Hey Holla Forums sometime last year I made a thread talking about a fighting game I was working on, so I thought I'd give you guys an update since I thought some people here might be interested, and you were all very very helpful:
So the game I was working on designing was for a manga that me and a friend are making about competitive gaming. We made two pilots for said manga, and entered them to a global manga competition held by Shounen Jump. Winner gets serialized on their weekly magazine.
That said, even if we lose the contest with Jump, we're still gonna make this manga, we both feel this concept can be very successful, especially with how we plan to execute it. Think, "Slam Dunk" but about fighting games, with shounen battle manga fights. The game itself, and the various characters are essentially the "power system" that determine the rules of combat. Like HxH's Nen, or Naruto's Ninjutsu.
The game is designed as a legit fighting game however. Every step of the way, I'm approaching it with the intent of making this into a real fighting game down the line. Down to character movesets and gimmicks, to the mechanics and movement options, as well as the button inputs and control options, etc… However, I just feel that building up the brand first in order for it to be recognized is more important, otherwise it'd get left off the wayside like countless projects.
Anyway, first pic is of the old roster I shared here months ago, and the 2nd pic is of the finalized starting roster. Overall, there'd be 40+ characters, maybe even more. But we wanna release them all in batches within the manga to kinda add a sense of intrigue to it all (especially since we will delve into the "mythos" of sorts of why certain people choose certain character and whatnot). We do have a centralized theme and lore for the game itself as well, it's why we made two one shots in fact, one about the eSports, and the other about the vidya characters.
The remaining pics are concept art of the manga btw.
Oh, and here's links to the two one shots if anyone is interested in reading them:
Don't worry about the voting or anything btw, it genuinely doesn't matter. It's Kishimoto and the Jump editors who decide the winner, not the votes.
Also, feel free to ask me about whatever you like regarding the game, and its design and stuff, I'm open to talking about it.