Super Nintendo Thread

the good old S N E S
post snes related stuff

Lamio Lart

Every thread.

Wasn't the VA some STD ridden whore?

Yes. She was a prostitute-turned-porn star-turned actress who eventually died of pneumonia. How a wealthy person who lived in a first world country died of pneumonia in this day and age is beyond me, but it happened. Her history in the porn and prostitution world is also the reason the game was never brought to the west.

snes9x on the 3DS is a godsend.

best platformer on the system

Song of the Angel SFC (Tenshi No Uta: Shiroki Tsubasa no Inori) is apparently getting closer to having its English patch completed.
Just figured I'd mention it. Does strike me as a bit of a shame that the prior composer for the series, Michiko Naruke (Wild Arms, Nora to Toki), got replaced with Motoi Sakuraba (Tales, Star Ocean, Baten Kaitos, Valkyrie Profile, etc), but the guys working the fan-translation say that the music for it is still "top notch".


At the time, wouldn't it have been more common to replace the original voicing for a game, or leave it out entirely instead? I mean, it strikes me that that could have solved that apparent issue, or was it more than the game already had a reputation in regards to her voicing for it that either no one wanted to the touch the game, with or without her voicing?

HAGANE

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Umihara is not for sexual.


I don't know any of the specifics, but even if that was the case, it's not like anyone outside of Japan would know about it. I guess they were just paranoid since this was during the height of the "video games are evil" craze in the mid 90s after Night Trap and Mortal Kombat and all that.

The game looks like it would have been innocuous enough to bring over (to be fair though, I haven't played it), and regardless, it certainly wouldn't be the only time a VA had also said/done something "grotesque" outside their work for the game in question (I seem to recall something about ToS's Collete's English VA having said some quip elsewhere in regard to "anal bleaching", and I know there a lot of seiyuu out there in Japan that have gotten initial voicing roles by way of hentai and the like, before moving on to more "professional" roles in anime and vidya). You're right though that times change, and what's unacceptable then might be more acceptable now (or vice versa, the way the western industry's going with how things that would be fine in sixth gen/early-mid seventh gen are getting cut and censored now).

Maybe some ports from PC, like Blackthorne?

I wanna have Kirby Super Star Ultra on the SNES.

That's a huge tonal shift in music. Sakuraba has some very strong melodies but tends toward dissonance and explosive sounds, while Naruke is more of a classicist. Both great composers, but I think Naruke is on a different level.

Yeah, I've enjoyed both their works (even more reason to be saddened that Nora to Toki was left overseas), but Sakuraba seems to do better when working on a then-original franchise, or when a franchise like Tales is still somewhat young, anyhow (I think the biggest issue there is simply that he's had to compose so many similar tunes for similar settings/events). I've noticed a sort of trend from anons over the years to dislike Sakuraba, so I just thought it might be worth bringing up the change in composer for better or worse, with the project page stating that tracks involved really bring the events of the game to life (and the page author calling it "amongst the best of any SFC game I’ve heard"). I suppose one might have to listen to it in comparison to Naruke's work on Tenshi No Uta and Tenshi no Uta II: Datenshi no Sentaku to really know if the change was better or worse. Though that's not even getting into potential differences in audio output quality (Tenshi no Uta and Tenshi no Uta II being PC-Engine, while Tenshi No Uta: Shiroki Tsubasa no Inori was only on the SFC).

Can't find any direct reasoning for why Naruke got cut, and apparently Sakuraba composed for the third game alongside Tamura and Hatsushiba.

found that game a while ago and it is a shame it never saw the light

who cares if the VA was a whore

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MUH NIP BROTHER FROM ANOTHER NIP MOTHER
I preferred the weird ass approach of Romancing Saga III, it was open world before "OPEN WORLD" existed.

Also, if you haven't beaten Actraiser II yet, you aren't shit.

I still find it a bit odd that, if what I've read is correct, moonspeakers hampered the possibility for Treasure of the Rudras to be brought into English for years, claiming that the game was a waste of time to fan-translate on account of the story quality (admittedly I wasn't big on games back then, let alone knowing about emulation to play patched games by, so I'm not sure how widespread that opinion was). These days though it seems to be a relatively popular fan-translation and a well received game amongst those who played it, so I'm not real sure what was up in regard to that assessment.

