Vanquish PC Still Broken?

Zachary Robinson
Zachary Robinson

How bad is this framerate bug?

Christopher White
Christopher White

144 HZ user here, at least for me, they fixed it.

Julian Gomez
Julian Gomez

I'm guessing you take double damage? Is the console version 30fps?

Kayden Martinez
Kayden Martinez

linking framerate to damage taken
That's almost as retarded as linking framerate to loading time.

Joshua Smith
Joshua Smith

60fps was a mistake.

Hudson James
Hudson James

It makes sense if your game wasn't meant to leave the console it was made for. It's still an asinine thing to do, but it makes sense.

Noah Diaz
Noah Diaz

I'll pm you the fix ;)

Jaxon Davis
Jaxon Davis

nvm fixed it myself

Justin Young
Justin Young

Gotchya, locking the thread now.

Ayden Gonzalez
Ayden Gonzalez

It didn't stop me from completing the game and again on hard mode.

James Davis
James Davis

gooks
good at coding

Benjamin James
Benjamin James

That's not what they did. The game had a fixed number of invincibility frames, which meant you could get hit again twice as quickly at 60fps than on 30. And since enemy fire generally happens in bursts you'd take damage from multiple projectiles instead of just one as on console.

Parker Young
Parker Young

Jap console game gets ported to PC
Minimum specs means the worst computer they had at the office that day
They just can't fucking work with DirectXD
Framerate tied to gameplay

Dylan Hill
Dylan Hill

Having the hardware to run games [email protected]
Gooks nice enough to make a tailor made PCmarsterace mode of a console game.
People still whine.

This

Joshua King
Joshua King

They just can't fucking work with DirectX
Nothing wrong with this, DirectX should die

Adam Reyes
Adam Reyes

It's not linking framerate to damage or anything in specific, it's linking framerate to the engine timings. This is bad engine programming that was solved in the 90s, maybe even earlier.

Aaron Lopez
Aaron Lopez

Gooks nice enough to make a tailor made PCmarsterace mode of a console game.
game timings tied to framerate
tailor made for PC
top kek console tards have such low standards

Wyatt Rodriguez
Wyatt Rodriguez

Was solved in the west in the 90s. Nips still do it all the fucking time and some of the shittier western devs like Jewthesda do this for some fucking reason.

Aiden Torres
Aiden Torres

reminder that a lot of games in 90s were tied to the CPU speed and cannot be played properly with newer CPUs so not only gooks are retarded

Christopher Reed
Christopher Reed

Pic related

shitty Christian doom clone
gameplay ties in directly to framerate
last level has poison pond you have to swim through
the faster the FPS the quicker you die
basically impossible on newer computers

Thanks mom and dad for this game, it was a blast.

Jacob Cook
Jacob Cook

It just means that this '60fps for the sake of it' meme is retarded. If the game was made to run in 30 it should stay 30. But of course imageboard retards will eat it up, cause they can't think for themselves.

Nathan Green
Nathan Green

games in the 90s did this and have since stopped but it's ok that the chinks do it in 2017
Hang yourself my man

John Ward
John Ward

Not at the time Vanquish came out. By then, it was very clear that, one day, a game may be re-released on better hardware, no matter what it was made for. The PS3 being an HD collection box should have made that clear enough.

Wyatt Davis
Wyatt Davis

This is the type of shit you'd do on Game Maker. Fucking Game Maker. Holy shit, man. What sort of fucking pajeets made this shit.

Fuck, I use Game Maker and even I've learned ways to get past that type of shit. ON AN ENGINE THAT'S DESIGNED AROUND THAT. WHERE GAME SPEED IS TIED TO FRAMERATE, EVEN I CAN GET PAST THAT.

FUCKING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Jeremiah King
Jeremiah King

That's some nice box art

Jason Anderson
Jason Anderson

Most of the framerate bugs have been fixed, only some minor ones remain here and there. Though everybody went on how taking more damage would make the game more impossible because of the framerate bugs, on the release version playing on God Hard would actually be easier than it is now. Most people forgot to mention that while you were liable to take more damage, your health would regenerate also much faster compared to the console version. Normally on the console version, having your health in critical status on God Hard would take FOREVER to regenerate, which was sped up a lot in the release version of the PC port. The increased damage taken didn't matter on God Hard since you already took ridiculous amounts of damage to begin with, and on high-level play you should barely take any damage at all to begin with.

Matthew Williams
Matthew Williams

Speaking of their ports, did they fix the stuttering in bayonetta?

Ian Cooper
Ian Cooper

The Bayonetta port did see a minor patch fixing stuff like excessive CPU usage and fixing some graphical options. Have you tried that one out?

Brayden Edwards
Brayden Edwards

Taking damage

Jonathan Garcia
Jonathan Garcia

It wouldnt even start up for me, shame because I remember enjoying it on PS3

Ethan Moore
Ethan Moore

I guess. Too bad the game is utter shit though.

Nathaniel Green
Nathaniel Green

I haven't, thanks for the head up.

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