Game settings you wish you saw a different take on

The games have aged like milk but the setting of the first two Bioshock games were my [AESTHETIC] and i feel like another developer getting a crack at the setting could do some interesting stuff.

Like maybe an rpg with shadowrun/x com style combat or something?

What settings do you wish you saw more of?

you play a transgender boy that still has his penis in an all girls school, and you need to hide your erection from lifting your skirt up and exposing your true nature

Holla Forums we talked about this, the liquor shouldn't be in the drivers seat anymore.

I really liked Rapture as well. I'd prefer something more like the classic Fallouts than shadowrun/XCOM though. Even Columbia could be an interesting setting in the hands of a competent writer.

if the shota was cute I'd play that

Its a little ironic in retrospect that Bioshock 2 is about an SJW infiltrating rapture to "begin the socialist revolution" and it all goes to an even shittier shit than Ryans Randyian distopia was.

More accurately, a boy pretending to be transgender so he can go to an all-girls school for this very reason.

I just like to imagine an erection lifting a skirt up and he needs to hide it so other girls can't see it :3

Nigga just call it a trap

Best thing about 2 for me was the Little Sister section and seeing the world through her eyes, that deserved to have been way longer. Playing as a Big Daddy really removed some of the enjoyment though, they should've kept the original script where you played as a detective.

Wow, thread derailed by /cuteboys/ and Holla Forums by the first post, I think that's a new record short of just posting a bait OP. Sorry for your loss OP, you had a pretty good idea going.

>final "boss" boss fights are too video-gamey is your Dad telling you to either act like a normal human being or get the fuck out of his house

Anyone here who knows how to fake the "That Dragon Cancer" artstyle and has even a mild grasp on Jewnity has a Spike Game Awards GOTY contender right here. Just sit back and let Polygay and Kocktaku shill you into a millionaire.

Didn't one of the devs recently post some stuff online about how it was originally meant to feature a lot of out in the ocean content or something that got cut to make it 'more shooter'?

The out in the ocean stuff was neat, but yeah, you couldn't do too much besides drill and that was a slog.

You'll still need to cry some crocodile tears online and then on stage.

Still not as bad a let down as infinite.

I didn't see it but they talked about that before, Bioshock 2 got really fucked over because of the multiplayer mode the publisher made them put in and like 10 people played.

I think there are lots of ways to make ocean parts fun - other Big Daddies, mutated sea life, some sort of underwater jetpack to increase level verticality, different weapon handling while submerged, etc.

I couldn't see it working as any thing other than a few set pieces where you go and fix something. Any big daddy outside is gonna be on hostile cause he won't have a sister, there's no mutated sea life out there and the sea life that exists at the bottom of the pacific in real life isn't very imposing or threatening, so that just leaves scooting about on a Jetpack. If it worked like the zero G sections in dead space it could be fun though.

What said. Interesting if it did happen, but it didn't.

*non-hostile

See thats the thing, originally ADAM came from these slugs found on the sea floor. So why not just say they are some low tier of their divergent evolutionary chain of super monsters down in the deep sea or something?

Cause that wasn't really the point of bioshock and makes even less sense than ADAM itself does.

What's the gameplay like? Also, why not just have a straight trap simulator?

I don't really see a problem here. IIRC, the game feature a bunch of other Alpha series Big Daddies that are immediately hostile to you.
But there's nothing that would contradict its existence and it does fit in the general theme of Bioshock. Besides, in the 8 years between BS 1 and 2 a lot could happen, including experimenting on sea life. Having a psionic whale could've been cool as well.
Now that I think about it, splicers with gills could make an appearance as well.


I'm just throwing some ideas around. I'm actually glad that there wasn't that much underwater walking in the final game with how devoid of gameplay it is.

If it ever gets finished, Insomnia is an isometric RPG in similar kind of setting. I just don't know why they made it in UE4, it's a meme engine that isometric games don't need for anything.

this has potential

Underage fucking niggers, I bet you also fellate NuPrey as well.

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I just need more flying boats and floating islands. Not saying I dislike what Skies of Arcadia did just that it would be interesting to see more of the sort, maybe just minus random encounters even sense that gets kind of jarring while exploring.

I wish more games went with the harem route.

Why are you crying?

Even if someone was seven years old when BioShock came out, they'd be old enough to post here.

I wish for a Bioshock political intrigue game simulator you try to keep Rapture from collapsing or steer it towards total chaos.

What about a Rapture management sim? Would be pretty fun to build all these art deco themed scenery underwater. And its canon that even before Rapture's fall there was flooding issues, trying to keep your citizens from drowning could be cool.

An underwater city builder sounds pretty fun.

A high-fantasy game that takes place in a modern time period with much of the technology being based on magic. Kind of like Bright.

what a time to be alive

There's like eight fucking Shadowrun games my dude, take your pick.

That was such a shitty fucking movie.

>>>/gasyourself/


I'd like to see a medieval game that doesn't actually suck for once

This is why games today are shit. The majority of their audience are happy to eat shit because they've never known better.

No u

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I'd love to see an isometric RPG set in the Stargate universe with some base building elements and good turn based combat. Just set it in some alternate timeline and make an atlantis style expedition force head out to some unexplored galaxy. The classes are already there in the series and with competent writing you could capture the spirit of the earlier series. I think the setting would lend itself perfectly to a light sci-fi RPG.

Underwater levels could have been a single area that connect all the areas of the game. If I remember correctly, Big Daddies can grapple around the place with their drills. It could have been a puzzle or something similar, and maybe you had to fight other big daddies to advance as well.

The whole Assassin's Creed series is wasted potential. The general idea of a struggle between peace via order and total liberty is cool, so of course Ubisoft fucks it up by making the Assassins friends with commies (which makes no sense, they're huge authoritarians) and other SJW shit.
The gameplay is another problem. Why won't they fucking add a combo system. They've got all these great fighting animations, and they waste them on glorified QTEs. Every assassin's creed game, the player gets faster. It's so fucking ridiculous now because if you're somehow losing a fight, you can just run up a building in two seconds and you're safe. That needs to change, too. They also need enemy variety. Not just dudes with different weapons or skills, give the Templars some mechs and mechanical beasts. Maybe they're powered by a shattered piece of eden, who cares. Stealth also needs changes. Focus more on the social stealth aspect: disguises should be used more often to access restricted areas. I want to be able to be right next to my target without setting off any alarms before I kill him (there was a least 1 mission you could do this in AC1)

Bioshock aged fine. All of it's shortcomings were clear at launch, also.

There was nothing wrong with that multiplayer mode.

Except for the lack of players.

In the The Zelda of Legend: Sword Skyward, I wish there were night time levels for flying and exploring the world below. If you fall off of Skyloft at night, some night flyer catches you and tells you that only expert flyers fly at night. I thought, "Oh cool. Maybe I'll unlock the ability to fly at night at a later point in the game." That opportunity never came. And I still wish that they included night time levels in that game.

I guess making the day time levels all painterly and impressionist took a toll on the development time.