Wolfenstein: The New Colossus Launch Trailer here

youtube.com/watch?v=bmy4WW8TqL8

twitter.com/bethesda/status/920288338145357825


NO TRUMP, NO KKK, NO FASCIST USA.

Other urls found in this thread:

rollingstone.com/glixel/features/wolfenstein-why-video-games-kkk-members-wear-hoods-in-nazi-america-w494433
hooktube.com/watch?v=bmy4WW8TqL8
twitter.com/wolfenstein/status/911257532504657921
twitter.com/pcgamer/status/918295343447662594
twitter.com/SFWRedditGifs

Fuck off shill

How can people have such low standards?

We have 16 MB uploads, OP. You have no excuse for this shit.

Will this game be 6gorillion GB's?

Why are the nazis and the KKK working together?

Who is the target demographic for this ?

imagine thinking this game isn't banking on politics for advertisement
imagine being gamergate

Why are KKK wearing hoods if this world accepts their actions and beliefs?

YES

BLUMPF AND POL BTFO

Just realized the version of the trailer I downloaded is in German. Here's the English version.

I was almost think that there were going to be article comparing the Nazi leader to Hillary once the game fails, but Hitler, supposedly, shows up in the last moments of the trailer.

That aside, was Fallout 4 the testing grounds for nu-Wolfenstein's combat and heavily armored enemies?

You can probably ask why are the nazi soliders always wearing gas masks?

reported for Holocaust denial, bigot

Seriously though, this game will be shit.

To dehumanize them.

Yeah, all the trailers make it look like it has the same gameplay as the first one.

I think TNO was a testing ground for the combat nuDoom. Which in turn inspired TNC if you look at some of the new enemies and abilities. I believe they literally just took the Imp from nuDoom and slapped a nazi cyborg skin over it.

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Cause German World War I stormtroopers traumatized the anglos in the 1918 spring offensive.

Yes it has nothing to do with WWII or evil nazis it's just when you're safely drinking tea in your HQ and suddenly there is automatic fire everywhere and scream of people in fire, then you see something like pic related out of the morning fog gunning everyone down.
That tend to stick.

Game journos and people who never play vidya.

Except goobergoyim are calling out the obvious baiting and antifa pandering by bethesda.

i mean, i wont play these because of the blatant propaganda. but are these actually good?

What good is a game if I can't purify my nation's streets of darkies, Shill?

From what I heard, everything to RtCW is worth playing, 09 is…different, and TNO is just "fun" until you get bored of it.

The New Order was ok but this one seems like they've gone full Tarantino and I hate that.

Third'ing that TNO is OK. Nothing revolutionary besides world building, which doesn't impact the gameplay directly. Haven't played The Old Blood.

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Because they are both bigot groups, of course they'd work together xddddd

Damn she looks ugly

Has some good parts but its mostly shit, because the levels can't decide whether they want to be F.E.A.R. or Call of Duty. Unsurprisingly it's at its best when it resembles F.E.A.R.

The Old Blood is mostly an improvement over TNO because there's way less story crap getting in the way of the shooting and the heavy guys aren't ridiculous bulletsponges immune to hitstun.

Personally I find all the propaganda rather hilarious and amusing for some reason, so I don't really mind at all. When I saw some unsubtly placed gay couple in the newest episode of I was laughing out loud more than anything. I'm not sure why you would feel anything else.

That sounds even worse than the advertising we're being subjected to.

Didn't someone point out that there were numerous Jews who were KKK members (Would like a source on that, please)?

is this true? i'll pirate it if thats the case.


also crosseyed


i enjoyed fear. i liked kicking grenades, flipping tables, and the AI. also, the mayhem and how your attacks/grenades interacted with the environment also horror loli

Yeah the nazis did not like the kkk at all, this is just pandering to the "muh bigots" crowd.

BJ is a Jew, though.

somebody should swap the BJ and Hitler models, color the KKK's robe's black, and replace the Nazi emblem textures with and equal sign for maximum butthurt.

Who would want to be with the nutty afro girl on tv?

betas that have been trained to find that attractive. sadly.

It's debateable.

You could say Wolf: TNO started the retro craze that manifested DOOM 2016. I think TNO and TOB have certain impressive moments, TNC is a different beast that I don't fully have a grasp of yet.

You get to shoot fucking white males, Nazis, and the KKK. This game is going to get 11/10 GOTYAY from pretty much every outlet.

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Why did they not like them?

Nazi in halloween costume. :^)

KKK were not national socialist.

What do anglos have to do with any of that relating to nazi Germany?

This is true, they were Liberal Democrats.

The new (((order))) made me appreciate wolfenstein 2009
RtCW is GOAT, made Enemy Territory possible too

It is frankly embarassing, to see newfags on Holla Forums getting triggered by nazis getting their ass kicked in fiction. Like it's something new, like you weren't warned not to associate yourself with America's most despised enemy.

They don't realize they've been taught to shoot themselves in the foot and never be considered seriously, outside of imageboards at least.

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Wouldn't a game where you can play the nazi sell better?

so powerful

fuck off, he posted a anime picture so hes one of us

The game developer isn't american. It's a bunch of fucking swedes so it's rather irrelevant what burgers think, when it's a swedeshit creating an imaginary USA based on their views of it.
And they have specifically presented the worst possible protagonists and old nazi grandma with her young boy lover to fill the character set.
I don't remember having any issues with return to castle wolfenstein.
I do however get sick of KANGS and jews fighting nazi grannies while jimmy hendrix drugs up the main jew character to prove how great a musician he is.
It's comically bad.

It's called Under Defeat and nobody ever heard about it.

from an AAA studio

The WW2 airship sailed a long time ago. Unless CoD: WW2 magically conjures up another WW2 renaissance somehow.

when you see "AAA studio" written, how do you pronounce it? i read that as "triple A studio" so the "an" sounds retarded. did you intend for me to read that as "Ay Ay Ay studio" or something?

explain yourself.

I better get to suk dem strong woman of color toes.

yes, ay ay ay studio

I worked on this game, and I can say that everyone on the development team hates you all fucking Trump supporters. You're all nazis, and this is a wake up call for yourselves to kill yourselves or our comrades will do it for you.

SEE A NAZI
PUNCH A NAZI
KILL A NAZI
FUCK TRUMP

Like this but faster

I have the remake/remaster of that. Really gotta play it.

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If I ever to make a game, I'd make the player character a negress just to mess with people here as a significant portion starts worshipping delicious brown to the dismay of everyone else

You tell 'em, Saul

Kek

w-well ok then. understood.

The only thing they can punch is a ticket.

Damn that first pic, I'm sure every nazi is shaking in fear against being punched by a limp wristed jew and a black woman

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Now you're just quoting American Horror Story. That episode was hilarious though.

