What game has the largest amount of unfulfilled potential?

What game has the largest amount of unfulfilled potential?

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Mass Effect 1 and Shogun 2 come to mind. Oh and not to mention TW: Rome 2.

Trips confirm
/thread

Maybe it is. There's that one user who claims that turning off all the hand holding stuff makes it a 10/10 experience. I'm going to give it a shot considering that people were saying that doing it in the new Ghost Recon game upped the experience as well.

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Now that I think about it, DD comes to mind.

What was it supposed to be again?


It wasn't even up to hype Holla Forums blew around it.

That game was DOA, it had no potential whatsoever.

at least it gave us a few good laughs. That's about the most I hope for with new games now of days, is that they are so bad they're funny.

Dragons dogma is fun

I feel like I'm the only person who finds Yakuza a bit boring and the combat shallow, they're good games but it feels like a steak cut by someone who doesn't know where the fat ends.

GTA IV itself didn't have potential but the engine and technology which they abandoned making GTA V.

Thinking about it a lot I think unfulfilled potential was maybe part of the appeal, you start imagining things and that's part of the experience. If they give you everything and it's just fun for 5 minutes you stop thinking about it and you don't get much, but if they just titillate your attention then you are left begging for more and anticipating.

How far in Yakuza did you get?

I played 3, 4, and a bit of Dead Souls.

spoken like a true cuck

Imagination is a real thing, trigger it and you might get something.

gotcha, then yeah, it just isn't up your alley I suppose. 4 was when the combat started to get gud.

Fucking kikes killed Payday 2, it was obvious what was happening when they rushed incomplete out of beta to cash on the hype.
I'm glad they had no cheating/piracy countermeasures.

Saints Row 3.

It's pretty good when done well, but in most cases you just end up feeling like you got something unfinished or inconclusive.

I heard 2, 5, and 0 are the best but I don't have the patience to finish 5's download and I'm not buying a PS4 for a game that will probably come to PC in a year or two.

The team was behind schedule but it was some cunt from EA who joined the team that fucked up everything up with DLC and SR3-tier humor.

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Is that a five sided swastika

Yes. It is. But imagine how much more fun it would be if it was twice the size with roaming giant monsters.

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You basically nailed it, but the idea behind Watch_Dogs–that a secret network of hackers could do shit to random people or the world–is really interesting. The story they chose? Shit. The railroading? Unacceptable. But a more freeform world in which you could choose to expose evil companies (or screw up and hack a company that was good and now you’re on the fucking lamb), organizations, or just kill random people? Neat.

Why hasn't anyone tried to do this again

i actually think shogun 2 was the last good TW title, but i didnt buy atilla since the bug ridden cancer that rome 2 was totally put me off the franchice and then the warhammer dlc jewry put me further away.

medieval 2 and rome were the only good total wars

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I feel this could've been way better if they had a bigger budget and didn't use source.

Trips of truth.

I don't like Source either but what exactly is wrong with the engine.

NV is the worst case I know, cucked by console limitations and publisher demands it lost the entire east colorado shore and countless details on the west

Depends entirely on what you mean by "Missed potential". E.T. could be made for an argument about a game that missed potential given how big the fallout was when the game flopped. But, let's say the game wasn't piss poor, and actually was good, sold well, and well received. What could have been the result of the game being in a positive light?

Unfortunately, we'll never know. All we know is that the game resulted in the Western industry crashing, only for Nintendo to then swoop in and deliver their plague that has been causing nothing but problems ever since.

Shittiest buzzword after "fun".

It was planned as a Shenmue-tier box game with cashiers, open business, racket making, etc
It was pretty tough and they scrapped most of it

4chan is that way.

/thread once again

I think the map autist went too big with his maps for the engine, if I remember right. Otherwise I don't know if they had issues related to the engine.

This fucking game, man.
I enjoyed the shit out of it, I really did. But got damn does it also leave the most bitter taste in my mouth at the end of the day. It's like fucking a 10/10 babe and two seconds before you're gonna bust she suddenly vanishes in a blast of searing steam.

If you knew who was making it, you would have known there was never any potential for that game.

Fuck everything about this game forever. It will always be too soon.

This, on the other hand, is the vidya embodiment of the Killing Joke.


Dragon's Dogma, even with all of its cut content, is legitimately one of the greatest games of all time. I can only imagine what it would have been like had it been given unlimited time and money for development.

Reached its potential in beta before the infinite world generation code was added and the water was turned to blue jelly. It peaked at mediocre; there's nowhere else for the dig'n'blox genre to go.
There was potential in the game's concept, but that's as far as it went. There was never any potential in the game itself, because the dev team is a bunch of the worst, laziest and most untalented hipsters you'll ever see in your goddamn life.
This game's overrated, but still pretty good. I don't think it really has any more potential, though. It just is what it is.

