People on Holla Forums saying sonic adventure was never good these days

Someone explain, sure the Knuckles and Tails sections were meh but why did Sega abandon this formula?

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That's the thing. The Sonic stages are a third of the game.

Because it is a mediocre as fuck game.

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It's not that hard but instead we keep getting shitty on rails bullshit.

Sonic 06 was shit because it was rushed and pushed out a year before it was supposed to be released. That has nothing to do with the gameplay.

NO NO NO!!! SONIC '06 SUCKED BECAUSE OF THE ADVENTURE FORMULA!! NOT BECAUSE OF IT BEING RUSHED! YOU CANNOT DISAGREE BECAUSE EVERYTHING I SAY IS FACT. REEEEEEEEEEEEEE.

Lost World was an attempt at another less on rails Sonic game.

And it was rushed too and so was Sonic Boom. Sega never learns.

Or maybe they learned that sonic autistics will buy anything as long as it has their furry mascot on it. Either way Sega wont change.

Sorry, they aren't fun. The only saving grace the first games had were the chao garden.

Do you understand that we don't want to play sonic anymore and want to convince more people its shit, so people will stop buying sega products for including fucking denuvo in two new sonic games?
Do you fucking understand it?

Then what was all that fun Holla Forums had?

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I'm convinced Sonic 06 was the result of what was meant to be some kind of competitor to Final Fantasy, and early on they scrapped the project, stuck Sonic elements in, and called it a day.

Mario series is the only good 3d platforming series featuring jumping. Odyssey is the only platformer to wait for.

You got angry when anons started saying that Sonic Adventure was never good

How do you know then, that we said that SA1/2 aren't good? We just discussed that in forces thread.

Sega wanted to distance themselves from sonic 06 as far a possible, why do you think Sonic Unleashed and the boost games happened afterwards?

I can't think of a 3D platformer that doesn't feature jumping.

Sonic adventure is a pretty liked game on Holla Forums user. Newfags going "X game that was liked isn't actually good because I played it in 2017" children are faggots though.

Yeah I remember there was a Sonic Adventure vs Ocarnia of Time/Mario 64 thread and Sonic Adventure was the one anons seemed to like more

They didn't know who to blame, so they blamed the engine itself rather than their mediocre craftsmanship. At least they began fresh, now I'm sick of boosting.
Better than the shit controls lost world gave us I suppose.

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Didn't have Adventure style gameplay at all. It was far more on rails.

This is bait… right?

It had fun 3D stages, which I thought you were referring to.

sauce?

Their yakuza owners took them on a different ride.

Fuck off

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Why is this cover art so pleasing to the eye? It is the design symmetry and color complementation?

think they were referring to the structure of the levels and not the entire game

we already have a Sanic General, go bitch about your game there.

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For Sonic Heroes the game's director Takashi Iizuka, stated that he did not want to make the title a continuation of the Sonic Adventure series, as he was worried only core gamers would buy the title, and instead decided to create a game that more casual players could adapt to.

This reminds me of this arguments game journalism uses.

Hi there Mark.

Don't be stingy man, share the love.

I liked the Knuckles stages.
Especially the one on the asteroids.

Best music, for sure.

If that's Mark I hope he starts doing his job. Creating a new thread just to bitch because someone doesn't like your autistic opinion is like taking a shit on a kitchen table because you wanted a sausage sandwich not a meatball sub.

I mean with those choices I'd probably pick Sonic Adventure as well

Do it bitch.

BIG
FAT
BAT
TATS

Sonic himself still plays much better in 2D. And Sonic Team needs to get over their boner for rail grinding shit, those levels suck dick.

It seems it was a mess due to Sega's meddling. They cockblocked Big Red's wilder redesigns (pic related), and signed that stupid exclusivity deal with Nintendo. You see, Sonic Boom was always intended for PS4/XBone, so they had to port it to the WiiU, cutting and scaling down everything because the hardware was a lot weaker, the engine was not well-suited for it, and the deadline was not changed.

Because people use the intended path and never deviate or try to improve their experience by trying crazy shit like skipping entire sections of the level, doing crazy as fuck jumps to skip a loop or outright fall a couple hundred feet on a rail in the middle of space.
Adventure 2 gets insanely more entertaining In Sonic/Shadow stages the more you attempt to exploit the level design, physics, and your controls to get faster times. Adventure 1 can also be done like this in certain ways, but the fun in doing so slows down the further you get into the game where most of the levels are boxed into an interior which doesn't facilitate that kind of gameplay. The Tails stages in Adventure 1 are a real treat however, in that you surpass the very limits of what was intended and just fly fucking everywhere, even without the flying speed ring shit. It also kind of helps that all of Tails' stages are the ones that are out in the open to take advantage of this.
Of course it might just be that people got fucking tired of playing shooting gallery and treasure hunting stages.

Daily reminder that not liking Knuckles's stages makes you a giant faggot and the one alternative playstyle actually bad enough to complain about was the shortest campaign in the game, and wasn't even in SA2

Daily reminder 586dbf cums on MLP figurines.

