Dream Game Thread

You're a pretty smart bunch, when you're not fucking retarded. I'm sure that when you play games, there are things you think of. Things that have ever always been poorly-implemented, or not come into play at all. Maybe you want an FPS with dynamic cover, like flipping tables or blowing holes in walls, paired with RPG-lite mechanics? Or a game where you play a village blacksmith in a fantasy medieval setting, making horseshoes and sharpening swords?

I want another RPG like Breath of Fire 3. I loved the observation mechanic, the complexity of the dragon gene system, how skills could be transferred between characters, the Master system, the jazzy soundtrack. There hasn't really been anything else like it, in my opinion. I'd love something like that, but maybe with a more openworld feeling. Still a main storyline, but more side-quests you could take, maybe in exchange for a more diverse equipment list, rare masters, or hard to obtain skills.

What's your dream game, Holla Forums?

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youtube.com/watch?v=ZTidn2dBYbY
youtube.com/watch?v=9AbJoqaxR1E&list=PL6723728C6A6B2860
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I want Call of Duty with Dinosaurs.

Not gonna lie, that sounds amazing.

Daggerfall with Skyrim graphics and Chivalry combat.

A multiplayer first person game about dungeons like DnD but requires good decision making to overcome enemies like you would in table top. But real time first person and multiplayer is completely incompatible with any slow and decision heavy gameplay.

King Kong is basically CoD 2 with dinosaurs.

Turok (2008)

What kind of turbo autist plays DnD anyway.

This is about your dream. You don't have to conform to the limits of reality.

Open world first person game like gta v,but not having fucking painted on doors every 4 steps,actually truly being able to do anything.

Regenerating health and infinitely respawning enemies? Sounds like shit.
Now if you'd said CoD 1 with dinosaurs that'd be good.

Runescape with steampunk aesthetics

first person JA2*

So, would there be mechanical changes? Also, which version?

I'd love to see a proof of concept game to showcase a new brand of AI. Make an "open world" game that is just a small city, say no more than 4000 NPCs–men, women, and children. Have the street layout be procedurally generated based on seeds that make sense (a "downtown" layout, an "expansion" layout, a "rich part of town" layout, etc). Then procedurally generate the houses, stores, and industrial places, inside and out. MAKE EVERY BUILDING ENTERABLE. It could easily be done under 10 gigs by having a set of 100 or so textures and just varying the color layer and material layer to give different carpet, wallpaper, paint, upholstery, and siding. Then you just model the furniture, utensils, books, etc. That's point one to showcase.
Point two would be far more difficult, and that's AI. Meaning AI that actually has relationships. Give them simple scripts (wake up, toiletries and breakfast, go to work, come home, play with kids, talk to neighbors, make love to wife, go to bed), and have the NPCs all interact with one another. That's the trick. The interactions and lines could even be the same every fucking day (to save on space); the point is just getting them to interact and–here's the kicker–respond APPROPRIATELY to change in their lives, no matter what that change is.

Then you drop the player into the city and tell them that they can do whatever they like. WHATEVER they like. Steal a car. Crash it. If you crash it into another car, you stop that NPC from getting home (maybe forever). An ambulance and police car come. The time this takes is based on whether there were witnesses (and how quickly they saw it happen). Kill the medics and steal the ambulance, drive to the NPC's house. Listen from outside the window. His family wonders where he is. Cop shows up later. NPC's dead, he says. Their script now changes; they're grieving. Next day, you talk to the widow. Over the course of in-game weeks, you console her. And then bed her. And then her daughter. You get caught, widow screams. Your character is now poisoned to that NPC and family forever. She calls the cops. They come to the house. SHE GIVES THEM A DESCRIPTION OF YOU. Now you have to be careful in the city. These aren't like GTA cops; they actually remember. Unless you kill them all, of course. But then the townsfolk are up in arms themselves. Volunteers with guns roam the streets instead of cops (just give them the cop beat script to follow). Eventually you just can't go anywhere.

Or maybe not. Maybe you shoot up the school first thing and are taken out in a blaze of glory.
Maybe you go to the print shop and apply for a job. You find an apartment, take it, the job, and live a normal life. Find a cute NPC girl at the grocery store; talk to her, start a relationship and a family.
Maybe you become a cat burglar. NPCs start locking their doors and buying guns.
Maybe you just cut down trees in public places. Maybe you leave a car sitting in the middle of a road. You stop traffic and keep NPCs from getting home on time. Maybe you blow up the factory. Now it has to be rebuilt; NPCs are less happy because they have no jobs.

It doesn't have to look good. It doesn't have to be fancy. It doesn't even have to be optimized. Hell, it can be no more "advanced" a proof of concept than Facade was for the concept of "full user typing input." It could even be 100 gigabytes. I JUST WANT DEPTH.

It's not my dream game, but my actual dream game is a lot less interesting of a concept.

I want a game with the combat, overworlds and time travel puzzles of Chrono Trigger, Myst's structure, soundtrack and general feel of isolation, and the visuals of the Labyrinth of Time. Also the time machine should look like the one from Mario's Time Machine.

I want open world medieval war strategy simulator where you control troop commanders and execute strategies to overwhelm your enemy. But instead of overworld map - have constant living and breathing world where battles constantly happen in real time without interference of the player. With ability to regroup at castles and garrisons, to overlook current war situation on the map.
There are however some mmos with mass pvp that did such a thing, but i want it to be quality made singleplayer experience.

We desperately need an engine designed to do this for games about military campaigns. Holy shit.

rip dino d-day

A sandbox with semi-realistic physics and water physics, so I can get drunkenly stupid on imagining myself as a child in a sandbox without looking like an autist at the playground scooping out cat turds, thinking they're clumped mud.

Something like From Dust, by Ubisoft, except not as shitty or broken as the final product. What a great concept that was completely broken by their ineptitude to see the final product as a good sandbox game with a shitload of potential.

Stalker already did it.

I've been wanting something like this, but in 2d and more historic (because simulating modern society is way too difficult, and also discovering new ideas is more radical). I may start working on it soon, if I weren't such a nodev…

I never knew I wanted something so silly and childish.

I want a Shin Megami Tensei game with a proper open world and no overhead shit. The closest we got so far was Imagine.

