has passed. Odd rolls have an analogous effect, but the damage is dealt to the player. Healing Potion (Non Combat Ability): Even roles return a target player (may include self) to full health.
Anthony Turner
Fuck your binary class system, I'm going to be a Market Ego-Communalist My abilities are:
The Unique One (Passive Combat Ability): Cannot be effected by spells, curses, hexes, or magic based hazards. Range (Passive Combat Ability): In open terrain, this player need not engage enemies in melee combat to attack them. This player will only take damage from ranged attacks, unless the current scenario is close quarters. Fiscal Tact (Passive, non combat ability): Items in shops and bought from merchants will cost half the price that they would normally.
Kayden Miller
Lol. As you don't have any specific active combat abilities specified, on even rolls you will deal damage equal to the number shown on the die.
Three more players and we will begin.
Jackson Johnson
That's fine, I'm a support character anyway.
Jason Wilson
STOP
Thomas Diaz
Join us, Enver.
Aiden Cooper
the fuck are you on about m8?
Noah Roberts
Probably a mutualist.
Tyler Kelly
Trot here, newspapers at the ready.
Jackson Perez
Dope. If we don't get the last player in the next 10 minutes I will go ahead and start with four.
Rouges: Trots Melee Strike (Combat Ability): Even roles deal damage equal to the amount shown on the die. +2 bonus against sailors and mutineers. Critical Support (Combat Ability): One other party member of choice gains a +4 attack bonus, and it becomes their next turn. Split the Party (Non-Combat Ability): Player may leave the party, taking any other members who chose to join with them. They will be given a new scenario by the DM, and will compete with the original party for the remainder of the campaign.
Carter Sanchez
10 labour vouchers he's gonna stab us in the back
Jonathan Lewis
NAZBOL
Carter Taylor
Start the "game," nigger. We have some subhumans to exterminate.
Gavin Thomas
COMMENCING CAMPAIGN
The party is a motley crew of volunteer fighters. One Insurrectionary Anarchist as demolitions exert, a Market Ego-Communalist as sniper / support, two Trotskyists armed to the teeth with newspapers and one NAZBOL, fighting to appease the gods, and unite Eurasia.
These five men, after finishing their breakfast, set of towards town, taking care not to alert the Nationalist guards on patrol.
At the edge of town, along the top of a stone wall, the alchemist spots a group of three members of the gaurdia civil patrolling the perimeter. They are armed with rifles and swords, and are close to an alarm bell. However, they are facing away from our party, and don't seem to be paying much attention to their surroundings. They are out of range for all but our sniper, but the wall looks potentially climbable.
3x GUARDIA CIVIL PATROLLERS 20 HP - STANDARD DAMAGE, BOTH RANGED AND MELEE ATTACKS
Juan Hernandez
Insurrectionary Anarchist, it is your turn.
Gabriel Barnes
There's only one Trot, I deleted my first post because I forgot to change my name.
Luis Carter
Gotcha, the game will proceed with four players.
Adrian Gomez
Don't worry guys, I can totally snipe the alarm bell before they can get to it.
Changing turn speed to 30 minutes. If Insurrectionary Anarchist has 6 more minutes before the turn passes to Market Ego-Communalist.
Evan Richardson
Market Ego-Communalist, it is your turn.
Juan Turner
Okay, I totally know what I'm doing. If I shoot the alarm bell, will that just break it, or do I risk having it make too much noise?
Caleb Gray
Even rolls will break it, odd rolls will set it off.
Aaron Thomas
Rolled 14 (1d20) Those odds are statistically neither in my favor nor my harm. I'll take the shot.
Michael Turner
Forgot my name.
Nolan Evans
Hurry up the movie and get to the good part (violence)
also a bit dissappointing to have no liberals or Stalinist
Aaron Powell
Nice. Your arrow strikes the rope by which the alarm bell is hanging. It falls to the ground with an audible thud, but does no ring. The stand up and look around, confused, but still do not see the party.
Trot, it is your turn.
Levi Powell
The guards** stand up…
Hudson Ramirez
"Not a bad shot!" I whisper Spanishly. "But I think you'd do a bit better without the sun in your eyes. Here," I say, holding up one of the hundreds of POUM newspapers I carry with me at all times to block the sun from the sniper's eyes, providing Critical Support. "Now go for the nationalist insect's head this time!"
Carter James
Rolled 15 (1d20)Forgot roll.
Blake Ward
Do you even need to roll for that ability?
Andrew Jenkins
Market Ego-Communalist, it is your turn, you have a +4 attack bonus, meaning that on an even roll, you will deal damage equal to the number shown on the die, plus four.
Critical support doesn't require a roll if I remember correctly.