>>>/cuckchan/ is down the hall and always to the left

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I know a guy with a wrist circumference of 17cm
Guy's in the pic is passable, to be honest

Did you saw the episode where the main character was reading the red pill? KEK

Trashcans beware.

What's that? Sopa de Cao?

doing gods work, user, teach those faggots shilling OP's some manners.

Because the KKK were a bunch of sister fucking kikes, and contrary to popular belief, Hitler wasn't a "racist" or a "white supremacist"

WE

I've also seen worse, but he shows with that pic he knows NOTHING about combat or even boasting.

meanwhile a jew-asian hybrid
>The man of the future will be of mixed race. Today's races and classes will gradually disappear owing to the vanishing of space, time, and prejudice. The Eurasian-Negroid race of the future, similar in its appearance to the Ancient Egyptians, will replace the diversity of peoples with a Buzzword diversity of individuals.

WARDO

Just kill yourself

Right back at you, faggot.

I call bullshit

what clued you in?

Chapter XI "Nation and Race", read pages 318 to 322 you stupid fucking thedonald shit.

BOY I SURE WANT TO PLAY THIS

not falling for your tricks shill

not even going to pirate this garbage

Your point being?

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SO SALTY, MMMMM YOUR TEARS ARE SOOO GOOD.

BAHAHAHAH, STAY BTFO neetzi SHITS. This is the future, get used to it.
Not like you dependant retards could even afford to buy this game without asking mommy first.

BAHAHAHAHAHA pathetic, I will make sure to buy TWO copies just to show support for DEATH TO NAZI's and TRIGGER all you little cumskins.

The whole America has been conquered - thing has been done before in film, literature and videogames, but in those instances, they never tried to rehabilitate nazis, communists or other shit. This game has a marxist on the good guy team.
So, unless they humanize the Germans too somehow, which they won't, I'm not playing this game.

The writers are retarded.
Any questions about this game's depictions or story can be summed up with: The writers are retarded.

It's easier to give everyone masks than create and animate a good number of faces. Lazy-ass developers cutting corners, as usual.

Because they literally could not be asked to do it. I am not making this shit up. They admitted right in an interview:
rollingstone.com/glixel/features/wolfenstein-why-video-games-kkk-members-wear-hoods-in-nazi-america-w494433

THE NAZIS LOOK COOLER, HAVE COOLER WEAPONS, COOLER UNIFORMS AND COOLER MARCHES. I DONT WANT TO PLAY AS THE FUCKING ALLIES ANYMORE I JUST WANT TO BE A FUCKING WAFFEN SS ĂśBERMENSCH KILLIJG HORDES OF LIMP-DICK ALLIED RECRUITS AND DEFEND THE FATHERLAND FROM THE ETERNAL HEBREW, FUCK!

Cuckchan newfaggots should be banned outright

Weak effort.

Wolfenstein dark side ending confirmed.

I miss Jedi Academy.

It's funny that both a foreign candidate and ideology with no establishment support whatsoever is more threatening to Swedes than Islamic terrorist attacks within their country. I really hope that they don't make your country into a oppressive caliphate so that you could face legitimate issues other than the minor ones that slightly inconvenience you on social media.

So many triggered stormfront fags.

This, I wish stormfags, Holla Forums and fenceshitters would leave.

who does that leave left on the site?

>>Holla Forums

Get the fuck out of this board, fenceshitter.

FASCIST NATZEE PIGS

At least sage before you decide to derail a thread with your autism, you fucking retard. No more (You)s after this.

Keep shooting yourself in the foot, goy.

I am confused. Are you calling the nazi the goy?

I like how Nazis are some great big threat even though there's probably less then 10,000 in the whole world. Fuck is wrong with these cucks, commies are way more evil

spotted a nazi

People that just want to talk about games

What a fag

So no one?

Why do you fags always assume it's some group and not just regular people who are getting real sick and tired of this shit. Maybe people who play video games are just getting sick of hearing about evil white people all the fucking time

Boy, I sure wish leftists could stop shoving politics in my games so I could stop commenting on it. If you want to bitch at someone, bitch at them.

Why? Isn't the vilification of the white man not what you commies get off to?


There's really nobody forcing you to complain about how stormfags and SJWs are the same. That's just something you feel like doing because you want to feel like you're actually contributing something to society by warning others from playing bad videogames. You could just laugh at the pathetic misplaced attempts of virtue signaling instead of doing the same yourself and overestimating the consequences of perceived political commentary in videogames to the point where you need to complain 'comment' about it on the internet.

It looks like they're selling the same game with new maps and a nigger protagonist for 60 bucks + DLC.

No thanks bethshill

Pretty much, I watched some devs talk about this shit game and they actually hope it will move people that finished it to start a revolution. They are purely in this shit because they see videogames as a platform for their bullshit.

Flawless logic.

Honestly, you deserve to be filtered for this shill-tier post.

I bench 150, and I think even I could kick Sessler's ass. I'd let him do a line of coke as a handicap/

150kg? Thats a decent weight

But does it feature BBC?

I want to get it through developer's heads: No black cock, no buy. Black cock sells games. Period.

150 pounds. That's about 68 europoors.

It actually does, havent you seen the hilarious trailer where some nigger is fucking the landwhale? ecks dee

So when will games return to being about trying to stop bimbos from resurrecting a wizard king with a lightning gun?

Its not just an ordinary urban nigger, its an honest to god migrant

Where was this implied?
Where was this implied?


Where was this implied?
To use the type of ideology at display as a metric of quality for videogames is easy mode. It just leads to the most boring of one-note discussions nobody can learn anything from? "What is this game, Holla Forums" "It is SJW shit, don't even pirate it" "oh, ok then"

It's fucking boring. I'd rather be criticizing the core of the game in question and point out how it is a total mess inside. Nobody can just conveniently handwave critique that gets to the heart of the game away because you happen to be a filthy fenceshitter. More importantly, the effort you will have to put in deconstructing the bullshit design of a game will have to be matched by others if they seriously intend to defend their game in front of everyone else and prove you wrong. Using the promotion of traditional Christian values in a game as an argument about its quality is really only one step above posting smug anime girls. A correlation between ideology and quality exists, but solely relying on that correlation is taking the easy way out because you don't have to bother putting more significant effort into your post. It's an insta-win argument, you don't need to explain yourself any further. Some fucking example to set that is.

Wow what a huge fucking surprise. Why is this even a topic when this game series has been doing things like this ever since its conception?

Never. Bethesda is run by a kike so yiddish even the other kikes don't want to touch him, and with the IP firmly in the hands of subhumans Swedes all you can look forward to is more ugly niggers and getting called the incarnation of evil simply because you're not born a genetic failure.