I'm sorry you couldn't find that DAMN fourth chaos emerald.

They were fine in SA1, because the radar detected all the emerald shards. They fucked it up in SA2.

I'm sorry for your figurines.

I'm talking about the big the cat stages.

I can't handle this level of bait

Sonic 06 was the result of corporate meddling and forcing a company to rush a game out,

Bump

I am disappointed in thee, Holla Forums

We can only post Rouge porn so many times before the universe runs out of energy and crumbles.

I played adventure and adventure 2 for the 1st time this year. Adventure DX was fucking horrible but I loved Adventure 2.

2 is fine. Sonic Adventure however is trash. I loved it as a kid but it is hot garbage.

If only a third of a game is good, it's hard to call it overall a good game.
And if you want to be a classic 2D Sonic purist, that style of momentum based pinball physics gameplay has never been adapted into 3D, so it would be fair for those people to say "Sonic has never worked in 3D". It's the whole "good game" vs "good (franchise) game" argument.

I got your bat tats right here

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That's not a bat, you fucking lying faggot.

somebody needs to edit out the shit color.

You probably don't have them all.

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I was just pretending. I actually love sanic adventure. To make it up to you here is a cute picture of Amy Rose.

lazy

BADNIKED.COM

Courtesy of /ani/

Third time trying to post this.
With love, /ani/.

The mech and treasure stages aren't even bad though, the game is still super fun overall

The only character with consistently iffy or bad stages is rouge. Eggman's stages are great on average, Knuckle's are good, and tail's are decent.

don't "b-but you can avoid them if you git gud" me. It's not a matter of gitting gud because no matter how fast your reaction time is or your understanding of he game mechanics, your first time through a stage WILL have you running into enemies or obstacles unless you slow down, and you shouldn't have to.

SA2 allows the player to move fast their face time through a stage not only even if the player is good but even if they are just average, it just rewards mastery and skill with shortcuts and allowing you to go even faster. It also has platforming without forcing you to stop and go slow.


I find it hilarious SM64 is hailed as this perfect classic when it has basically the same issues Sa2 has: The movement sensitity/physics and camera are fucked. But with Sa2's movement issues, it's overly senstive, which at least becomes an asset at higher level play, wheras SM64's undersensititvty and traction/friction is always an impediment.

They don't. Sonic Adventure managed to have worse camera and controls than SM64.

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I wanna cum inside Sam's hyde

Sonic was a mistake

Good mistake

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Am I the only one that likes the Knuckles and Rogue stages? They're not even hard unless you're DSP-tier retarded. Mad Space is the only one I can understand hating.

I'd much rather play Sonic 3 again.

Epic bait bro. Still, you should fuck off back to neofag

It looks to me like you can't handle opinions, 'bro'. My post is not bait nor do I browse neofag just because you don't like what I said.

Your-opinions.png

Gotta love how they cut off eggman's true nature in SA2 only for it to reappear in Sonic Forces. Not even in Sonic 06 he did that.

You are not even gonna bother quoting me while you sperg like a baby crying "bait" over stuff you don't like?

Didn't neofag fucking love Mania? I saw their posts during the leak and they were very happy about it. I don't know why people redirect people to sites where the majority of people who blindly love games is BIGGER than here.

It's funny, earlier I was told to "go back to the chans", by some Jewtube commenter for interrupting his hugbox with criticism. Which is surprisingly accurate, because this place is less of a circlejerk and those little shits know they can't handle a heavyhanded critical opinion expressed in a brash way.

So, my point is; Going back to reddit/neogaf/youtube/tumblr/etc for giving CRITISISM is a self-defeating statement because the hype culture there is extremely predominant and people hate others who don't think like their circlejerking hivemind, unlike here.

No, I've actually acknowledged your shitty bait too much at this point. As I said earlier, fuck off back to neofag or kill yourself.

How is my post bait? You don't even have a proper counter-argument to what I said.

Bait needs no counter-arguments. It's bait. Trolling doesn't have a response.

Reported

lol could you be any more of a gigantic faggot.

Phil Fish really let himself go

That's Phil Fish. I thought he was CWC.

Reminder that when DSP played it, he spent nearly an hour on Final Rush

Rouge was a neat character. Is she still around nowadays? (If so, is she unreasonably sassy or just a bit cheeky?)

It's a sonic sub character…. You think sega remembers any of them afterwards?!

If there was a Knuckles spin-off with gameplay based around his Adventure playstyle, would it be good?

Just because you enjoyed a terrible game doesn't mean it's good. It means you have terrible taste and like eating shit.

They're boring. It's like what people who don't get collectathons think collectathons are.

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too bad the guys who made the stages for the fangame, sonic worlds, didn't realize that
fortunately though, theres also a level editor

I found it my people
nhentai.net/g/74221/

Because it was before companies realized that ugly CG covers sell to normalfags better.

Generations uses the same fucked up controls and level design as Shadow the Hedgehog.

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Because '06 was an alpha prototype, but clearly the reason it was badly received was because of the style of gameplay and presentation, and not the fact that it wasn't even close to finished.