Another thing I'd like is a squad vs giant monster game. Set it in a city-scape. Players can customize their loadout, with more equipment available at specific points on the map. Let the players pilot vehicles to strategic points to engage said monster, using chokepoints between buildings, booby-trapped streets, and heavy ordnance. They have to be extremely careful, though, as even a minor hit from the monster carries enough force to be lethal, and they also have to watch out for damaged roads/collapsing buildings. If it used some of the more cinematic elements of Shadow of the Colossus I think a true sense of scale could really be conveyed well.

It'd be a bitch to code, but I think it'd be worth it.

A game where you can punch OP in the face for trying to capitalize on and take credit for the ideas of anons because they are an intellectually dry well.

Someone stealing some ideas and taking the initiative, is a good move on their part.
Your lazy ass wouldn't be smart about capitalizing on anything, even if it poked you in your semen encrusted aidshole.

Wait, so you think I'm a game dev that came here to steal your ideas? You're giving me too much credit, I'm afraid. I'm an utter incompetent when it comes to anything coding related.

Why wouldn't you want your idea for a game stolen? Just because you want a game to exist doesn't mean you actually want to put in the work when someone else can. Hell, I'd love for someone to steal my idea since I'm busy making a game right now.

Pikmin necromancer game.

Ooh, I'd love some more detail on this. More like a reskinned Overlord, or keeping with the nicer aesthetic of Pikmin?

Dream game? a VRMMO that I can control with my mind.

Then we can all get stuck in it and I don't have to worry about the real world

GTA but in space

Ooh, neat.

Competitive multiplayer Paper Mario Yes I know that sounds retarded.

I just gave you faggots my dream game. What are you bitching about?

FPS/RTS coop Star Wars OW game
yknow a proper SPACE game

-Command your ship&fleet from the bridge via RTS style map
-Execute them battle strategies
-Collect/Build/Train ships & units
-Assume direct control and commandeer a fighter because you're a snowflake and whatch your ships annihilate the enemy
-Execute planetary sieges and invasions, invade cities
-Pvp optional

I just want a cool spess gaem

I want a lot of things from RPGs. I don't necessarily need or expect them all to be in the same game, but it would be cool if they did

>the game would have a mostly seamless typed dialogue system that lets you say whatever you think your character would say in that situation.

>These shouldn't be overt YOUR WATER BAR IS AT 20%, FIND A STREAM BEFORE YOU DIE messages, but more like a "your throat is dry'' message, followed by increasingly severe debuffs until your dehydration kills you, for example

You could do all this with a few status bars, a few personality traits and a lot of optimisation. Dorf Fortress is the closest to what you want but it's going to need 200 years more coding to get there.

A proper Starfox game with branching paths and choices you make on each planet level can affect future levels/paths. I would say include co-op support but I don't know how that would work in an on-rails level environment without fucking up the difficulty and scripting of dialogue and those moments where you have to protect your wingmen from enemies tailing them. I could see it being much easier to have co-op in an all range mode levels though.
Also online versus multiplayer like Assault's but with more players.


I'm surprised we still haven't got a GTA with a futuristic setting yet, like I,Robot style year 2050. One may ask, why not BttF2/The 5th Element future setting with flying cars instead? The issue with that idea I can think of is, how do you steal a flying car?

My body is ready.

Death Rally (DOS, ~95) but with spaceships and with Gran Autismo levels of ship customization. You're in a frictionless vacuum usually so turning obviously doesn't work the way it does in a car. That being the case, you might want multiple engines pointed in different directions, or nozzles, and all of this complexity would mean equally complicated controller input layouts. And of course, every component weighs something, consumes energy, and your chassis needs to have space for it, and might have to accommodate, for example, two engines individually capable of going mach 50, but which you can configure to thrust in opposite directions.

Gran Autismo, my dudes.

Just Cause 2 answered that question years ago.

seriously tho why is anyone giving shit to this datamining thread?

all of this but with destruction physics and realistic damage and wounds on everything. 100% interactive environment. no shortcuts. ANYTHING can break.

this is true

There's no way to disprove this, so I'm not going to bother. Ooh, I'd also love a 3D remake of Solstice.

A mining RTS like Lego Rock Raiders, but larger in scale and on multiple Z-levels.

The problem now is how do you balance out the grapple hook and stop players from trying to Spider-Man around the city? Give it a really short range? Cooldown period between uses?

You don't, you make the vehicles a joy to drive and city that's fun to traverse & let's you show off your driving skills.

yes please

My dream game I guess would be the perfect autistic sandbox
Doesn't matter if it's fantasy or sci-fi as long as all the fun parts are simulated in their entirety
I want to be a mech pilot, or a spacefighter mechanic, or an alchemist, or a necromancer, and have that actually mean something more than which scripted abilities appear in the retarded skill hotbar

damn dude I never got that piece of shit to work right on my ms dos. was the dopest shit even if all the effects with black squares.

wrong.

too bad they will fuck it up so bad the idea will still have not been tried.

have you tried dorf fort adventure mode?

also warcraft 3 had a multiplayer D&D mod that completes your last desire.

XBTF with good combat and actual solar systems instead of that gate shit. Add in good friendly/neutral AI who won't faceplant a station every few minutes and coop and that's a game I'd die in front of the monitor.

But that game is already being made. It's called Star Citizen

...

Magic fantasy based fps like a current gen version of Hexen, Dark Messiah of Might and Magic or a non shit version of Lichdom: Battlemage

An asymmetric FPS/TPS where a rebel group has to blend in with NPC civilians to conduct guerilla attacks against security forces. The security forces have to balance protecting important sites from bombings and conducting checks in the field for enemies of the state. Collateral damage increases support for the opposite faction, eventually resulting in either massive anti-government protests or your terror cell members getting lynched in public.

you're funny

A mix of MGSV mercenary tacticool operations along with EFT's gun porn.
Start as a small group of people equipped with stuff you bought with your own money and slowly start building up from there until you become fucking stronger than Nations and everyone is scared of you and can't compete.
Shitload of guns, customization and mini-games to pass your time in your motherbase

It wouldn't necessarily be my dream game just because I don't know how well it would work in execution, but…
I don't know if I would call the concept a simulator, but it definitely has some similarities. Summarily I would say it's a combination between something like My Summer Car and Harvest Moon/Rune Factory.
It would be in first-person with the complexity of My Summer Car in many of the game's tasks (simply being reflective of the task in reality), but instead of being limited to one task and working on an engine you would be employed as a small feudal/fantasy town's handyman/carpenter. You would repair people's broken handcarts and hoes and whatnot. Maybe even be the town's smithy.
You would be able to talk to the other people in the village and build friendships with them. Maybe there could be some locations outside of the main town with other NPCs to talk to or jobs to take on. Friendships with the NPCs could be practically useful, offering discounts for services or goods, maybe even sometimes giving you things for free if you're good friends, especially if you're good friends with the whole town.