Gavin White
Kool.
Ryder Gray
Rolled 20 (1d20) Obviously I'll shoot at the patrollers.
Daniel Gutierrez
...
David Reed
Rolled 5 (1d20)
Sebastian Roberts
Rolled 6, 7 = 13 (2d20) Mien gott.
Your arrow strikes the patroller directly in the throat, cleanly removing his head. The other two partollers look down, aghast as his body writhes and contorts on the floor.
As the last of his blood drains from what used to be his neck, the other two partollers mount their rifles, and take aim at the Market Ego-Communalist and the Trot, and fire.
What was that roll for?
Christopher Reed
How could an arrow remove a head?
Connor Robinson
Accident.
Nathaniel Allen
...
Jose Lee
Rolled 8, 20 = 28 (2d20) These
Market Ego-Communalist is hit, but barely, bringing his HP to 44. Our beloved newspaper salesmen is narrowly missed.
Gotcha.
Why is he using a bow and arrow in 1936?
Paladin, it is your turn.
Mason Reed
Those rolls where an accident as well. Forgot to clear the field.
Hunter Moore
I guess there's no silencer
David Johnson
I pull out my steel icon of Mary and give it a kiss, then return it to my jacket pocket just over my heart. As I run to the wall, I mutter under my breath hoping to activate my Protection Prayer on myself
James Mitchell
Rolled 17 (1d20) forgot roll and name
Jaxon Jackson
I'm back! Sorry for missing a turn. I was busy smashing windows in name of the revolution.
Tyler Cruz
...
Ethan Sullivan
Rolled 4 (1d20) Your prayer fails to awaken the NAZBOL gods. The patrollers take aim at you, and the Trot, and fire.
No worries, your turn is next.
John Baker
Rolled 12 (1d20) Forgot 1 die, the first shot hits, bringing our Paladin's HP to 46.
Jacob Edwards
The second shot also hits, bringing the Trots HP to 38.
Your turn.
Justin Parker
I stagger back from a productive hour of smashing windows to see my comrades pinned down by a pair of fascist scumbags. I light the fuse of my Black Powder Bomb and throw
Zachary Edwards
Rolled 18 (1d20) Sorry, rolling
Parker Diaz
The bomb lands between the guards, and detonates before they have time, to respond. The explosion, deals significant structural damage to the top of the wall, causing the guards to slide from the wall on to the ground. They are now within range of all attacks.
The 18 damage , plus fall damage, is split evenly between the guards, meaning that they are each at 10 HP.
Shrapnel rains down from the sky, dealing 5 damage to each member of the party.
Rolled 16, 18 = 34 (2d20) Those where some unnecessary commas. Apologies for bad punctuation.
The guards draw their swords and attack the Paladin and Alchemist.
Brayden Moore
Rolled 8 (1d20) Question: can I do basic attacks or can I only use bombs and poison?
Carson Nelson
fug, ignore roll
Cameron Cooper
The Spanish are truly the niggers of Europe
Joshua Kelly
Spain is a pretty backwards country. Of course they wouldn't have thought of using bayonets.
Jace Jenkins
Amen
Nathan Watson
The Paladin is dealt 16 damage, putting his HP at 25.
The Alchemist is dealt 18, putting his HP at 27.
I was picturing just bombs and poison, but I am now kind of thinking that we should change the classes a bit so that everyone gets a basic attack, and the abilities are additional. What do y'all think?
Your turn, sniper.
lol
Jack Ross
Rolled 1 (1d20) These fascists will know the strength of market-based ego-communalism!
Gavin Williams
Kek
Luke Ramirez
Rolled 14, 18 = 32 (2d20) Your arrow fails to leave the bow.
The guards look at each other and chuckle, before proceeding to attack the alchemist, and the sniper.
Christopher Howard
+1 for basic attacks. Might want to modify the skill sets a little. Also the damage for the bomb was a little weird - realistic, but still, 20 damage evenly split and a flat 5 for everyone else might get a little unbalanced in larger encounters (4 opponents would have meant that they'd get as much damage as everyone else). Was it because I didn't throw at a specific target?
Nathan Parker
Holy shit we're getting wrecked
Noah Howard
Rolled 1, 16 = 17 (2d20) The alchemist is dealt 14 damage, putting his HP at 13, the sniper is dealt 18, putting his HP at 21.
Your turn, Trot.
Luke Foster
Yeah I think your right. For future encounters, should it just deal the full damage to each opponent within a certain radius?
I wont implement basic attacks for this campaign, because it will mean I need to add abilities to all the sword based tendencies, as some of their abilities will be almost identical to the basic attack. I'll do it for future campaigns though.