You clearly never played Lost World. It's just Colors 2, only with the Boost Button replaced with a Run Button, which is effectively the same thing. The level design is still the exact same shit but they loop horizontally instead of having walls on the sides. And they still have walls on the sides a lot of the times anyway so that doesn't really matter.


The only thing that is even close to Final Fantasy is the princess and the human designs being a bit more realistic. And that is explained by the fact that people were complaining about Sonic having too complex of a story, so they tried to balance it out by literally making Sonic rescue a princess in his story, and loading the regular Sonic story into Shadow's and Silver's stories.


The gimped radar isn't enough to ruin it in light of the fact that the level design is so much better. It's stupid that you only get help in order, but at least it's still possible to find them without the radar.

The quality of level design improved immensely for all three playstyles in Adventure 2. Adventure 1 gets by for the Adventure Fields, which I personally like but understand why some people wouldn't. It also presents its story in a more interesting way, with six campaigns instead of 2, and lots of subplots from NPCs in the Adventure Field. But I wouldn't say these features are more important than the vastly improved level design.


The other gameplay styles are still good though. Not as good as Sonic's, but still good.


Also note that SA and SA2 don't really require you to control the camera at all, due to their level design. Mario 64 tried to be open world and thus the camera was important, but it sucked. Sonic lets you control the camera, but like Crash Bandicoot, you don't actually need to.


After '06, everyone except Sonic, Eggman, Tails, and Amy was banished to the memory hole. Even Knuckles. They all make cameos in Generations and of course Boom goes a different way with everything (but it's not the same universe so it doesn't count), but nobody else has been significant since.


They're better than collectathons because people who don't get collectathons think they actually have platforming, or at least good movement mechanics, and they don't. Knuckles and Rouge control way better than Banjo or whatever collectathon you love. Maybe not Spyro. Come to think of it I guess they're like Spyro gameplay converted into short bursts. I can live with that.


But it doesn't though. Shadow is fundamentally the same style as Adventure. Generations is the same style as Unleashed.

Being able to climb every surface makes for challenging platforming?

fucking faggot knuckles had the best gameplay after sonic and shadow i will fight you irl for saying that,he also had the best sound track in this game.

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Not so much platforming, but at least fun movement and exploration.


Get good.

Guess they removed them because otherwise it would his actions with Sonic & co. would have looked meaningless as a "hero". I still prefer to think of Robotnik like in that pasta that circulates about how he's against The Man.

Sonic Adventure 1 and Sonic's stages in 2 are the pinnacle of 3D Sonic. In the former it's because they replicated the feel of controlling Sonic perfectly in 3D, they made him floatier so that you could get used to the new 3D environments better, all areas are spacious enough that you can make jumps without feeling too restrained, enemies aren't placed at random and you get to go fast only if you either enter a setpiece or if you learn to play the game better (which doesn't mean just learning the layouts). SA2 does that and then some, makes it so you can't just spam the spin dash with the slide move and improved on a lot of the physics - the problem is that in 2 not only there's way less stages for Sonic, but they're also terribly designed with the exception of City Escape.

yin yang motherfucker

Dunno what to say besides I disagree. I found most of the remixes to be at the very least serviceable. Personally, I had a blast with chemical plant act 2. The overhauled stages I also had alot of fun with. I would have preferred they split away from remxing for the most part, but nostalgiabux are lucrative.
I vehemetly disagree with your point on the new stages. Though few and far between, each one was a blast. I wish Studiopolis was a bit more developed though, it had one of my favorite tracks. Mirage saloon act 2 and the knuckles version were great, as was press garden. They at least tried when it came to the momentum tricks in a few of those stages, and figuring them out was also fun.
Once again, I disagree on the music, though saloon act 2, both acts of studiopolis, press garden, and titanic monarch act 1 were all great. Remixes ranged a bit in quality but were overall decent.
Speaking of momentum, I really did think the drop dash was a good edition. You can never have enough movement options, and having a quick option without having to come to a stop and curl up can help remove tedium.

Mind expanding on this point a bit? "Gimmicky" has become a bit of a buzzword these days, and I would appreciate it if you explain what exactly you mean. Though I do agree that mean bean, while funny, was pretty dumb (and piss fucking easy for that matter).
That I can't argue with

The PC port of Sonic Adventure 2 is a glitchy piece of crap. I paid $1 for the bundle and I still kind of regret it. At least I set it to go all to charity, so Sega and that Humble Bundle cuck didn't get a cent.

Counting Shadow, since he plays exactly the same as Sonic except without the new Bounce and absolutely useless Magic Hand unlockable moves, there are ten stages. Sonic also has ten stages in Sonic Adventure 1. In both games, this is one third of the game.

The main difference is that the level design in 2 is way, way better. Plus the hidden collectables, improved ranking system, and extra missions, make everything a lot better.

There are TWO ports of SA2 for PC.

Thought it was SA1 that had two separate ports. Are you referring to the Battle DLC?

What if I told you Sonic's level design isn;t about going fast, but instead going smooth?