You're retarded. I said that SJW shit *leads* to games being bad, not that it inherently makes games bad (it makes them worse automatically, but it doesn't make them bad)
For one thing, it automatically screws up character design by both limiting and censoring potential of what characters can be (not even mentioning when it outright panders to SJWs by providing ugly, irredeemable characters that are intended by the devs to be sympathized with). It fucks with the story because, again it limits what it can be, and it becomes worse if it outright panders to SJWs, with "messages" and key events ending up leading to a conclusion for the player that becomes no different from propaganda.
Now, combine this with what usually happens when SJWs get involved into anything. Violent games can't be as violent or gory. General effort into the game becomes lessened, showing up frequently with poor level design and awkward gameplay. Less knowledge about any source material you were inspired by to create said game (which this new wolfenstein game does an excellent job of portraying).
I'm willing to bet this new wolfenstein will have the most shallow gunplay, the least amount of fun weapons, the most "cinematic" type of story telling (complete with a 2deep4u ending about the "ebils of nazism" maybe with a parallel to Drumpf), linear and boring level design, and the ugliest aesthetic and character design.

Embed related is a cinematic in this game.Its a 3 and a half minute cutscene where you watch someone in a nazi uniform order a milkshake and talk about how "german" everything should be.

How's about you fuck off now and stop defending this pile of absolute dog shit.

kek. how does it feel to be a redditor?

never. ;__;
instead you get story so kosher it loops to antisemitism
Altman is so Jewish and powerful they had to seal him in a video game company instead of just arranging his (((suicide)))
Terrifying

Reported for shilling/being a goon.

These faggots want to derail, do not give them replies.

You're right. time to filter.

How would you counter the counter argument "REAL writers can work within our increasingly unrealistic and ever changing demands?"

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Oh, so its laziness, gotcha.

Is israel even a thing in the new order universe?

Likely not, but Blazkowicz is basically a self-insert for every mouthbreathing normalfag, programed to die for global Zionism.

The Jewish character reminds me of Larry David for some reason. He seems too upbeat and silly given the circumstances.

nuWulf only gives a shit about the narrative experience. This is going to be a story with lots of cut scenes, a few linear corridors with little choice which dumps into a big room with a few enemies that come in waves, and a lot of listening to literal marxist characters preaching to you.

Honestly i think that only evil people presented in this gameplay vid are devs giving a commentary

This, the trailer where Blazko goes to the coffee shop or whatever with his nuke had a cutscene that lasted something close to 10 minutes if I remember correctly. We are going to Half Life 2 level cutscenes I guess.

Can't wait for some indie 8/v/ dev to release a game where you play as the Germans. I cannot wait for the massive global scale shitstorm it would cause. All these devs and their followers would go fucking apeshit.

This is the shit I was thinking of, they are a bunch of political activists first and game devs second. Also look at how completely soulless that guy looks when he is talking about how everyone loves killing nazis.

Oh boy, they fucked up then because the first game was godawful, with a nonsensical story, detestable characters and poor pacing and delivery. It's like they took Inglorious Basterds and dialed the edge up to eleven, but then consistently pussy out at the last moment. I guarantee you they didn't include "real" depictions of concentration camps so they wouldn't trigger any Holocaust survivor playing the game.

Enemies will still be German soldiers painted grey, white and blue that all behave the same, with the odd mecha soldier as a miniboss.

Yup, that's always a good idea, and then you wonder where all the Freikorps and SA came from, and why they're cracking your skull open with the pavement.

I actually want these chucklefucks to go out and try to instigate violence. That's the only language they understand.

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I'm always astonished when they screech in indignation when someone does the same thing to a population that isn't white. It's okay to shoot poor Spanish peasants in RE4, but it's wrong to shoot niggers in Africa. It's okay to shoot German soldiers just because they wear a specific uniform, but don't you dare shoot the Bolsheviks.


I wish someone would make a game where you gun down IDF soldiers as some Palestinian faggot just to see the kvetching and leftists struggle to place the game in their insane framework.

There's plenty of strategy games where you not only play as the Germans, but can change the course of history and have them win the war. Naturally, knowing this would require the leftists to actually play games.


Everything about Bethesda games is soulless. There is no passion in any of it.


Then they shouldn't be surprised when the percentage of the population that owns a lot of guns and knows how to use them decides it's time to man the harpoons.

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Strategy games arent entry level enough and it's always a alternate faction. Are there any strategy games where you solely play as the germans and win the war?

I'd be ok with this.

Play literally any WW2 game that isn't an FPS. All other genres are wehraboo-friendly.

So I'm not alone in thinking that NuWolfenstein's auto shotgun is kinda lacking? I'm glad I can use two, sure, but the design's a little weird and given how heavily armored enemies are, it really discourages getting up close to use them. The shrapnel ammo sorta alleviates that, but looks a little silly.

Panzer General and Panzer Korps allow you to branch off into alternate scenarios where you win the war, invade Britain and eventually land in America. Panzer Korps also features a fucking glorious intro.

Exactly on point.
But to be honest most of the AAA games feel really soulless to me, its like there is no passion, no experimentation with new mechanics, not even easter eggs put by devs as a wink of an eye to a player, nothing.
Most of the devs threat game development like normal day to day job, you go in, do what you must go home and forget everything.
And thats not how good games are made

Cool, thanks

I would like to read that

That's because most of them are corporate drones that aren't in game development because they want to make games, like the vast majority of developers in the past was, they're just there to get their shekels. This goes doubly for writers, voice actors and artists who are nearly all Hollywood rejects desperately trying to get into the Pedophile Mecca any way they can.


Blitzkrieg 1 and 2 are also heavily focused on the German side, as are games like Theatre of War, Sudden Strike, etc. Also, pirate Darkest Hour and find yourself a few mods. You can mod the game to start around 1933 and take you all through the Cold War, only this time you play as the Reich and have a few hotspots that can trigger the Third World War.

how could I have been so blind

since you asked

Just liberated Wolfenstein: The New Order

MachineGames certainly tried with this game, and there are many things about this game which are excellent, but there are also many things which drag this game down more than necessary. Some guys called this a retro shooter because you don't have regenerating health and because you can dool-wield, but TNO is a FPS more in the style of 1999-2006 shooters such as FEAR, HL2, Doom 3, and so on. Yet it still throws some more modern things in the mix.

A premise where the Nazis won WW2, have conquered the entire Earth, erected concrete monstrosities, set foot on the Moon, nuked America first, and crushed all forms of resistance, is fairly interesting. The art guys must've been really proud of their work, as the game gladly shows you all kinds of concept art and designs as you play through the game by shoving an concept art unlocked reminder in your face every five minutes or so. But their pride is not unjustified, the retro-futuristic art design with a tinge of Nazi Germany (Aharoni fucking everywhere) is really what sets apart TNO from other games visually. The team really worked hard on envisioning such a future and all the technological advancements which would come with it. What also sets apart TNO from other games is MEGATEXTURES, which ensures you will never see the same texture twice. Every environment is visually distinct from another as each environment is packed to the brim with unique details (perhaps too much), though a downside to Megatextures is that they only look good from a distance. Shove your face in the wall and everything will look like a PS2 game.