All of the Fallout games are bizarrely unsatisfying in various ways, and that includes the originals as well. The most impressive thing about the franchise is how differently each game manages to miss the mark.

half of the problems in MGSV could be fixed by massively down scaling the open world

How can you be this cucked?

Hey guys, I hope you enjoyed the game, we wanted to add a super amazing final boss battle here but we didn't
Someone should really install an old version of the game and record everything like the easter egg NPC that was removed with Blood Games update

He made them so big that it crashed Source engine, which he did because he designed the maps before making them. As a result the maps were cut smaller, which is why shit like the sewers in New Eden exists.

This motherfucker too, not like much would change since the playerbase is more cancerous than Gmod's and TF2's, and it's a social game.

Yeah but it didn't fit in with Niko's character or some bullshit excuse, I think it's time we accept that the height of GTA is San Andreas because the minds behind the series left Rockstar. IV and Red Dead 2 also had robberies but it was never explained to the player and you could only rob laundromats/trains for $20~.

Fallout: New Vegas doesn't have the largest amount of unfulfilled potential, but I want to use it as an example to demonstrate the problem with the types of games that don't reach their full potential:
"Rushed Masterpieces"
This is the term I use for games that had everything they needed to be masterpieces, except for time.

If anything it's gone far beyond any potential it had
It's a fucking byond game, user

"Special Thanks: Anthony Burch"


How exactly? SS13 has already fulfilled a lot of its potential. The only thing holding it back is Byond and coders failing to make a proper remake.

Exactly.

Made by the same dev, too

That was fast.

Spore in its final build was a better Space game than No Man's Sky.

Tell us more, like are you a real Streumon employee?

They just had to improve Morrowind. Then there's Skyrim

/thread

This, its still a good ass game though

STOP! It still hurts.

Space stage was worse and less comfy than Space Rangers 2, however.

I've played a lot of Space Rangers 2, and I always have to just run missions, text adventures, or hyperspace loot arenas to make money. How in the fuck do you gear up sufficiently to take on the dominators?
My most successful attempt was just flying in circles baiting them into fleets and salvaging the debris from the work of others. Whenever I try to actually fight them, they just wreck my shit.

Is there a time or some trigger where the tech level of the rangers/races jumps to a level where I can get dominator-destroying tech?

No, it is what you hear when you play in older versions of the game when you reach the true ending. Although the last update fixes a shitload of gameplay-related things, it fucks with others.

For example

Almost everyone i know accepts that
That is most people who aren't 12yo or less who watch (note watch and not play) GTA Online

Luckily for you, I've got the power of Slav game guides at my side. First, however, answer one question: What playstyle do you prefer the most - warrior, trader or pirate?

I prefer trader the most for sure, though I'd throw moonlighting as a bounty hunter in there as well.

Right then, here's what I can offer for trader tips:
Pick peleng and trader, this combination works surprisingly well. Another option is gaalian trader, but it forces you to stay away from maloq systems.
Now, on to starting skills. I advise picking charm and manueverability or charm and leadership. Both options are useful in dealing with people attacking you - manueverability offers more protection while leadership can help with an escort (be ready to pay up though). Charm stays in both cases because you receive more money from completed missions and planetary trades.
As for starting equipment, engine is a must while second piece can be either fuel tank or tractor beam.
Your first five to six years will be uneventful: buying and selling plus short stops at business centers to stay in touch on prices and fending off occasional pirate. Your priority is to survive. Din't forget to have a stash full of drugs or luxury items at the ready when the price on them skyrockets or inflation kicks in (which would be about 15 years from the starting date).
After you scrape up enough money for a good military ship, buy it and stash away your merchant at some warehouse. After all, you can't kill dominators by throwing money at them.
There you have it. I hope this guide is not too dated. At this point I'm wondering if I should try HD remake.

Attila is good.

Nigger shut the fuck up.

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Came here to say Starbound. If you hit random page on the wiki, 2/3 times it'll say "cut from the game."

Thrive

Even someguy gave up and just slapped together a fortress defence quest

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As an Intellivision owner at the time, it was just one example of shitty shoveled out messes that were common. Pac Man fever, and the arcade itself, was all the rage, and the home consoles couldn't replicate the experience at home as was advertised and so it dived until SMB on the NES could. That is why arcades kept going during this dive, until NES began their demise. ET didn't do shit to the industry by itself.

We should have known where it was going to go.

fug

Reading through this thread, it seems like there are five different definitions of "potential" people are using.

stalker had some unfulfilled potential from what I've heard.

what is your definition of it ?

What if the second half was actually finished and was as good as the first half?

Every early access game.

Fuck off back to cuckchan or better yet, kill yourself.

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Not the largest amount, but:

>potential to be a solid scoobydoocore puzzle game surrounding the mystery of dismembered arms and mysterious kidnappings that escalates to uncanny cults and eldritch abominations all of these elements are present in the game


>it's quite clear that the whole aesthetic of the world is based on the infantile view of the main character, her notebook indicates this as she draws everyone like these cutesy animals, including herself exactly how they are displayed on the game.