It was near the end of the snes and there was already tons of jrpgs on the console and from square soft alone. Also, in the 90's, Japan hated the west still and didn't want them to have their hidden gems. Cause you know, the fucking atom bomb.

FFfags were upset Rudras is not FF
Its story is more like Live a Live, with a different structure and parties.

Why are you pulling shit out of your ass?

They probably didn't translate it because of preassumptions that it wouldn't sell because it's not Macdonalds-tier (Final Fantasy)

Probably this.

I'd have thought it was more western moonspeakers spouting it. Or was it more Japanese English speakers that did so?


The thing I was reading seems to chalk it up more to Square's popularity and the game having had "great graphics and animations", and that "hardcore RPG fans" apparently weren't keen on it being translated for those reasons, but as that is just one guy's account of it (and he's not exactly trying to write a professional "neutral" background on what happened), I'm curious as to if that indeed was the case, or if he'd been over-embellishing. I can greentext the full paragraph if needed.


I'm talking more in regards to the eventual fan-translation efforts were supposedly hampered, not how the game didn't come west to begin with.

I think how the game was coded or that there was so many combination in the combat? like all the skills or something? that it was really hard to translate the whole thing. I remember reading something similar about Rudas.

I am making a MAME + NES + SNES + Genesis arcade cabinet. Here's my SNES game list. Did I miss anything?

Why would you leave the best one out?

The rom pack I got didn't have it. I just got a huge rom pack and deleted the stuff I didn't want.

Absolutely problematic

I'm playing Link to the Past on SNES9X on 3DS without a guide, but I can't remember where shit is. There are two dungeons I can enter in the Dark World, but I think there's still some shit I need to actually do those. There might be third one I need to look into though since I got the Titan Mitt recently.

Terranigma, Dragon Quest V, Endless Duel, Kirby's Dream Course, Bio Metal, and Super Smash TV off the top of my head.

Actraiser II
Alcahest
Brain Lord
Hagane
Hook
Illusion of Gaia
King of Demons
King of Dragons
Pilotwings
Pirates of the Dark Water
Seiken Densetsu
Sky Blazer
Souls Blazer
Star Fox II
Sunset Riders
Super Adventure Island 1 and 2
Dracula X or whatever it is called
Terranigma
Uniracers
Zoop

Those are games that would be good for an "Arcade" setup. There are some more too. Who is it being built for?

Do you want to be told or are you just blogging?

I am aware that the team that eventually put it out had to redo the "mantra system" or whatever so it would actually work in English. But that's understandable, and I'm not even sure the prior effort to AG's got as far as that. From the sound of the timeline presented, it must have taken at least two years of trying to build awareness and demand (amidst people working to stymie it) before J2e picked it up, only to go under partway through, and AG to finally release a playable patch three years later.

Excerpt:
So yeah, the mantra system issues were still apparently part of the problem, but I'm curious in particular about that direct note that it was the story, graphics, and having been a Square game that pushed the effort to try to dilute interest, if it's accurate to what happened at the time, or if the guy might be overstating things or seeing what he wants to looking back at it. I suppose it could also very well be that maybe western moonspeakers just wanted it to themselves, as a perk of learning the language required (I've actually seen similar stinks raised some years back in regards to Tales of Xillia 2 and ToHR coming west, with some moonspeaking posters back then on halfchan at the time running spoiler campaigns for both under the reasoning of "the west doesn't deserve games as good as this").

But user, complete No Intro rom sets are available.

i heard theres a batch of games that came out around the end of the snes (1996) that are still not translated
I know Marvelous got fan-translated last year

blogging

It's possible, my father was in intensive care for a week for it. With the "right" kind of virus it can really mess you up.

Thank you based god

So I am really tempted to get a snes everdrive for convenience sake, any anons have an experience with them?

But, why?

underrated gem with 24 endings, go play it.

Eh, it's not too bad. I'm thinking of adding in USB ports on front for controllers too.


Thanks user.