A CoD where Dinosaurs replace the zombies or like a CoD where the real enemy is the Dinosaurs? Or like the new JP movie where Dinosaurs are also on the field and they help you kill other humans using Dinosaurs?
Any of the above would be great.

So an actually decent FPS RPG?

Sounds good.

Yes.

No, no it did not.

I have many.

But if I had to pick one, it would essentially be an Elder Scrolls game done right.

Warriors play with Dark Souls, Chivalry and Dark Messiah combat. Lots of weapons, armours, shields, duel wielding, two handing etc. Dodge and rolling, dodges for quick attacks and rolls for heavy. Blocking and parrying of course.

Mages have the usual schools but with Dragon's Dogma's visuals and physics. Learning magic requires you to memorize lore, history and language to recite them. You have to learn, toil and master the arcane to use it instead of just leveling a stat.

Rogues/Thieves are straight up stealth games. Proper sneaking mechanics, light/dark meters, noise meters, movement speeds, having to avoid too much chaos on higher difficulties.

The challenge would be to somehow design levels for all "three" classes. A stealth character would need good level design so you would likely have to design around stealth first and warriors and mages second. You have to accommodate the play styles so everyone can enjoy it and get something out of the game. Then throw in a main quest with about four big endings, a dozen or two of the minor endings. Plenty of side quests and guilds with different outcomes. Have to have replay value, maybe steal the Origin system from Dragon Age so the game isn't always the same for the first few hours. As its a dream game, maybe throw in a hardcore mode where you can/have to work from the bottom. Toil in the smithy for a while to learn how to forge a weapon, then make your own and begin adventuring. Work as a mage's assistant and soak up a bit of knowledge there. Maybe share a cell with a thief who gives you some tips of the trade.

cyberpunk life simulator
va1ha11a but bigger
idk i really like the aesthetic and CP2077 is only raising my hype levels

fuck yes

so, EDF?

I'm hoping that CP2077 has a big focus on social life. Hitting clubs, bars, cinemas, arcades, inviting girls over to your place, fashion.

I'd play the hell out of that.

EDF doesn't really have the feel of intensity or scale I'd be looking for. If this makes sense, it's too game-y. Make it, instead of many, a single massive monster. To bring the comparison back around, Shadow of the Colossus. The enemy monster is ponderous and slow-moving, but, in it's own way, unstoppable. You cannot stand and blow it away, as it will come for you. You have to move, using the terrain and the ordnance you have intelligently. Maybe collapse the road they're standing on to temporarily disable them for an airstrike, or trick them into stumbling through heavy-duty power lines.

yeah me too dude

oh right, I get what you mean.

Snipers with anti-material rifles running across rooftops to fire at briefly exposed weak points, while their teammates drive a jeep at ground level while another fires an RPG out of the back.

And as you progress, you could start doing RTT operations similar to what Men of War offer. Starting from assassinations and stealing Intel, through bombing VIPs and hijacking factories / boats to kidnapping and assaulting different countries.

Shit, I would play this.

Skyrim falls into the uncanny valley territory for me. I'd prefer morrowind graphics.

So EDF then. It has plenty of single massive monsters and machines, and if you can just stand there and blow everything away then you should stop playing on easy. Play 5 as air raider and I am 100% certain you will be satisfied,

A dragon Force clone but with all the rulers except you being women, the generals, etc…All women and some traps for those who like it. And when you dominated a country, all the vassals and the queen become your slaves and you may train them as you like, with HS style for the H parts and customization that could be or HS (total, even appearance) or DoA level (just clothes and acessories)…Yes a hentai game but made by japs i hope, because almost no western dev finishes hgames, and i would like it finished to buy, not a forever alpha money grabber thing.

Okay, I looked up gameplay trailers
I'm sorry, but I'm not interested. While there are a few superficial similarities, that's all. There's no tension because it's all so cartoonish.

hooktube.com/q-b-KwnwjkE?t=5489

Yes, something like that, but lower the defender's tech level to something more closesly resembling modernity.

I want a sandboxy military game with three separate "campaigns" for each side: air force, ground force, armoured. I want it to be sandboxy in that the campaign progresses based on the performances of your army vs. theirs, based on statistics that build up as the campaign progresses. I want it to be moderately RPGy in that when you start your basic statistics are worse than they would be as you gain battle experience; "leveling up" might grant you a slightly faster reload speed, more stamina (as you would physically get stronger/learn how to more efficiently pack your gear etc), that sort of thing. I would want the sandboxy feel to start being felt after a few operations; if you succeeded in taking that airfield but failed at taking that ammo dump your next missions would have easier access to air assets but would be more dangerous for ground forces, for example. Frankly I don't even care what setting this would take place in, since I feel like the sensation of knowing you're making a difference and constantly making progress (or losing progress and having to fight to defend ground/retreat) would be exciting whether it was WW1 or near-future or whatever. Finally, I think it'd be kinda neat to have a cross-campaign play, in that if you're in the "ready room" or whatever on your Air Force pilot, you could see a request for air cover in xXxBonGmaNxXx's ground game, and join up to strafe his targets or clear his skies.

Open-world game with setting similar to Gengis Khan's rise to power as in huge steppe (JC2-map size atleast) with various not-Mongol tribes that you'd have to unite your banner through quests,conquests and such.
It would probably have a combat similar to Mount&Blade but on smaller scale, also lots of autistic shit from having to eat regularly, sleep etc to stay alive but without going too retarded on those aspects meaning you could actually go on without eating for 3 or maybe even a week ingame provided you get some water and cooked food would be preserved meats'n stuff no hundreds of bowls of soup in your inventory, not like you could carry those in my autism-game with weight stat, relatively realistic day-night cycle&time, weather and all anyway.

Doesn't M&B have such mod already?

No idea, it did get some shitty paid Gook mod recently but that's shit and not we wuz KHANZ in the slightest.

fuck those fucking jumping spiders i fucking hate them with their fucking web shooting bullshit

Some ideas for RTS
>transport, battle and suicidal trains using existing railroads and stations in the game
As for the rest of the gameplay, i think it would be like Total Annihilation but controlling zones like in COH.