(Unless our trot wants to come up with an additional ability for himself, in which case we can go ahead and implement it now)
Christian Barnes
Full (rolled) damage and a flat 5 to everyone else sounds good. Also, we're getting destroyed really fast, probably due to all our opponents rolling every time one of us rolls. Is that intended?
Wyatt White
Rolled 20 (1d20) I'm for adding basic attacks, so I'll think up a new ability for myself. But for this turn I'll just use Critical Support on the smashie while I come up with something.
Robert Cook
Roll was an accident but check that 20 tho.
Blake Peterson
Yeah, perhaps only one of them should attack each time? Your turn btw. You have a +4 attack bonus.
Checked.
Luis Miller
Will you be implementing critical hits and critical misses? Spell crits too, assuming they require a roll.
Ryder Howard
How do you suppose that would work? Like certain numbers that had additional effects / extra damage?
Bentley Moore
That trot rolled a 20 for a +4 buff. Had it been a spell that actually required a roll it would have been +8
Jose Parker
Gotcha, so doubles on 20? What about critical misses?
Austin Hall
Would be better, certainly. I kick one of the guards in the balls
Brayden Morris
Rolled 7 (1d20)
Andrew Morales
What ability was that for?
Xavier Adams
Miss next round
Camden Roberts
Rolled 7 (1d20)Oh I see, ball kick. You miss and that guard (just one of them from now on) retaliates.
Juan Evans
He misses as well. Paladin's turn correct?
Nicholas Collins
Rolled 2 (1d20) Basic attack. Would have been funny if I'd killed him with it
Jordan Lopez
Rolled 4 (1d20) I throw a heavy blow to a guard's crotch, since if they love their kike masters so much they should look like them too.
Nicholas Perez
You basically just molested him
Kevin Ortiz
+2, he gave the crotch a light squeeze
Jordan Baker
Rolled 13 (1d20)How's this for an ability?
Permanent Revolution (Passive Combat Ability): A roll of 16, 18 or 20 when preforming a basic attack allows the Trot to make an immediate follow-up action.
Nolan Rodriguez
Fucking god damn it why does the dice come back every time?
Easton Miller
Bretty good tbh
David Miller
Rolled 8 (1d20) Useless if you can't get it started.
Christopher Sullivan
OH NO I WASTED A ROLL
Benjamin Stewart
Nah you wasted a fascist kike with a basic attack. Good job comrade
Samuel Nguyen
Rolled 16 (1d20) You give the guard's crotch a firm squeeze as you shout HETEROSEXUALS ARE JEWS
You deal 6 damage to the guard who retaliates.
Lincoln Thomas
Do any of you faghots have guns or wnat?
Bentley Taylor
Apparently not.
Brody White
The paladin takes 16 damage, putting you HP at 9.
Do you want to make that a basic attack?
Jonathan Brooks
Pretty immersive tbh
Landon Harris
For reference, the turn order is: 1. Insurrectionary Anarchist 2. Market Ego-Communalist 3. Trot 4. NAZBOL
That looks good. Just make it even rolls above 10.
Jackson Torres
That'd be nice, yeah.
Blake Harris
Aight, the guards are now at 3 and 2. The turn order is royally fucked up so either Trot or Smashy can go next.
Jack Bell
Rolled 6 (1d20) Forgot retaliation…
Landon Gomez
Rolled 5 (1d20)Sniper is at 15.
Cooper Rodriguez
Ignore that roll.
Matthew James
Rolled 15 (1d20) While the guards are busy getting fondled, I roll a lit Black Powder Bomb under their feet, duck for cover, and hope for the best
Gabriel Hughes
Rolled 10 (1d20) So… I guess it didn't go off?
Kayden Rodriguez
Ignore roll. Keep forgetting
Connor Lopez
Rolled 18 (1d20) The bomb fails to ignite, the guard fires his rifle at you as you duck for cover.
Yeah we all do. Let's just agree to ignore irrelevant rolls.
James Lopez
Welp, I'm dead
Nathan King
I call dibs for being in the next game
Lincoln Wood
Rolled 8 (1d20) The guards bullet strikes our black clad comrade just before he makes it to cover. He collapses to the ground, gasping for breath. Enraged by the apparent death de su compañero, the Trot begins to see red.
It your turn, newspaper salesman.
Evan Peterson
Aren't we all, under the tyranny of capital?
Ryan Gutierrez
Rolled 16 (1d20) "¡Gilipollas!" I curse as I see my comrade fall to the dirt. "No, god damn it… I won't cry over a smashie." After dabbing my eyes with a newspaper, I roll it up, brandishing it high like a rapier, and make a tearful charge to deliver a swat at the fascist insect.
