Publisher own graphics engines

Why did EA games invested millions in a graphic engine that struggles with third person gameplay and graphics? Frostbite and anvile don’t even seems impressive compared to unreal 4 and Unity.

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Isn't that because no one on the company's dev teams actually know how the engine fucking works because they're too focused on taking in diversity hirees, and it actually is a beautiful engine when you know what you're doing?

Anvil is pretty impressive because it can render properly scaled cities and a large number of NPCs on screen.
Frostbite is nothing but a collection of post processing effects

OP sucks nigger dick so here's the video.

they thought
only they aren't, other than a few undigested nuggets of companies they purchased they have no software devs of competence

Better question
>why did (((EA))) invest gorillions into graphics then make all their characters ugly as fuck

>>why did (((EA))) invest gorillions into graphics then make all their characters ugly as fuck
(( Diversity ))

Diversity only exist to make sure politically correct reviewers won't criticize the project for having niggers in it cause it would be racist instead. Star wars follows the same scheme. Deem any critic a racist nazi russian hacker.

He means (((diversity))) in the dev team. They hire incompetent shitskins for the quality of them being shitskins. This incompetence then shown in their projects but they can't be fired because that would be racist.

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Because they hoped the names themselves would become marketable. To a degree I suppose that worked since now the average fag can probably understand 'made in Frostbite, the Battlefield engine'.

God's work user.

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Frostbite looks good though, here's a comparison photo.

Left is real photo, right is ingame

You expect people to believe that?

Look at the ground on the left, it's a render.

What a fucking troll image. Its so obvious the left is the render image, not the right one. You can tell it by people in the distance and road not needing anisotropic filtering.

Also cars were always the easiest things to simulate and render in whole video game history.

I'm not even disappointed, just confused

wew

what the fuck

Now how about those sorts of sweeping visuals get put in an actual good game with an actual expansive world