I want a ps3 game that's small and not too demanding to test rpcs3 on my ancient gaming rig.

I had been thinking about something like that myself. It would be a sequence of military disputes between your army and the armies of other mystical warlords. Other necromancers, witches that hypnotize and enthrall, automatons, shit like that. Tutorial levels would involve human armies, to show off how necromancy works.

so gta meets the sims?

afterburner climax

No, that would be Turok. In King Kong, the enemies are in fixed position, and having health pickups would ruin the immersion because you're in the middle of fucking nowhere.

I want an action-adventure game combined with a city building simulator. Take a game like Banished, but have the AI take over the city simulator aspects. Instead, the player is an individual citizen that can do shit faster than the AI citizens. The computer will manage the city as best it can, but the player helps keep the city running and safe by speedily building stuff that might be needed at that very moment, or gathering resources, or putting out fires. Put it in a fantasy world where the town also has to worry about Orcs and Goblins attacking and give the player reasons to explore the countryside to help improve or protect the town, and you'd have my dream game.

That's M&B.

I was talking about CoD 2 user.

Sounds like garbage. Make that Severance instead of Souls, now that would make sense.

I wish we had a game that combined Sim City 4 with Civilization because of pictures.

It would be nice to really build your cities & nation over thousands of years.

I would combine the following games into one. Sim city 4 & Civ for the base concept,

universalis & Vic, and HOI 3:the black ice mod to flesh out the technology and historical events.

EU4 would enable envents from the years 1444 to 1821 AD, VIC would include the events that come after those dates, HOI3:BI would enable ww2.

hoi3wiki.com/BlackICE

I like the HOI3: Black ice mod because it added units like rail guns, SS miltia, and other units. I hate how generic the civilization series is when it comes to researching technology.

Like it would be interesting if you could negotiate banning Aircraft Carriers between nations,to enable the game to have a massive cold war of battleships.

a game that makes me feel happy again..

It's out there, user.

Yes, plus a small but extremely well designed Cyberpunk Open World and the ability to climb buildings.
Presentation being that of F.E.A.R, gameplay being that of modded S.T.A.L.K.E.R and enemies that scale on damage intake/armor and menacing looks as you progress through the game.
Movement speed faster than F.E.A.R, I think Painkiller/Serious Sam speed would be a good compromise.
Plot points and lore scattered around the city and item descriptions.
Public and private transportation

Missions would start whenever you bumped into a scripted event as you explored the city and interacted with objects and people.
The main narrative would be mostly focused on the outside world but with a strong connection to the area you are, why you would be there in the first place, and major plot points would happen mostly on the outside world but with direct impact on the gameplay area.

Thinking of heavy stuff happening on the radio and the people you're in contact with due to your actions, and then Internet/TV reporting the bigger scale stuff.

That sounds pretty cool. What about a side mission system set up like cyberpunk TTRPGs? You get approached by Mr. Johnsons looking to hire you to do shady deeds. Everything from collect blackmail material to smash 'n grab-style heists.

I wanted a horror game based on the fear of giant monsters, because that has never once been implemented correctly.
I even looked up gameplay videos online of huge bosses as enemies and none of them did it correctly.

People on Holla Forums laughed at me, because they wanted a braindead button-masher where you'd be able to kill the monster.
I wanted a hyper-realistic game, where you survive in a city, while it is being ravaged by a huge Monster.
I went very much into detail about how the AI should work and that the graphics engine has to be very good. I talked about how it should be a 1:1 model of european city. So perfect in fact that people would want to play without the monster just to walk through the city.
I said that in this context and this huge undertaking that standard "survival-horror" mechanics like needing to collect food and all that was secondary to getting the monster AI right.
Because you cannot just have him detect you and kill you instantly. He wouldn't notice you. just because you are in his field of view. And when he does notice you, he shouldn't go all out on destroying you.
Also the game over screen should be very gruesome as a kind of reward, when you manage to piss him off so much that you get eaten by him.

Anyway I learned that Holla Forums is full of faggots no-sayers with no creativity, who deserve the shitty video game industry exactly because of their attitude in my thread.

War of the Worlds except the game ends before the part where they start pounding the ayys with artillery and they all die from Earth diseases anyways.

Huh. That's not a terrible way of putting it. Destructible environments, though, and direct control of your character's movements.

Can you link it? I can only find some weird strategy game online.

I think he's talking about the movie.

War of the Worlds is a book, user.
You read books, don't you?
You're not some kind of dummy, right?
Worded that a bit vaguely, my bad. I was saying that a game based on War of the Worlds sounded like it'd fit your description.

...

But this is Holla Forums? :O


Well, be prepared to made fun of, if you ever suggest something like that to Holla Forums.

That sounds cool

Sure, side missions are a must
Progress woulf be mostly equipment based with some focus on cyber enhancemens, mostly passive, but with some active ones.

Two other simple ideas I have are:
-Wargame but with 40K
-Gunbuster Musou with 360 degrees of movement

You are basically asking for Cloverfield, that was a great movie.

Basically, you have a creature roaming the city, tearing it apart. It does not even register your presence, but the destruction it wrecks can kill you if you are not carefull.
Funnily enough, the survival mechanics actually make more sense for a game like this, not only to keep the player on the move, to force him out of safety but also as a nice way to wreck any permanent base you build that cheapens the experience on the long term.

Of course, just like in Cloverfield, you do need a lot of smaller monsters that do chase you and that you can realistically fight off and kill. They always show up ahead of the monster itself and they are a good sign that it's time to get the fuck out of here, while being a more active threat.

The best type of game for this would likely be a Pathological type of game, where you live day by day handling your shit and everyone else's shit in the hope that in the end you might have a solution.
Now, I'm not saying you create some ultimate weapon to kill the monster. It might just be the military actually doing their thing. Or perhaps there is a way to kill the monster by gathering several fuck tons of materials around the city and you gotta do it before they decide to nuke the city.
It's a good idea indeed.

Game where you play a kickass minotaur that fucking kills people in the sewers.

Is the thing behind god the Creation Engine™

Holy shit I've been wanting to find the name of that movie ever since I saw it on late night TV years ago.
Also might as well have the ending where you detonate a power plant and your last moments are like sitting somewhere drinking vodka and waiting to die like an emission in STALKER. Or you can just escape the city.
Maybe you can be part of the military who have gone for clean up but shit goes terrible wrong.