The music for TNO is alright. It is composed by Mick Gordon, who also composed D44M's OST, which I didn't think was alright, and another famous heavy metal guy called Fredrik Thordendal. Right from the main menu a theme plays where you can tell straight away SHIT IS FUCKED, through masterful use of distorted guitars and choirs which excellently set the feel of the game. The more noisy songs can be attributed to Mick Gordon, that's really his trademark style by now. Just like D44M, I like his songs when I hear less dubsteppish sounds and more rocking guitars. I bet the more heavy metal-ish songs can be attributed to Fredrik. The most stand-out track has to be the theme when you raid Deathheads' HQ in the last level, just listen to that shit. Unfortunately the sound options for this game only have a Master Volume rather than separate volume sliders for sound, music, and so on. Overall, there's some really good shit in here and some more average stuff.

I wouldn't say that TNO is a mix of retro and new, rather less-retro and new. There's really three ways you can play this game, like a stealth game, a popamole cover shooter, and John Rambo wielding two guns at a time. However, you can never stick to one playstyle for the entire game due to the way the game is set up. There are thankfully no forced stealth sections, as stabbing everyone in the face works just as well in levels where nobody has guns. There are forced combat sections, however, but that's not really that bad with this kind of game. Playing stealthily lets you take down less enemies with less hassle as a silenced pistol absolutely trivializes stealth (though the game does frequently take away your weapons), and doing so is really the easy way through. Playing the game like your standard cover shooter lets you hide behind rocks and shoot enemies safely, as most nazis go down fairly easily, but it's not that fun. You can dual-wield at any time, which gives you increased firepower at closer ranges, but exposes you to danger greatly as almost all enemies are hitscan and will shred your ass if you aren't behind cover, so dual-wielding is only recommended to do in close ranges. Of course, since most enemies aren't really that aggressive and will stick behind cover too, dual-wielding is at its best when the levels allow you to flank the enemy through many tight passageways, like in FEAR. Unfortunately, this is not always the case, and as a result the best moments of TNO are few and far between.

The story goes as follows: nazis stole some Jew technology, nazis won, you got knocked into a coma for 17 years, wake up as everything's changed, and then kill nazis, find the resistance, kill nazis, kill nazis, kill nazis and kill na
Along your path you will find many characters, especially the villains get a good amount of screen time. I did like the Tarantino-esque approach to the villains where you get introduced to them in one way or another before fighting them, and they end up being more memorable than most generic Nazi lieutenants. Deathshead's smile has to be one of the most genuine smiles I've seen in any videogame.
Allied characters are also written in ways which make them stand out from others. Not great, but good enough.
B.J. is pretty much what you'd expect from a Nazi-killing badass who's been stuck in a crazy house for 17 years. All he cares about is killing all the nazis and Deathshead in particular, which tends to have adverse effects on one's psyche. Sometimes he tells stories of his childhood to himself which are somewhat related to what's happening on screen, and everyone comments on him being a rather crazy fuck. When people in-game told me to flat-out KILL THE NAZIS!, I couldn't help but smile with glee. And that's why I think all the effort placed in the story feels wasted. There's alot of supplementary story tidbits in the form of letters, concept art, diaries, and all kinds of shit. Not even Marathon throws that much at you to read at once. A lot of effort is placed into worldbuilding, but the gameplay treats all of that as just a background setpiece for you to kill Nazis in. In the end, it's really just about killing a lot of Nazis, and all those personal letters pale in comparison. If TNO were a different kind of game where you actually got the time to talk to the people, see the effects of a Nazi empire on the people, basically a game where all that worldbuilding can be properly explored other than combat, we'd also have a setting that's interesting to explore and find out more about it. There just isn't much that makes you care about the deeper parts of the world because you are a badass who must kill all the nazis.

What's also kind of a bother is the stop-start-stop-start method of storytelling TNO, as after every two-three fights or so you end up having to deal with more STORY. And the STORY present isn't all that engaging as it mostly involves people talking, some cutscene, or whatever action you are performing which you have no control over. Compare this to the horror sequences of FEAR which served as an intermission for the combat, which weren't pantsshittingly scary, but they were subtle and freaky enough to keep the player on his toes and engaged. Both do the same thing by not having me kill things, but one of them keeps my attention.

Most enemies you face are nazis with light or medium armor. They die fast, but on Ăśber difficulty you'll be torn to shreds if they flank you. There's Kampfhunden which are armored dogs who lock you in a ridiculous QTE where you repeatedly stab each other in the shoulder until one of you gives up (same goes for melee nazis), and is inevitably how most melee encounters end up as most melee enemies inevitably pull you into doing so. You can block, but it is pointless as it only reduces damages rather than nullifying it entirely. Then there's Commanders, who you can take out stealthily, or just make some noise so they can call in reinforcements. They're a neat way of controlling how much opposition you want to face (if you want to face any enemy that is). They tend to hide and stay in the back, which is a nice touch.
Each FPS also needs heavy enemies, which in TNO comes in the shape of Ăśbersoldaten and heavy armored shotgun guys, and on Ăśber diffculty those guys are SHIIIIIIIIIT. Loads of HP + highly-damaging hitscan = FUCK YOU. Initially I thought TNO was easy despite me playing it on the second hardest difficulty (Ăśber), that is until those guys came along. Even if you are blasting two auto-shotguns in their face, they will still wreck your shit because they do not know the meaning of hitstun. These fuckers are more dangerous in open areas where you have barely anywhere to cower behind. Sometimes the game straight up gives you a heavy machine gun to just deal with the problem like some kind of band-aid, but most of the time fighting them is not fun. You should have been able to kill them quicker with a rocket launcher or the Laserkraftwerk, but you only get them way later in the game. Had the heavier enemies been projectile-based, this wouldn't have been as much of an issue. Later on there's rocket-launching heavy guys who are precisely less of a bother because they fire PROJECTILES.