Thanks, I'll take a look at those. Building it for myself as a sort of piggy bank, as I'm adding a coin-slot for the MAME games.


I just got a RetroPi romset that had cover art etc. available.


It's a small tabletop version. I know the RPG games will probably never get played but eh, it's not like I'm short on space.

Like clockwork
Thanks a lot, though, I've liked the game a lot so far

Okay, I did another two dungeons. Got all the crystals except the one on the mountain. There's one empty item space in my inventory & I feel like I should have the shovel there, but it's gone. I got it from that flute faggot, dug up his flute, brought it to sleepy grandpa, was told where to play it, then unlocked the bird that flies you around in the light world. I don't recall at any point where your shovel gets taken. Maybe one of those monsters with the long tongues ate it?

I really miss the Lost Woods theme. Back when the Lost Woods where shrouded in fog the theme music was really comfy but now it's gone.

You lose the shovel when you get the flute

Then I wonder what item goes under the bug net in my inventory.Guess I'll find it eventually.

Seeing as it's probably your first time playing I won't spoil it, but there are items that are skippable.

It's not my first playthrough. I beat the game on SNES & GBA long ago. I just don't remember it.

It's probably the cape of invisibility and/or the cane of byrna then

Metal Warriors is still one of the best two-player competitive games of all time on any platform and would be ideal for an arcade cabinet.

It's so good that it was going to be released under Nintendo's name and supported as a "first party" title, but it came out right at the end of the SNES's lifespan and so the plans were scrapped as focus shifted to the N64.

Also Troddlers is a great actiony Lemmings clone.

Kirby's Dream Land 3 was the best Kirby game.

I only played it for the first time today but I think it has to be my favorite Kirby game. Pitch is best birb

I'm replaying pic related after I finish clearing out my 3DS backlog. Anyone wanna suggest some pairings?

bumb

Whatever gets you the most major blood.

The mechanics are good, but it's hard to play a game with a theme this stupid. Make it a sci-fi game with a robotic grapple arm and maybe it'd be okay. But a game with a retarded child fishing? Nah.

user the most popular video game of all time is about an italian american midget who abuses turtles. You are artificially limiting yourself.

He's just making a Bionic Commando joke. Really wish they did a sequel using the SNES, there needs to be more platform games with a grapple mechanic, it's so goddamn fun.

manchild


bionic commando doesn't have a rubberband swinging mechanic, it has a rigid swing and climbing mechanic tho

he says accusingly, while comfortably wrapped in his pikachu blankey and munching on a bowl filled exclusively with marshmallow cereal pieces.

I wish, that sounds pretty comfy, instead I'm making money while shit talking idiots

Work poisons the soul user. You should have made sure to take the "born rich" perk. Or did you not have enough Reincarnation Tokens?

The game is clean as can be and they could always have changed the VA in a localization. It's a crying shame it never came over because it's one of the best platformers mechanically, albeit too easy a game.


Outlandishness is the bread and butter of vidya. Or was.

I have two canes already. One from a cave full of spikes grants invincibility the other was from a dungeon and it creates blocks you can use on floor switches,

I fucking love this game, It's almost a 10/10 to me. Personally I prefer the Genesis version though. It has some little differences that I like a little better (diagonal air kicks turn into slide kicks instantly upon touching ground, cool AND useful) and is one of those games where the noisier Genesis sound fits the setting better. The only criticism towards the gameplay I have would be that some pickups can only be obtained at specific chapters, and with the interface given it's hard to keep track, and the password system (moot with savestates). I concur. Go play it. Get the english version. The multi-language european release got the cutscenes removed and replaced with text summaries.
This might be reaching a bit, there are 2 or 3 events which shape the main outcome, to wit, was Maxwell Sr. dealt with definitely? Did Sean manage to killsat Metropia, and if he didn't, was his main computer with the schematics destroyed?. The rest is a slider ending kind of deal, like was the Panther made extinct, were biots made illegal, which still was impressive at the time and still holds up better than many modern games.

SNES related, huh? Well, I recently bought a SNES-to-USB controller adapter to use my old SNES gamepads for emulation. And I'm still waiting for it to arrive.