You got your original idea still? Post it.

Jesus christ fund it already.

That's not God, that's the archangel with the flaming sword guarding Eden (The ship)

Does Holla Forums have an archive?

never noticed
l-lewd

They can't get anything right.

Open world Pokemon game.
>Without any forced legendary pokemon pulled from ass for you by story

Some SRPG with very detailed magic/skills/job system.

I feel sad these won't be realized, until I probably will make them myself.

a fucking half decent tacticool shooter with cyberpunk and lite sci-fi themes. Is that too much to ask for?

I love that movie. Not many other movies managed to capture the feel of this one.

I remember your thread. You were mocked and derided openly and for good reason.
You basically said you wanted a VR walking sim in a real city that also just happened to have a monster, and that you wanted to put out that alone with no gameplay so you could rake in big bucks from your non-game so you could make a sequel that might actually contain gameplay. You kept stressing a super good AI without explaining any of what you wanted out of the monster AI. You refused to specify anything else because you were not interested in gameplay, only that it had a monster and was a super duper hyper realistic city with a monster that had good graphics.
In telling us you wanted a game without gameplay, you ensured none of Holla Forums had any interest in your idea.

FarCry Blood Dragon is tacticool-lite.


I want an ARPG pokemon game. Turn based is fucking boring.

I never said VR and I also said that you have to be realistic about things. Devs are often too ambitious and want a dream game.
The complete barebones of what I wanted is what I described.

I also did describe the AI in detail. I did it again a bit here. Maybe you should have read the whole thread. I said it cannot be a monster that just attacks you on sight or uses all it can to destroy you, when it notices you. It has to be much more complex than that.

And yes, a very good Engine is a requirement for the game or the whole thing wouldn't work. I don't know why you make fun of me for saying that.

No. That was just one possibility. You could have presented a working alpha of what I told you about on E3 and if it gathered enough support, you could add survival gameplay elements to it. Or do something else.

A fun game

...

Neotokyo

I want a sandbox mmorpg with:

class balance that is not centered around 1 aspec of the game and has lots of opportunities to personalize your play style or your job in the world using huge talent trees with actual variety. So if you want to focus on for example farming animals for their meat/leather to craft with you can make a character specced towards that and work on being the best at it on your server. Or if you want to roleplay as a holy warrior/paladin type character you can focus on talents and abilities that help fight undead/demons etc.
And have it so these are all valid ways to go about playing the game even if not every spec is good at raiding or pvp.
For example a character specced around fighting undead and demons wouldnt be a very good raider because not every raid would be full of such mobs but that character would excel at at farming those areas in the world that are full of those creatures or would have an edge over players that went the necromancer route. So they would have their moment in the sun in that area of the game.

Dominions 5 but better with less bullshit

I want a game kind of like Breath of the Wild, but without the Zelda in it. I want more of a fairy-tale flavor and full control over how my character looks and some choice in how they play. Like if I want to fling spells I can, or if I want to stab things in the dick I can do that too. Deeper, more complex dungeons would be nice, too. The kind you can get lost in and seriously think "I"m never getting out of here, am I?" and lots of little tidbits of pointless trivia and lore to find in the form of books, scrolls and interesting item descriptions.

Also bikini armor options as well as cute outfits.

Dragon's Dogma, Monster Hunter World and Toukiden 2 sounds like your kind of deal.

A multiplayer online turn based JRPG with a character creation system. Kind of like Dragon Quest IX mixed with an MMO

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Depending on what you mean by JRPG, I think Wakfu/Dofus has that. Not much in character customization as far as appearances but you can tweak how your character plays well enough. And it's free.

Have I got the game for you.

the sixth archstone

I want a roguelike that happens in an underwater cave system. It would have an oxigen management mechanic. The general style and atmosphere would be of the lighthearted cyoa books, wonderful and simple, or a semi terror ambient with the opressive atmosphere that the danger of drowning causes. It would have no plot outside of enter the cave and explore. All treasure would be randomly generated and quests would be selected from a wide variety. Maybe in a playthrough you would have the option of exploring Atlantis or going into the deep sea and in another you could explore a sunken ship and fight against ghosts or enter hell through an underwater gate, and in another fight and kill a kraken or enter R'yleh and stop a world ending ritual. Winstate would be getting back to the surface with treasure, and the option would be always avaliable.
Graphics would be in simple pixelart with one or two colors max. The ambient would turn from realistic, fighting octopuses and looting dead divers, to fantastical, struggling with mutations and dealing with fishmen. The difficulty would be tweakable with a selection in the start screen, so it would cater to casuls and normal players. It would be instantly playable, with a deep system underneath, that can be revealed by more skilled players and ignored by starters.

can i get an FPS game with lots of loot, weapon types and autistic customization where you fight an army of enemies by yourself or with 3-4 people in a group party? don't mention those "games"

Hellgate London

Shadow Warrior 2 is actually pretty good for a rootin' tootin' lootin' shootin' game.
I can't say it's good or not, but I also enjoyed playing Dead Island Riptide as the Australian guy who punches everything to re-death.

I just want a well written, polished action Sci-Fi RPG with real roleplaying potential and a great character creator that isn't a shitty MMO.
It can't be that hard.

Roguelike with a good magic system, i.e. where the different magic types have real differences.
Divine magic would be based on actual deal you struck with deities and the power you are granted is based on the piety with that specific entity.
Rune magic would be based on inscribing runes in various materials which can accomplish tasks or change the attributes of that item. However the runes correspond roughly to words or short sentences, so you have to combine them to make a functional inscription. Progression is based on finding new runes and getting tools for inscribing in new materials.
Wizard magic would use a script-like language which you write in a spell-book. The words for different things are randomly generated so you can either experiment your way to find them or try to find them/learn them around the world.
Sorcerer magic is instead more raw. You channel magic into objects and depending on the object type/composition/material/history something would happen. So the sorcerer would essentially become a tinkerer, using blueprints to construct machines which then he could channel magic into.

The entire game would have you play as either an explorer or just starting from your base and doing expeditions when you hear rumours.

S.T.A.L.K.E.R.'s atmosphere with the gunplay of the AMK mod with New Vegas's speech and RPG mechanics set in the great lakes post nuclear strike.