Your weapon arsenal consists of pistols which you'll mostly use for stealth, a knife whose usefulness pales in comparison to a silenced pistol, two assault rifles which you'll use for pretty much everything, a sniper marksman rifle which you'll never find any ammo for, two auto-shotguns which are AWESOME if there's any non-heavy enemies not hiding in range, a Laserkraftwerk which is upgraded over the course of the game from a laser cutting tool to a harbinger of death which requires to be recharged after every shot, there's detachable machine gun emplacements, and later on the Marksman gets a laser attachment whereas the Assault Rifle gets a rocket launcher attachment. The shotgun also gets bouncing pellet ammo which ricochets around walls, but I didn't find it to be that useful. The grenades in TNO rarely kill anything and work better as a stun, but at the same time their range tends to feel too small in order to feel useful. The weapon balance is -ok-, there's reason enough to change weapons time to time, but still feels rough around the edges considering how efficient most guns already are by themselves at killing nazis. The universality of the assault rifles (and dual assault rifles) makes other weapons feel like their situational uses are not as useful when (dual) ARs can do the job well enough on their own.
But the gunplay is just HNNNNNNNNNGH. It feels great to fire your guns, it feels great so hit something with your guns, your guns look great, your guns sound great, unleashing your dual auto-shotguns on a pack of confused nazis is the greatest thing. Unfortunately your guns don't have much effect on the backgrounds, as MEGATEXTURES turned everything in the background in one giant background decoration with no individual moving parts.

Another thing that needs to be talked about is the items, of which there are shittons. It's unlikely you'll ever run out of ammo for the assault rifle, while using shotguns have to be used in moderation considering that shotgun ammo is relatively sparse. There's always enough health items so you'll be walking with 100 HP in and out of every enemy encounter, though the same can't always be said for armor. Most enemies do drop a helmet on death, which grant you +5 armor every time you pick one up, just don't fret over how that works. With the abundance of health items, someone must've come up with the idea to let the player overcharge their health, meaning you can sacrifice using medkits in the long term in favor of higher chances of survival in the short term by temporarily boosting your health, which is a neat idea. I think your boosted health drains a bit too quickly, but that's just my opinion.
However, the overcharging mechanic's potential is diminished by how you pick up any items in TNO, as you do not pick them up by walking over them like in any other FPS, but you have to look in the vicinity of the item and press E. Not only does this slow down whatever it is you're doing in order to patch yourself up or pick up some ammo, and is a massive pain in the ass, but having to mash E while on an overcharged killing spree doesn't exactly keep one in the zone.

Thankfully there's no limit on the weapons you can carry, your stamina is infinite, your health regenerates in segments (which begs the question why items which heal +4 aren't just +20 because of how the regeneration works), so tiny mistakes are forgiven and you at least have a little bit fight in you when your health regenerates to 20 HP (which is gone in a flash on Ăśber, mind you). Additionally there's a sprint slide, though I never used it because it limits your ability to aim to just in front of you, and doesn't seem to reduce the chances of you getting hit. Save for a few platforming sections, it's quite useless really other than looking cool in front of your friends and promo footage.

As with most modern games, there must also be upgrades, which comes in the form of perks. However, rather than obtaining points as you play the game, unlocking these perks usually involves requirements which you must fulfill like killing a bunch of guys from cover, shooting a bunch of guys in the head, stabbing this many people from behind, overcharging your health over a 200, killing multiple guys with one grenade, and so on. These aren't required by any means, but they do make things easier. Initially I was constantly switching to the perk screen to see if there's something I could do to complete perk challenges, though that's just me being a completionist, and thankfully you won't have to worry about perks too much later on once you've completed most basic perks anyways. But I like that for once getting upgrades involves playing the game rather than obtaining arbitrary points.

Somewhere around the first act, you must make a decision which places you in one of two timelines. What this does is change some cutscenes, decide whether you get the lockpicking or hotwiring minigame, and decides whether you get maximum health or armor upgrades (hint: health upgrades are more useful). It does add a bit more replay value, though I ended up liking Fergus more because he's a pretty cool guy with an accent.

The level design is a mixed bag, really. Sometimes you get to choose your own approach when commanders appear, who you can kill stealthily, or have them set off an alert so more cannon fodder can appear for you to shoot. Sometimes you are in an enclosed space with a lot of winding hallways which let you flank the enemy in many ways FEAR-style which are by far the better levels. Sometimes you are funneled in an outdoor linear area where you can't move anywhere without being shot. Sometimes you are stripped of your weapons and have to temporarily stealth your way through before you get some weapons. Sometimes you are forced in a setpiece moment where you are piloting some kind of vehicle or some big beast chasing you. The levels with the commanders are the best, which is probably unintentional by design, as forced combat sections don't give you much space to move around, whereas you can use passages meant for stealth in order to flank the opponent. Thankfully the AI in TNO isn't psychic and will only focus at your last known position, otherwise flanking wouldn't even be possible at all.

One thing I think all games should keep in mind that you should be able to play offensively and defensively. Playing defensively means picking the safest options for your survival while not being able to use all mechanics in the game to your disposal, which in TNO's case is playing the game like your standard cover shooter. Playing offensively implies high risk and high reward, using all mechanics of the game to your advantage, and usually implies high-level play. Which in TNO's case is moving around efficiently, using the right weapons, using grenades as a distraction or a stun, and so on. In the olden days, a balance between offense and defense was achieved with fast player movement and projectile weapons, amongst other things. If you got hit, you didn't dodge right. If you missed, you didn't aim right. In modern first-person shooters, being hit is a matter of staying out of cover for longer than a second because of how every FPS uses hitscan now (because it is realistiiiic) and turns most combat encounters into a game of whack-a-mole. Hitscan and regenerating health encourage defensive play rather than offensive, and as such the skill ceiling (in singleplayer modes) feels rather low. And that's where level layouts come into play.

I keep comparing this game to FEAR because FEAR got it right and TNO almost seems to realize that unlike most contemporaries. Flanking a bunch of nazis with double shotguns is more fun than sitting behind a wall only to pop some heads with your AR every now and then. Defense in FEAR relies on constantly changing positions and outwitting the opponent rather than dodging projectiles or hiding behind cover. Even more fun is when the enemy is capable of doing the same thing to you, which is the very reason why FEAR's AI is held in such high regard. When both parties are trying to outwit eachother, what can you expect behind that corner? Unfortunately TNO's AI's doesn't really come close to that, but in terms of level design it manages to nail that feeling every now and then. Modern hitscan-reliant shooters need to take a good look at FEAR and at what it did right, and expand on that. Perhaps I'm deepthroating FEAR right now, but if you can name me a hitscan-reliant FPS released after 2004 which makes the same use of level layout as FEAR did, I'm all ears. I can only think of the first half of FarCry 1 and Black. I don't know if I should count predator games like FarCry 3 and MGS V considering their open-world nature and relatively overpowered nature of the players.

Overall, Wolfenstein: The New Order is a game with great visuals, an ambitious story, and gameplay which is great every now and then. We were left on a cliffhanger, so maybe we might see more of TNO in the future. It's an ok game which might be a worthwhile purchase in a sale, depending on what you like most in videogames.

