Wizardz.io

Mason Bailey
Mason Bailey

I made a thread about this 2 days ago but everyone was complaining that the game freezes.

Hopefully I've fixed it now so maybe people can actually play it and tell me what they think.

The game is http://wizardz.io

It's an online chess type game with different creatures.

Any feedback/comments/suggestions about the game?

All urls found in this thread:
http://wizardz.io
Lincoln Hughes
Lincoln Hughes

Why should I play your game?

Gabriel Russell
Gabriel Russell

Because I spent a month coding it and it takes 5 minutes to play?

Carter Roberts
Carter Roberts

can i be the little girl?

Dominic Young
Dominic Young

I predict not.

Aaron Torres
Aaron Torres

Sounds like you’re shit at code.

Gabriel Morgan
Gabriel Morgan

A chat option would be sick, a tutorial would be helpful aswell, other than that, seems like a neat little game. good job user, im proud of you

John Barnes
John Barnes

oh yeah, and a player timer to prevent stalling

Alexander Lewis
Alexander Lewis

so you think you're special and you deserve to have people play your game?

Here's the deal, send me 5 dollars on paypal and then I'll play your game for exactly 30 minutes.

That's 10 dollars an hour for playtesting.

Bentley Adams
Bentley Adams

four moves in
make move
system says its still my move
opponent's not doing anything
can't do anything
can't even surrender
system says its the other guy's turn
he's not moving
my turn again
still can't move
Good game.

Jason Brown
Jason Brown

Im going to play it twice now just to spite you

Leo Anderson
Leo Anderson

Criticisms:
the guide doesn't explain ghosts properly, I have no idea what their attack range is or how they move through enemies without attacking them
timer isn't shown
no chat feature that lets me call the opponent an faggot

Seriously, why do modern game developers not include chat in their online games? It's such a humongous missed opportunity. I suspect not being able to call my opponent an faggot is the only reason I can't get into games like Gwent

Joseph Walker
Joseph Walker

he works for FREE

I wish some of my employees were this fucking stupid.

Kevin Reyes
Kevin Reyes

employees
I'd kill myself if I worked for someone on Holla Forums. What a nightmare.

Luis Lee
Luis Lee

user why don't you go off to the gamedev thread? You'd probably get more attention rather than the shitshow you're putting on.

Logan James
Logan James

Says ghosts are immune to physical damage.
Doesn't say me which creatures deal physical damage.
Ghosts also deal physical damage, so they can't attack each other
Genius.

Cameron Murphy
Cameron Murphy

and now it refuses to let me or my opponent make any moves

Camden Foster
Camden Foster

still breaks
not posting in /agdg/
Nigga come on.

Connor Hill
Connor Hill

Is OP dare I say it /ourguy/?

Benjamin Phillips
Benjamin Phillips

open game twice
play against yourself

Dominic Foster
Dominic Foster

not https
lol, do you even ssl?

Joseph Barnes
Joseph Barnes

succubus: stops enemies in range from moving or attacking
gets attacked by enemy in range

Jaxon Sanchez
Jaxon Sanchez

You have to attack them first.

Carter Gray
Carter Gray

Put it in the fucking guide then you plum.

Easton Edwards
Easton Edwards

how do I acquire penis gold?

Leo Moore
Leo Moore

he's getting plenty of attention here tbh.

Nathan Martin
Nathan Martin

Okay so overall it's a neat little game, I take it you're going to be designing it with tablets and phones in mind?

Matthew Walker
Matthew Walker

The following posts are good:

Camden Phillips
Camden Phillips

I just beat up some fuccboi so I guess it's alright.

Kayden Howard
Kayden Howard

this

John Morales
John Morales

Alright nigga, I'm going to waste ten minutes writing this feedback up.

1) Make it much more obvious who's turn it is and show the remaining time for their turn. Don't use the fucking log for this. Highlight one of the player's boxes and add a proper timer display. Add a countdown until game over too, since you mention games time out at 10 minutes.

2) In general you're showing fuck all information in the UI. Add costs under monsters. Show how many out of the maximum you have summoned. Highlight when the player earns gold for a move or a kill.

3) Show the grid.

4) When you select a monster you should be able to see it's movement range and highlight enemy monsters it can attack.

5) Succubus is worthless while Demon is stupid strong.

6) Show tiles you can summon to when you click on a monster icon.

7) Add a health display for towers, since they seem to require multiple hits. (But I had a demon one shot a tower in one game?)

8) If you're going to have different damage types then put that information somewhere in game. Is a succubus attack physical? Is a slugg's explosion physical? These shouldn't be trial and error questions. In short: if you're going to have these types of mechanics you need tool tips or something so people can see the information in game. And run with it more. Make sluggs immune to magic or something, so you can threaten sorceresses dead zones, things like that.

10) You mentioned last thread it was meant to feel like chess but right now, against an opponent that knows how to play, you're just setting up a no man's land until you can get demons out. The game would benefit from having secondary objectives, like tiles you can capture for an income bonus or are required to summon certain monster types or increase a monster cap limit or whatever else you can dream up.

11) Fix the blurry text and images.

12) Add a chat so we can have some banter.

Lucas Cook
Lucas Cook

12) Add a chat so we can have some banter.

David Wright
David Wright

I told him half this shit in the first thread

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