It's not first person but Warframe

An over the top wizard game. I want to play as a arch tier combat wizard fighting in a modern setting with pplatinum style cuhrayzee combat. I want a button that when pressed does nothing else but makes your character stroke his lovely beard. I want a bad ass wizard tower where you can go to the top and stare out into the stars in order to level up your various schools of magic. You can specialize in all kinds of builds and there is a good loot system that rewards you for farming specific enemies. Over 100 gazillion wizard hats and robes.

Why would you take all those post-apocalypse games and then mix them with a golden-age setting?
The joke is that nukes would be an improvement to the region

I too would enjoy that.

At least choose a better setting than that.

Oblivion with climbable mountains

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This.
Imagine being trapped in a game that's as hot of a mess as SAO is as described by Kawahara.
Elder Tale from Log Horizon was an infinitely better designed game despite being an oldschool grindfest. I would say that SAO at least has hot girls going for it, but SAO's best girl isn't even in the novels.

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but user that's just Skyrim

I think despite all the shit he gets for saying "the game just works" and "magical ai" and all that,the games are still a technical wonder,just,buggy wonders

Hilarious, user.

Well,in a sense at least,it's commendable the vision they have for the games and the size of them,even if some people consider them complete failures.

A DBZ game where you anally rape people.

All I fucking want is a more realistic 7.62 Hard Life game with mod support. That's it.

I'd like a game where you're a horror villain. You get to customize your appearance/powers, and you get a small town, fully fleshed out, to play around in. You have to be careful, so they don't call down the Army on you, but you get strength from the terror and despair of the townsfolk.

Good news

post-nuke TPS/FPS where you play as a soldier
basically knarrenheinz simulator

they have hundreds of people working on it and it's still a mediocre game

Just look on New Vegas, build on the same technological base and despite that it's fun because people working on it cared about the outcome and build world and story that makes sense.

Old Testament: Total War


Takes place between 1100~500 BC, ends around the time of the Persian empire.

The prologue/tutorial campaign would be Joshua's conquest of Canaan 1200~1300 BC, main campaign starts with Israel as a unified kingdom (Saul/David/Solomon). There would be a "senate" system except this time it's God you have to listen to. Ark of the Covenant, Tabernacle and Priests all give certain bonuses.

If you listen to God you prosper if you disobey God's orders things will get difficult for you, just like the senate in RTW. You can also unlock and play as any other kingdom or empire.

Almost everybody here would play it to genocide/remove Israel at least once.

Ancient Israel =/= Modern Rothschild state of Israel
Tanakh which leads to Jesus Christ =/= Talmudic Synagogue of Satan

Talmudic Judaism is a product of the Babylonian captivity.

A game where you're a telekinesis abusing fuck that can semi rocket jump and use a more creative version of the gravity gun while cosplaying a anime character

Fair enough.
I still hate all desert religions, with exception for Zoroastrianism.

I have 3000 lines (with paragraphs counting as 1 line) worth of ideas for a Runescape-like sandbox MMO that I keep writing to out of frustration for the absolutely shameful state of MMOs.

So I guess that's it.

You're an idiot. It's literally meant to imply that "God" is an alien and our image of angels just comes from that species appearance.

Wario and waluigi superstar saga. Waluigi Souls. SMT Waluigi's eternal fate. Rosco McQueen 2 Waluigi's inferno. Sonic and Waluigi advance. Crazy Waluigi Taxi Fare wars 2. Burning Ranger Waluigi New Recruit. Waluigis Panzer dragoon Saga. Waluigi's exclusive dream cast Adventure: deal with it nintendrones. Fire Pro Waluigi's Wrestling Federation Extreme Hardcore. Waluigi 128. Waluigi SS years. Waluigi's World. Waluigi Country. Waluigi fighterz. Waluigi and Mclane Save New York: Based on the events of Die Hard Vendetta. Waluigi vs SNK. Resident Evil Waluigi's Case Files. Silent Mushroom Hills Waluigi's torment. Sim City New Mayor in town: Waluigi's revolution. Crash Bandicoot 4: Rise of the Waluigi Menace. Paper Waluigi the thousand year whore.

I feel like you are either a fan of Waluigi or copypastas. Either way, I'd play Fire Pro Waluigi's Wrestling Federation Extreme Hardcore.

Pastebin?

Oh god yes. That game was so fucking comfy.

I have two ideas for games, one that's basically like idea. A mix of Civ, Cities Skylines, and Total War.
My other one is an alchemy/potion making adventure game

STALKER's atmosphere isn't the same without the depressive Eastern European/Soviet vibe.

That'd be awesome. Have variable levels of effect, so if it's the wrong temp it'll be less effective rather than a complete failure, or if a step is skipping in preparing a specific herb it'll be a completely different potion. Some things are better as a poultice, some as a potion. I did not realized how much I needed this until now.

Bought that game, never played it because I couldn't install it at all. Is it really worth playing?

that already existed, it was called hinterland

I just want a space-engineers-esque game were you can explore and live in hostile alien environments. Radiation storms, extreme temperatures, hostile fauna, brutal gravity, solar flares, large dust storms that knock debris and rubble into your base, Starship Trooper bugs, complete darkness, etc; the list could be massive.
Complete with building your own vehicles, bases, and resource management systems to capitalize on possible efficiencies and/or preferences.
Not a survival game like subnautica where you cut vines for hours with a knife to make medpacks, but where you design your systems to overcome the environment.
Aside from that: Bannerlord when(tm).

Ace combat in space + a visual novel
already played AC3

With the visual novel part inbetween missions

Fighting games went adding dlc should improve the previous characters sometimes adding new moves if possible.

I had an actual dream just now where I got really excited about a KoF MOBA. You have your team of five players, each selecting one character. You advance across the map, and when your dudes encounter enemy dudes, The game scoops up whoever's in a certain radius of where two opposing characters make contact, and you have a regular KoF fight. Whoever gets downed has to respawn. You can maybe spend a stock to exit the battle.

Obviously, there are a million possible objections to such an idea, but it seemed interesting and I wanted to see how it works in reality, so I searched for it thinking it couldn't possibly exist, but in fact there was a "King of Fighters Online" that was canceled four years ago— probably because it was literally just a KoF-themed reskin of LoL that only got as far as closed beta in fucking Thailand.

When is that "not fucking retarded" going to lift its head so high that it actually shows? Never. The "actually retarded" are the majority. No one likes it, but 50% of the people on this planet are stupider than the average. On this site, it's probably 90%. Why is that? Go Go Gadget introspection.

Sort of an open-world brawler. You're basically Mike Haggar running for political office.