And after that, I also played Wolfenstein: The Old Blood

Needless to say, I liked TOB more than TNO. First off, level design is better all around, it has much more of those open commander levels I liked so much in TNO. Second, there's comparatively less story intermissions. After you escape from your jail cell, it's pretty much running and gunning your way through Castle Wolfenstein with a minor torture sequence to break things up until you get to the Bavarian village. Third, the bulletsponges are gone. Shotgun guys now reasonably die within half of a shotgun clip, and Ăśbersoldaten can be taken down with stealth (considering the difficulty of taking an Ăśbersoldat down, you'll be more likely to consider the stealth option). Fourth, the first half of the game you are running around half naked, which is pretty damn cool actually. Fifth, The Old Blood can be considered a reimagining of Return to Castle Wolfenstein, with the same amount of Wolfenstein-escaping and supernatural involved, and I kinda liked RtCW.

The weapons are also somewhat different. Your regular ARs have been replaced with older version whose magazines are smaller, your shotguns are semi-automatic, you obtain a bolt-action rifle for long distance sniping with plentiful ammo this time around, and you also get a flare gun which fires explosive projectiles, which are somehow more effective at blowing things up than a grenade. You do get the sniper and explosive weapon earlier in the game than TNO, so in my book the weapon arsenal of TOB feels better than the TNO arsenal as visually they are on an equal level.

TOB is a prequel to TNO, where you must Find The Files to Deathshead's Compound from a fat lady called Helga who has a penchant for the supernatural. It starts off with you and a fellow Brit infiltrating Castle Wolfenstein undercover, until scripted sequence happens and you get thrown into jail by Rudi, some big guy who likes dogs. What follows is obtaining The Pipe, which this game seems very keen on forcing as something essential to the game, yet is never seen in TNO (probably because the Laserkraftwerk had that role). You can use the pipe to takedown enemies, and there are two modes where you take the pipe apart so you can use the head and the sharp end for stabbing, or just stick them together in order to transform the pipe into a pipe and hit harder, which is probably what you'll be doing most of the time. The pipe is used to open things, and climb walls with a particularly unengaging QTE. It's also used for breaking weak walls.

After that follows a stealth section. While TNO didn't outright FORCE stealth on you, having to sneak up on Ăśbersoldaten without any decent weapons doesn't leave you with much choice. You can take one out stealthily and assault the rest with their miniguns, but doing so tends to leave you exposed to minigun fire of other Ăśbersoldaten. Taking down Ăśbersoldaten involves powering down a power source by holding a lever for five second, as you finish them off with a takedown. Rinse and repeat. These stealth sections aren't really well designed as they could have been, you'd think that patrolling hulks of steel with their weakness in the middle of the route would prompt more interesting layouts, but alas. Then you find yourself some guns and break outta prison. What follows is a terrifying journey into the world of magic, mystery, and violence.

Just killing squads and squads of nazis in Castle Wolfenstein without any hassle feels good. You briefly get tortured by Rudi, but break out again and kill his dog, and after that you escape on the railcar to the snowy Bavarian village wearing nothing but pants and shoes. More shootouts ensue in the village and its underground mines, until you reach a bar where you must help fellow allies escape by fighting off Nazis. This ends in a boss battle against the aforementioned Rudi wearing a powersuit because he's fucking PISSED that you killed his favourite dog and openly laments about how great and happy that augmented half-dog half-killing machine was as it tore the flesh of many prisoners. In retrospect the boss battle wasn't that hard, but a man treating a trained killer as his best friend is pretty hilarious.

Thanks, i always enjoy reading essays about vidya

...

And so you escape with your allies in order to make your way to a tavern where Helga is residing. You don a waiter outfit, enter a tavern where a Nazi party is going on, get stabbed in the hand because of your terrible German, when suddenly zombies happen. Apparently everyone who dies gets turned in a flaming zombie now, also known as 'shamblers', because of the underground gas (oh the irony). Dealing with zombies is fairly easy, even in groups. Just dual-wield ARs and aim for the heads. Zombies hit really hard and can unpredictably start to charge towards you, so you can't exactly hold down the trigger buttons and let go. It's a decent break from shooting Nazis, sort of like popping Clot heads in Killing Floor, but there's no special zombies aside from the occasional Nazi zombie which is able to inaccurately fire a gun at you. Also worth noting is that there are zombies falling from the sky. There's even a sequence where BJ saws off the barrel off a coach shotgun because no zombie killing is complete without a sawed-off shotgun.

What's more interesting is how the zombies interact with Nazis during gunfights with you, as anyone who dies get turns into a zombie, so you can turn people into zombies and have them distract the Nazis, and then sneak up on the rest of the Nazi bastards. Unfortunately the game is near its end at that point, so there aren't that many levels which involve Nazi-zombie infighting. The game ends with some more tomb raiding and a final boss fight against a massive blind monster which responds to sound, which is rather easy. You kill the monster, grab the folder, and get ready to assault Deathshead's compound in the sequel…

While some might consider the campy B-movie story a bad thing compared to TNO's story, I preferred TOB's less intrusive story which accepted its own nature. Sure, there's not as many characters, dramatic storytelling, or as much shit to read, but it suits the journey of an American Nazi-killing lunatic in more ways than TNO did. The visuals are still amazing, with a beautifully detailed Castle Wolfenstein and the captured beauty of a snowy Bavarian village before and after everything went to shit. It has more of TNO's best with less of the fat, and that's why I prefer TOB over TNO.

We're talking about today's standards here, i.e. couldn't be any lower

lmfao

AAA games mirror AAA movies: "streamlined", casualized, safe, politically correct (observable reality be damned). Thus predictable, generic, hollow. Because your AAA budget needs to bring in those AAA profits. And because AAA corporate management is overseeing the industry, there is also the AAA nickle and diming. Easter eggs, new game modes, unlockables? How about instead of earning those through meeting some criteria, you buy that for a dollar? Remember EA - these people got wet dreams about getting you to pay a buck for a virtual clip of ammo. Or for a loot box with a 30% chance of getting that clip. We're slowly getting there.

Guess we'll have to look for AA entertainment instead, games where AAA standards do not apply - yet. And there's also the possiblility that a new entertainment medium shows up where things still are experimental, a wild west for a niche audience. That will be a fun place to be, for a while.

I really need to stop being lazy and finish my 10/10 commie killing simulator

What kind of commie killing simulator are you making?

...

Pure pottery. I wonder when the normalfags with OD on the pozz and say that enough is enough.

Hitler dubs say right now

You have my attention. What kind of genre is it and which engine are you working on? If you need help with level design I'm available.

Its just a personal project I am doing while dicking around in GameMaker. Its a top down squad based room clearer. I want it to be like SWAT 4 (optional if you don't want to rely on a squad and be tacticool) meets Black OPs (commie killing) meets Hotline Miami (What I want it to play like).