I found it. It was the Magic Cape.

It's kinda annoying that all the grave stones can be pushed except one, but they give you a hint in the dark world because there's a pile of stones in the same spot that you have to ram into, so they're sorta telling you to do that to the unpushable grave stone in the light world. Now I just need to find the remaining bottles to fill every inventory space.

You can beat the game with almost any pairing if you try hard enough, so I'd say just experiment with them. Sometimes it can be fun to make the craziest pairings you can think of and try to beat the game that way. It forces you to completely change your strategy.

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Got the last bottle and beat the game.

What I wanna know is how did Link use the flute to call the bird in the Dark World. That flute doesn't actually call the bird when you're in the Dark World. But there's a cutscene with Link chasing Ganon (in bat form) to the pyramid for the final battle in which he calls the bird with the flute.

yeesh

I stretched it to fit the 3DS screen cuz I don't give a fuck.

Congrats user, but holy shit I would get sick playing like that.

That looks fucking terrible

I can get used to stretching, but black bars annoy me..

Shameful

For me it's exactly the opposite

Hey lads, what are some good pick up and play gems for SNES? As in not that story intensive. something I can fuck around with on my 3DS while on the go.

if you're doing RPGs, BoFII deserves a slot
there's better updated versions of NBA Jam:TE as well
questionable but fun: Stunt Racer, Ballz 3d, Clayfighter
you better have Gauntlet & TJ&E on your genesis faggot

Play Wario's Woods

Looney Tunes B-Ball

Why not just download a fullpack of every single version of every game ever released on the system?

the entire SNES library is only like 3 gigs.

Ihave that somewhere, its kinda daunting with all the bad mixed in with the good
I have to look through it again to see if it included fan translations

The SNES is the best console, or rather, has the best library of all consoles. Winner of its gen, encompassing casual games, hardcore games, and iconic series. No gimmicks, just core gameplay.

Yes, but Sega deserves mad cred for fighting from 1% marketshare to 50% at their peak–all with inferior hardware. One of the greatest stories of genius marketing strategy of all time.

Utter faggotry.

I think the Saturn and eventually Dreamcast proves SEGAs success with the Genesis was a complete freak accident rather than "genius"

No, there's a whole book about it, but I always forget no one here reads anything but this website.

I thought the reason that the Saturn and Dreamcast failed because Sega of Japan was fucking retarded and told Sega of America to not do their fucking marketing or some shit.

That's a good book, but it's mostly about Sega. In fact, its main lesson is: Sega owes their console success almost entirely to Tom Kalinske's smart management. Everything started to fall apart when Hayao Nakayama decided to micromanage things from Japan.

nah, it was rivalries between soj and soa. soa could have brought games over, soj could have not forced a retarded launch, and soa could have avoided the 32x.

It's not a matter of simply inferior or superior, they were just very different.

The SNES had a great video chip that could do more colors and some fancy pseudo-3D and transparency effects, but its weak CPU and slower memory access caused a lot of slowdown if the developer didn't optimize things very carefully. Just look at Super R-Type.

The Mega Drive / Genesis had a more powerful CPU that could do fast action games with tons of shit exploding very easily. It could even pull off some decent actual 3D graphics. Compare Steel Talons, Race Drivin, and Wolfenstein 3D - the SNES versions are much worse.

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You do realize that just makes it worse, right? "Defined a generation?" Are you fucking kidding me?

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It's dead, look at the sprite. It's the bird's corpse in the dark world if memory serves.

This game really was top tier, gotta replay it sometime.

It might not be the primary reason but you're still a faggot

I prefer the SNES, but the Genesis was a fucking fierce competition with great games.
It was a console war that actually had two unique consoles fighting against each other and we got two amazing libraries out of it.

When I first played Contra Hard Corps and Castlevania Bloodlines with GENS on my Pentium 2 back then, I was fucking blown away,

not sure but i think i found a hidden jewel.
I like a lot these picross games and as it turns out, it was very loved in japan too.

this picros has 8 different games, each vol. has new puzzles. It is a shit ton of awesome picross. All of them are in moon rune but its actually very simple to udnerstand, no need to learn moon.