You need to be seen as being tough on crime, which means apprehending criminals, but not brutalizing them too much. So you, the guy running for mayor patrols the streets of shitty neighborhoods piledriving purse snatchers.

After you gain a certain approval rating, the (((incumbent))) starts doing dirty shit to you and your reputation, the crime bosses become aware of you, and things get very complicated.

This is completely doable with minimal programming knowledge what are you doing cuck.

Thief but better

A Wario Land game with a character roster, but this time breaking expectations and limits not even a Mario game can top that.

Have you tried Styx: Master of Shadows? I've heard good things.

Here's my dream game.

TIE Fighter 2: Revenge of the Empire

Is that a weeb undertale ?

yes

That would be Cave Story, made by a jap furfag.

Stalker with good graphics.

Aren't they making a new Stalker? I feel like I heard that a few months back.

Mount and Blade but it's actually made by a competent development team and doesn't look like ass

But stalker already looks good.

Fuck man I haven't held anyone's hand in so long….. May the future have light soon…. please.

maybe on your toaster, but to everyone else it was outdated when it was released

so fallout 4?

Need for Speed: Most Wanted + Drive
A large, open world with dynamic weather and day and night cycles – illegal street racing and intense getaway missions where you are chased by police. Co-op & online multiplayer. A kickass, synthwave soundtrack & several radio channels to listen to.

It's 316,000 characters of brain fart and notes for myself so I won't forget, I doubt other people can understand it properly.

That said, now I'm somewhat interested in making a proper design document and defining the details more clearly.

Do it. Im interested now, too.

I want a game where you are a student scientist thrown into a specially created animal reserve where you are supposed to observe animals. You have an AI companion that shows yourself to you as a cute anime girl, the game is a mix between a sandbox a stealth game and a dating sim visual novel, it is divided into days where you can talk to other characters in the complex, teachers and other scientist students, and develop relationships with them, you can buy them presents and talk to them as well as eventually romancing the female ones. You can romance your AI companion as well and it would be a feelsy romance where she is happy that you chose her but at the same time very sad and scared that she is probably not the best choice for you because you can't have children and she doesn't have a body, so you cannot kiss her or even hug her. There is a mystery plot going on in the background with some kind of conspiracy connected to the resort that you can discover. Besides the visual novel and dating sim elements, the rest of the game is you basically traversing the animal part of the resort, observing the animals in their natural habitat. Your job is to observe how they act, don't allow yourself to be caught by them because they will run away/become aggressive, sometimes catch them so that they can be dissected, experiment on them, see how they act and then fill out an information form with the information you gathered, which makes the game progress. There is also a mode where there are no visual novel elements and it's just you and your AI companion in the wild, doing research. Sometimes your tools break and you have to either come back to the "school" part of the building to get a new tool, which makes you lose time or craft a new one with a simple crafting system. The game also includes a giant encyclopedia of biological knowledge, being just as educational as it is fun.

I think 2040s America could have it's own kind of depressive post-apocalyptic vibe. SWIGGITY SWAGGITY MY NIGGA

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Kill yourself ma man.

How in the world is that hard to understand?

never mind, i realized my stupid

We found a

Mate, I admitted mistake, stop billy.

pic related except it's finished

i just want a 3d beat-em-up with more emphasis on movement controls and abilities than just level by level progression in other games like dmc and bayonetta. i love new weapons, but i always have the most fun in those games when i get more movement tech. ive been messing around with the idea for nearly a year now, and now im gunna start actually developing it.

It's called Bannerlord

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I want to block her vaginal canal with by benis.

The setting and aesthetics of Valkyria Chronicles but with the gameplay complexity and destructible environments of Silent Storm.
Probably never ever – it's a miracle the team got their shit together to make a fourth game that looks like it will be good at all.

But I can dream.

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I just want more games like silent storm.
One in a 40k universe would be pretty neat.

I don't think I saw a thread about it, but if it's any good there might be some hope for the future.
Who knows. We might live to see a new Silent Storm game.

We can always hope I suppose.
Always chuckle when I see that pic.

JUST
LIKE
MAKE
GAME

A new shooter with optimized code for pc you can play offline. No, really, that's it. I am such a fucking normalfag for saying this, but I want to play The Division and Anthem (when it comes out (I'm a sucker for sci-fi power armor bullshit, not many games fullfil this fantasy)) without having to worry about online drm bullshit. I don't have much time to play now that I have a job, and I'd rather just immerse myself in a fun, colorful game and kill some mobs. But I don't want to go online and/or interact with other people as I'm already tired of it from my dayjob. I 90% sure Anthem will be online only, but a small part of me desperatly holds onto the hope that I can just play it by myself without having to worry about stable connections and servers. And if I can pirate it, all the better to SPITE EA.
t. Normalfaggot cuck

The games are mediocre because they have hundreds of people working on them.

I'd like a new Mercenaries game. I really liked Mercenaries 2.

Basically a combination of simcity, 4x strategy games, and Mount and blade, sort of like what and
says, where you are in charge of building cities and expanding empires, but you can also play as a specific soldier in a third person action game formwhat, with a specific Mesoamerican aesthetic.

Pretty much all games just have Mesoamerican themed shit as bloodthristy sacrificng unga bunga cavemen; and while i'd also love a survival/action horror game that plays up the human sacrifice and crazy mythology shit in the region (a souls game using that idea would be great); I'd love to see a game that actually accurately shows how rad their cities and culture was.


This is also something I want. There's a game that came out in japan/is coming out called city shrouded in shadow which is sort of like this but it's low budget and doesn't take itself too seriously

Hey Tenochtitlan autist, I've been meaning to ask you next time I saw you posting, if Tenochtitlan was later turned into Mexico city, where's that lake? I was looking at a map of modern day mexico city and I couldn't figure out the geography

The Spanish drained it in the 1700's due to flooding issues, since most of the hydraulic systems the Aztecs had in place to move water around and to prevent flooding was destroyed during the siege and the Spanish didn't know how to rebuild it. Sanitation concerns (the Aztecs were actually ritually obsessed with cleanliness, which is part of what allowed them to/facilitated all the hydraulic shit without problems; so when the spanish took over hygenic quality took a nosedive) and needing room for more urban expansion might have also been factors but don't quote me on that

Draining it just led to more issues, as that caused aridification and droughts, soil liquification issues (you can look at maps of the recent earthquake in mexico and see how the most damaged areas line up with where the lakebed used to be, pic related) and Mexico city still floods during heavy rainfall.