Coming in 20XX.

sounds shit

Haha no u :^)

Sounds good lad. Godspeed

Play door kickers and learn from that game, they executed top down tactical room clearing concept in vidya pretty well

Also what will be the story premise and who you will play as?

So, basically Door Kickers?

You play as one Shooty McUrst, an american special agent leading his team to kill Robot Marx in his secret lair!
I have no real idea yet in terms of a story other than American looking dudes killing commies of all sorts of different regimes around the world


Yeh but more room for movie style action rolls and repelling through windows

I'd rather have a more down to earth game about a clandestine RWDS assaulting nigger drug dens (to steal their money and weapons), Jewish conventions, Antifa rallies and the like. Basically something with the strategic layer of X-COM (where you have to manage your money, weapons, recruits, etc.) but that plays like Door Kickers in the tactical phase.

This

The current plan is that utilizing a squad makes it feel more like a strategy experience but I wanted to give players the freedom to control a single squad member to do ridiculous shit and make it more like an action game that way. You can make a 4 man squad or just control 1 guy and try to run levels solo without any squadies to get in your way.

I like that a lot, user.

Speak for yourself. My Grandad was a German SS soldier and my Grandmom was a Ukrainian village girl.

Like in Men of War? It sounds like a good idea in principle, but as with that game it's difficult to nail down the execution because you have limited resources that require micromanaging, but the interface is less that optimal because it's trying to be two things at once.

I recommend you stick with one or the other. Either make a right wing Hotline Miami or make an X-COM/Door Kickers game. Hybrids are not something I'd recommend new developers to tackle as their first serious project.

Meh, you could at least be more original
I have enough of american protagonists in vidya

I never realized how much i wanted a game like this, add a good amount of weapons, some light RPG elements and customization and it will be a dream game

Nazi outfits make everyone look better.

Yeah I always had that idea in the back of my head that making it a hybrid could make it shittier but I'm giving it a shot. Right now it is pretty awkward feeling playing it because of this. If I had to choose one I'd make the strategy type experience.


That was never meant to be the final product. I didn't think much into it other than killing commies and lmao Call of Duty Black Ops was the first thing that came to mind so I went that route.

America works as a setting because it's so vibrantly full of subhumans and guns.


It would basically be Punisher: The Strategy Game. You start off as a weak dude with a wimpy pistol in some middle sized America shithole of a town overrun by Mexican cartels, nigger gangs, ruled over by Jewish factory owners and good goys in the government and it's your job to clean up the place. Another mechanic I'd introduce would be propaganda to help drawn in recruits and a "heat" bar that fills up the more openly violent you are and draws the attention of the Feds.

Also, unlike with X-COM that is reactive, this game would put you as the active party that dictates the pace. You chose what targets to attack, though you also need to gather intel to find out where other targets might be found.

Overused tbh
I prefer Italian uniforms

Honestly i would like the best if the player troops were nameless and nation less only with tactical nicknames so that the player can pick and create backstories for them as he wishes

I've got a lot of drawing to do now, thanks fag

nigger with this level of planning you never gonna even produce a tech demo

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My paisano.

Quads

...

Check THESE.

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You are a funny guy

Those hats are hard to take seriously, but fashionable.

t. former TF2 player

Truth

So, this is that trashcan punching simulator game thing?

This confirms that Megumin is best girl and that Aqua is a nopan slut. Darkness is fine too

Megumin is fucking useless except as a cumdump

Great, another antifa wankfest. I could've left it at just the clinton expy somehow being a viable political candidate, but no, they just had to add in commie protags and klansmen for the sake of virtue signalling social commentary. Typical swedish game design.

Your opinions are objectively trash. You can't even get dubs.

MOOOOOOOOOOOOOOOOODS, IT'S THE FAGGOT WITH HIS Holla Forums THREADS AGAIN

Darkness is alright.

Exactly.
Why aren't they just more Nadzee soldiers in uniform with stahlhelms?
What the fuck were they thinking?

Darkness is nothing but boobs.
She is boobs.
Just boobs.

Boobs.

This

No shit.
That's one of two things women are good for.

Boob hearts are cancer
PLEASE, kill yourself. even though Megumin is great

...

I wonder if I would still find this groan-worthy if it weren't being released in this current poltiical climate. I've no love for nazis but the "LEL EBIL NABIS" thing is just so poorly played out and forced. I guess i would just find it generic because the trailer is full of instant kill animations and enemies seemingly just walking in a straight line towards you.

explain, i've only seen it in some 2d imagery and yet I've seen it described as jewish or cancer around here

Its just ugly as fuck and its tumblr-tier

if only he knew.

It was a nip thing, tumblr stealing good stuff isn't new.

boobs and masochism. she wants me to do unspeakable things to those boobs. pretty rad.

this was proven to be false

That was one one the biggest turn offs of TNO, it was so fucking retard.
It was ironic how a game about killing nazis needed to have jewish greed toward the goym, while having some ego jerking, to explain the technological advancement.
While reducing BJ into a self-hating and depressed, while hes not fucking Anna, overly dramatic character.


Fucking wew

I think they're trying to make more people Nazis from seeing how fucking retarded the protags are and how sublime the actual nazi wonderland actually is.
Is this their endgame?

I'm pretty left leaning but the wolfenstein games always make me think "Man the Nazis are so cool"

Its ruined it for me

I want to haterape Megumin.

It's the same thing that happened with the Helghast.

I want to cuddle and thrust deeply into her small babyhole while patting her head

It is pretty iconic attire, they would just look like druids without them.

It's "could not be arsed to do it".

Because of this comment alone, I'll redirect anyone I know thats planning on buying this shit to thepiratebay and teach them to torrent it for free

...

This is a troll, except it could easily not be one

Does your uncle work at nintendo too?

1. It's iconic.
2. It's fucking easy to 3d model. Any 1st year faggot can model robes.

Every fucking time

What happened to the Japanese?

They aren't white so they don't matter.

hooktube.com/watch?v=bmy4WW8TqL8

MOOOOOOOOOOOOODS IT'S Holla Forums AGAIN

They're wasting a cool-looking Nazi mech on this shitfest. Also having a Day One DLC Preorder Mission

Kill yourself then, you're a born loser otherwise.
That's your natural instinct to nationalism trying to prevent you from being a faggot.

Is there a source on the Natsoc Witch?

That's literally been the appeal of wolfenstein.
Now they've gone and made it exactly what fans of the series didn't want the series to be.
Hope they enjoy the nosales.
I bought the new order and the dlc.
I'm not even gonna pirate this.
Waste my time on the dl just to be virtue signaled at? fuck that.

Speaking of which, how was Turning Point: Fall of Liberty?

That's always a good question. They never really receive much attention despite the fact that they were the closest ones who were actually determined to conquer the world. And, a conflict with them was pretty much inevitable, but FDR sped up their determination to go on a crusade just so that he'd have an excuse to participate in Europe's mess.

boy was I disappointed.
started paying attention to devs after that.
geez.