Xavier Baker
Damn
Colton Green
I thought you were going to split the party, but this is even better.
Juan King
Rolled 9 (1d20) After swatting down the guard with my newspaper, I hear a distant echo. Thoughts of comrade Trotsky's vision of permanent revolution, fill my brain as I swing my newspaper at the last remaining nationalist scum.
Kayden Robinson
Rolled 3 (1d20) Your strike the fascist pig square in the gut, he collapses to the ground, coughing up up blood. Beginning to feel dizzy, you make eye contact with the final living guard. He returns your gaze with the look of a man who knows he is looking at the last man he will ever see.
As you prepare for your final blow, your foot snags a rock and you approach is cut short. You fall to your knees and see hope return to the eyes of your opponent. He raises his sword and…
Austin Sullivan
…misses disgracefully.
Your turn, unique one.
Bentley Sullivan
Rolled 5 (1d20)Filled with grief and rage at a fellow individualist, I go to shoot the last guard dead in the eyes!
Hunter Howard
Rolled 11 (1d20) You miss, the guard now looks downright surprised at his luck. He returns the fire and…
Dylan Richardson
Am I dead?
Oliver Morales
drumroll
Evan Russell
Rolled 8 (1d20) …misses again!
Holy one, from behind you, you hear that the alchemist is still breathing. Barely breathing, but still breathing nonetheless. If the NAZBOL gods hear your prayer, perhaps you will have a chance to save him.
Bentley Lewis
Nah I just fucked up the order. It's your turn. See
William Hill
Rolled 5 (1d20) While the guards are engaged in a firefight with the others, I lean down to the injured man and whisper "chemistry is western european bourgeois nonsense, anarkid" before putting him out of his misery with a stab to his belly. I turn and face the guard to swing a heavy blow.
Cameron Phillips
Rolled 7 (1d20) Your sword is parried by the guard, who retaliates with a stab to the torso.
Lucas Cooper
...
Jack Myers
You leap out of the way just in time.
Your turn, finish them!
Jaxson Cooper
Rolled 6 (1d20) My aim is true, my theory is best, and my newspapers are many. I throw with all my might, aiming a paper at the mailbox that is the fascist guard's head.
Joshua Hall
Huzzah! A glorious victory for comrades Hitler and Stalin!
William Rodriguez
The last guard falls dead. Here is your HP if I am keeping track correctly.
Do you wish to continue the campaign or call it good for today?
Jeremiah Ortiz
Well I will die on the next encounter since there is no way of healing me. Guards will come by to investigate the explosions and destroyed wall.
Brody White
Also future campaigns should require a trip since anyone can jump in with a name and ruin it
Blake Hill
There is a marketplace on the other side of the wall, perhaps you could find some food there if you did want to keep playing. Otherwise we can just work on adjusting the rules now that we know how it tending to play out.
I think your right about the trip, I also will be sure to specify that only one opponent attacks at a time. I also will add an advisory note to the GM that combat scenarios can be drawn out, so not to have more than one or two opponents this early in the campaign, as well as adjust the abilities so that all classes have a basic attack and alchemist bomb damage makes more sense.
Thomas Diaz
Having ended the life of one fascist insect, I rest my sights upon another, eyes filled with righteous revolutionary hatred for the killer of my smashie comrade. "Comrade Special Snowflake, I have no intention of carrying on the siege of the Alcazar with this Russian fascist, this traitor to the revolution! You must decide now which side you are on, for I am splitting the party with or without you!"
Anthony Peterson
No, don't do it! Once we liberate Spain, comrades Hitler and Stalin have this deal you see…
Joshua Perez
Choose your path, proletarian! Trotskyite revisionism? or red fascist class collaboration?
Brandon Perry
Rolled 14 (1d20)
To be honest, I always thought traps were gay anyway. I'll stick with the trot!
Aiden Sanders
this is high drama lads, keep it up
Jonathan Martinez
Nazbol and Stirner would have made for massive bants tho
Cooper Brown
Good choice. Rogue and Sniper, do you wish to climb the wall and enter town, or walk along the perimeter?
Justin Scott
"We'll allow you to live, fascist, for this revolution needs numbers. But shall our paths cross again you may not be so lucky." I toss the Nazbol a newspaper as I turn away and suggest to my comrade we scale the wall into town to scavage some supplies for the upcoming fight.
Colton Hill
What say you?
Brayden Stewart
Rolled 20 (1d20) We should head into town to procure healing goods for ourselves!
Ethan Hughes
Checked.
Charles Baker
Alright. I have to go to class and have some stuff to get done afterwards. We can continue this tomorrow, or someone can take my place as GM if there is still anyone spectating.