Also, worth noting that there is stilly a tiny bit of the lake system left in Xochimilco, where some of the Aztec's artificial island/canal farming shit is still practiced; but the water level continues to deteriorate along with pollution levels going up due to urban sprawl spreading.

Even 50 years ago it was described as one of the prettiest places on the planet, and my understanding is that it's only a shadow of that today and continues to get worse, even if it's still pretty. I can't imagine how the entire valley/lake basin was when the spanish arrive, if you read their accounts they make it and the cities sound like shit out of a fantasy novel.

I also had a series maps showing Tenochtitlan/mexico city and the lake levels over time, but Ii can't find the specific map series showing the water levels. There's mexicomaxico.org/Tenoch/EvolCDMX/TenochEvol.htm though but it skips over most of the colonial period

You could set it in Cahokia, as well. At one point it was the largest city in the hemisphere.

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nothing of value was lost

That doesn't seem right to me, Wikipedia says Cahokia was around from 600 to 1400 AD. Even using it's highest population estimates of around 40,000 people, there were plenty of city states at or well above that number in Mesoamerica in that time range: Even using that highest esitmate of 40,000, that's only a bit over the average city size in Mesoamerica when the Spanish arrived in the early 1500's.

I'll admit that my knowledge on the Mississippians is limited, but I don't think they would work well with what I am proposing: They just weren't as complex. Mesoamerica was as complex and advanced as bronze and iron age europe in most regards, even beyond in a few, so the sort of city building/asscreed/mount and blade/total war hybrid I proposed would work as well there as it does with the settings they already use.


It's actually a model of a specific, real maya city: It's the ceremonial center of Tikal.

How does it feel being an idiot? Even the fucking Conquistadors were lamenting the fact that they were needing to destroy and burn some of the most impressive cities they had seen and viewed the Aztecs and other groups as actual complex state governments. The only regard they viewed the Mesoamericans as inferior in was them being pagan.

I'd love an HD remake of Digimon World 2, with an expanded roster and movesets.

An Ultima Online where you can enjoy playing endless both online and offline. Graphics in the style of Diablo 2 with Dragon Age: Origins' option of switching between top-down and over the shoulder views. NPCs with great depth and variety of dialogue like in Planescape Torment. The story and world would be consistently expanded upon like Mabinogi to keep things fresh. Large amount of in-depth life skills that can turn a profit as well as being able to craft most items in the game. EVE level of PKing and griefing.

A spiritual successor to Ultima Online. The graphics would be in the style of Diablo 2. The camera would be like Dragon: Age Origins where you can switch between top-down and over-the-shoulder. Can be solely played with mouse with option of wasd and hotkeys for menus and skills. NPCs have schedules and a dialogue system akin to Planescape Torment and Fallout NV. NPCs can be killed and revived by players. Like say you kill an NPC, if another player doesn't revive them before their corpse rots (say 4 hours ingame) then they're "permanently" dead until a weekly reset revives all NPCs. Of course this would come along with negative affinity, crime and punishment etc… EVE level of PKing and griefing. Major cities are technically safe zones because of NPC guards and healers which protect and revive you. Large organized raids on towns by players would be damaging. In-depth life skills and crafting which can turn a profit, comfy grind training, can craft most items in the game. If you find an item, you can break it down for a chance to find out how to make it. The story and world would be consistently expanded upon like in Mabinogi to keep things fresh. Two Worlds 2 inspired unique spell crafting. Can move between servers. Subscription based so it doesnt turn into microtransaction hell.

Oh well kill me, I forgot to backspace after I edited.

Typical 80-90s music with space, retro themes start playing, but not any kind of music, the synthwave, synthpop, keygen genre starts playing.

youtube.com/watch?v=ZTidn2dBYbY

It's executed with the same writing talent, creativity and orientation on fun as Concrete Jungle
youtube.com/watch?v=9AbJoqaxR1E&list=PL6723728C6A6B2860

2-4 modes of games
1) Fallout/Farcry/GTA/open sandbox with aliens
You play as a survivor on the main alien planet looking for supplies and trying to evade elites while trying to aim for the weak but valuable aliens.
With mini modes where you play as one of Yutani's scientists trying to gather credits and stay alive.

2) First person base defense onslaught escape game. You build bases, recruit survivors, assault the alien hive, seal off part of your base, slightly alter your base to create your own escape routes.
You also build spaceships and go into space on other planets with different resources, physical laws and wildlife.
You go on very dangerous underground missions for technology, survivors and base recovery.

3) Story-driven triggered campaign
4)Arcade-styled action shooter

A sci-fi FPS where the crux of the game is half traversing varied terrain and doing various specops style missions. Stuff along the lines of destroying strategic structures, assassinating key targets, covering grunts as a marksman, delivering special equipment, recon, etc. Think of something like Payday + Joint Ops - Kikery. The complexity of the operations gets bumped up the more you acquire credits (I know I said without kikery, but this is a dream game thread) and buy specialized equipment.
You start out with your standard sniper-rifle and most of your missions in moons or other places with a comparatively friendly enviroment, so you don't need to worry about bullet drop and wind at first (not much at least). By the last levels you end up trying to snipe a key target in a gas giant, destroying entire space stations infested by aliens (yes I want to play the battle for the Amerigo), spearheading attacks Space Hulk style, etc.

In terms of Gameplay, the cyber sleuth games are pretty similar. The one downside is the lack of Engrish announcing of their attacks.

So I said a VRMMO before, a second reality would be the wet dream. However when I was a kid I had a different idea.

So you have a game world like…half the size of the Earth. Players establish their own nations, mining for resources making items is automated but some land is more valuable then others. You elect your leaders (or alternatively submit yourself to someone else's rule) and new players join these factions. Once your faction/nation is taken over you are absorbed into said nation. You then either have the option of continuing to play with this new nation or you can kill your character lose everything and start over in a new nation…or maybe some sort of defection mechanism. I don't know.

Battle takes place Air, land and sea. Weapons of war can either be modern equivalents or they can be sci-fi I don't really care. You want to attack another country? You're going to be getting a bomber group together and flying all the way to their territory and drop bombs. Game encourages hardcore/dedicated playerbase and use of tactical play. It's basically just War: The Simulation. Like if Arma was a persistent MMO

alternative to player made nations is default nations to join and that ability to make a player nation.

When will you stop living in a memes?