Buy a gun.
Find a nazi.
Place the muzzle on his forehead.
Pull the fucking trigger. Do it, faggot.

Put up or shut up, faggot.

I guess we'll see how well it sells

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You have no understanding of genetics, but I agree with you on the other points.

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That's just as bad as Antifa BJ. I just wanna kill Nazi's without some sort of political statement how "No user, YOU are the Nazi." or some kind of dumb shit since I'm right wing.

Yes, that's a very nice jpg, but where did I make any of those claims?

i played a demo and wasn't impressed, it fell off the face of the earth shortly after so i doubt it ever had much going for it

Take your own advice and rope your nearest yid.

...

Can I steal this to make a video?

I always imagine how maniacal his laughter was when he did that on Disney's dime

Continuation

Are video games art?

What the fuck is wrong with you?
Have some fucking dignity user. You aren't vaatividya. Come up with your own thoughts. Use it as inspiration, but don't fucking plagiarize.

Should've ended it at the first post to be honest. Medium kek thoigh

If anything, screencap it.

Gonna sound like sledgehammer hitting raw beef. Cant wait

Suure

You're one to speak, you basically funded this game dungass.

There was DLC?

Why can't I just shoot Nazis without all this Marxist propaganda. Hell someone needs to make a Wolfenstein for brutally removing commies already.

Making the protag a Marxist was the worst thing they could've done. I wouldn't mind it if it was a classic innocent "Nazis are Evil! America is Good!" story, but the fact the protag is Marxist just cemented this as pure propaganda written by ideologues

Only fucking Bethesda could've made killing Nazis too political, really makes you think.

Is there any easy to find evidence of this? I just won a bet.

in metro you get to kill commies and nazis at least

I didn't fund communist propaganda.
I may have wanted to fund more like TNO at the time, meaning more cool nazi future tech and aesthetic.
I thought that was the main reason everybody played wolfenstein in the first place.

twitter.com/wolfenstein/status/911257532504657921

Took me longer than it should've to find it

you'd almost think this was mocking the mentality

...

Nothing else? They just thought it was a "characterization," not an endorsement.

odds of a bait and switch are 5%
It would be amusing though.

Poe's Law is a bitch, it could just as easily be one of the writers' self-inserts

The fact they shed the fact someone was influenced by a man with such disregard of foresight as Karl Marx in any positive light might as well be an endorsement. He could've been influenced by a Classical Liberal figurehead instead like John Locke. Not some political hack who inspired hundreds of brainless idiots like Marx

Quality work from Bethesda, must have gotten help from Assassin Creed's writers.

Don't make me have the argument in their shoes with you.

"Who says it's positive? He's a side character, maybe it was done for some kind of interesting story telling or something."

"You cant really know until the game comes out"

Kill me.

Sounds like your friends don't wanna lose the bet. That's the closest thing you can give to an endorsement without being an explicit one.

a lot of their good guy characters look really bad, the lady with the afro looks like her character model is 2 generations behind the rest of the cast and marxy boy looks like a misunderstanding in avoiding uncanny valley

It was a metaphorical bet. I was just looking for a smoking gun to go AH-HA with.

My friends are just blind optimists.

Also that guy isn't even the "protag."What the fuck man. Got my hopes up for nothing.

Your friends are jews user. its time to break out the age-old tactics of
"yeah and maybe the sun will collide with the earth tomorrow so you might as well give me my money now before its too late"

Yeah, he's just a main character. Not *the* protagonist.

Why is Hillary a nazi? Wolfestein games don't make any sense outside of ww2 when we got to fight mecha-Hitler at castle wolfenstein.


Of course it will be shit. Just look at what they did to nu-Doom.


Return to Castle Wolfenstein was good and so was the ET multiplayer that was released for free. It's lost a lot of its luster over the decades though.



Why is the Republic Alliance called the Resistance in the new SW movies? The answer is that the writers are hacks and the people that accept it are retarded.


I see your point. It is iconic, but it's still hack writing.


Socialism is evil and always leads to more gibs and everyone dying. The left in America got heavily infiltrated by the commies in the 1960s with the weathermen being the most notable example of commie subterfuge. Like all of their leaders got off scot-free after a decade long bombing campaign and it was never discovered who was financing them and the jail break they orchestrated.


Never. At least not until every sjw-infested developer bites the dust. They really are a cancer that makes everything shittier. They are completely focused on spreading their retarded ideology and will never stop as long as someone is financing them. Just look at Marvel comics, they got completely pozzed to the point that they were just burning money and yet they still get funded.

Modern devs are turbo jews. Just look at how we went from expansion packs to dlc to microtransactions. Mobile gaming was fucked from the get-go and modern gaming is going all in. I'm just waiting for more people to turn towards piracy. It's crazy to think that there are enough whales out there dumb enough to let themselves get ripped off. Rich people, or people who made their own money didn't get that way by just throwing it away to the first conman they saw.


It's too late for that. Marxism has been allowed to infect schools for far too long and now there is an army of those retards around in academia and the tech industry. They really are parasites that are entirely focused on spreading marxism and will infect new or popular mediums to do it.


His face looks all sorts of fucked up.

This game will have Kreation Klub Kontent in it, right?

I don't see how it would work in wolfenstein other than map creation and weapon mods. That would really interfere with any dlc that Bethesda would hope to release and there are a ton of possible microtransactions in shooters.

See this? This is basically what happened to Japan after Nazis marched through Soviet Union and China to them.

I'd like this sort of idea 10 years ago, but now it's just cheap political jabs to get sales. Seeing some KKK divisions of the new nazi regime sounds pretty rad, actually.

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...

This is from the cod ww2 trailer, what the fuck is the gaming industry's obsession with this nigress phenotype, is 1972 the height of sheboon aesthetic or something

Half the people here look very uneasy. Something that could be used to blackmail them.

I'm wondering under what circumstances these "real people" would become friends and squadmates in a videogame or otherwise? They look like a diverse group of strangers that would be sent to the Nonary Game more than anything.

This game has no audience and will be DOA

Maybe a few white men of the type in that pic will play it for a while, but they will be the fickle type who will just as quickly abandon it the second something else catches their eye

Stupid gun.

and now the thread is on autosage

AHHHHHHHHHHHHHHHHHHHHHHH
Holy shit, even more proof that devs are faggots.

fake news

It's when they figured sheboons weren't getting any prettier no matter what they did and just gave up.

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That isn't a funny meme
dubs

Just look at these cucks.

twitter.com/pcgamer/status/918295343447662594

Hate this meme

That's a pathetically low number tbh

that sounds horrible.
kill yourself for even thinking of it ironically.