>it's never explored or developed beside some tantrums, hell, there is not even any tension even considering that is a gay relationship in a seemingly conservative town Note: not that I think small town conservatives give a shit about gays, but consider that the game is made by apparent self-victimizing SJWs and it's setting is implied to be United States, were people are quite weird and memes like racism are blown out of proportion

Why don't you do some explaining like you did in the rest of your post.

Yeah it was. got my moneys worth.

2 different ways of dealing with 1 year of dev time for a new console gen.

DMC4
Sonic 06

I honestly prefer Sonic 06. Playing as silver is fun and the glitches in the game are fun to fuck around with

>Train with me, Boss!
>Boss, will you train with me?
AAAAAAAAA

I wonder if you could, if the technology were available, genetically engineer a bee hive that functioned as a working computer, using honeycombs to store data and bees to manipulate that data.

06 It does have one of my favorite scenes in the series, since i'm a Shadow fag.
But there is no denying that the loading is unacceptable, the hate the game gets a completely justified.

No, the only thing it "crashed" was the American console market. The PC game market was still doing fine, especially in Europe.

*is completely justified

Also these. Payday 2 and Minecraft are examples of devs doing too much, rather than too little.

Minecraft's problem isn't too much, it's that it too much of the same shit, besides Redstone the game is mechanically the same.

Minecraft is less "too much", and more "aimlessly adding shallow features because the devs don't have a solid plan for what they want to do with the game."

I've noticed the more talented devs always do their best work when strapped for time. VTMB, FNV, Kotor 2. All great games, released without realizing their full potential but still miles ahead of most games.

The other common thread: Publishers actively gunning to sabotage each game and its developers. Maybe it takes a certain kind of masochism to build up talent and experience in this industry?

All of those games were made by people who worked at Interplay, I think it's more of a testament to how talented they were than all talented devs unless you can bring up another example.

too much of the wrong stuff, then. If you ask me, Minecraft should have kept a skyrim-style "mods will fix it" approach where the vanilla game is simply a canvas for you to customize by adding in stuff that you think will make the game more fun. I know that depending on mods for your game to be fun isn't exactly a good thing (see bethesda), but Minecraft definitely lent itself towards that model.

Good point. Bethesda is a perfect example of this. Bethesda the publisher and Zenimax are pure evil.

I was originally gonna point that out, or the fact that troika was founded by 3 former larian devs after fallout 2, but since iirc only one went to Obsidian after Troika broke up, I didnt want to connect them all. It really makes you think though.

What other great crpgs have been created other than from guys from Black Isle? I cant think of anything off the top of my head atm.
Unless you count the witcher series on the same level

en.wikipedia.org/wiki/List_of_Interplay_games, Wikipedia and search engines are your friends.

I said OTHER than black isle, by which I obviously meant Interplay and it's offshoots by developers that branched out.

Why do people even like this game? The combat is repetitive button-mashing trash, weapons and armor are class locked, the "open" world is empty, quests are MMORPG-tier and the story is shit.

Because its fun, and theres a good amount of customization and depth to enemies.

You're shit

I forgot that reading comprehension is my friend. I'm not a fan of RPGs and I won't mention anything too popular so you probably know these.

Ya that's never gonna be finished in our lifetime

Low functioning tbh.

Isnt the Age of Decadence dude from RPGcodex?

Yes, they worked on the game for over 11 years.

But that's basically Minetest, and it's the reason Minetest sucks.

It's quite simple really, but to better grasp it let me contrast her to the other main characters:

First, we have gregg the gay fox, he's mostly crazy and "happy-go-lucky", he carries a fucking knife around, likes to break stuff and labeled his grandfather war helmet "fascist" (?) and proceeded to draw an anarchist A on it, I think that pretty much sums it. I notice that lot of fans really like this character and I fail to understand why.

Then, we have the protag, Mae, a college dropout who wanders around doing nothing important and being insufferable whenever she can, there is some exposition of her past later in the game, but that really doesn't matter, she's annoying and even the fans of the game recognize that.

Then, we have Angus the gay and nihilistic bear, which isn't a bad character really, he behaves like a sane person besides not having any reason to according to his own worldview, and has a tragic past. I wouldn't label him a good character just because there's barely any exposition of his actions, he's just this asthmatic guy who works on the video store and has a crazy boyfriend, that's it.

And finally, we have Bea, right of the bat we notice that she's different from every single character presented in the game, everybody close to Mae treats her with some respect, Bea doesn't, Bea treats Mae like shit and have some good reasons to. In contrast to other characters she doesn't babytalk around, her words are serious and direct. She also doesn't have a normal job, she single-handedly manages (and works on) the tool shop belonging to her family and rarely has opportunity to rest. If you pick her route, you slowly unfold her story, originally a talented student with a bright future ahead, her dreams were crushed when her mother died, her father mentally broke and she was now responsible to take care of his shop to take care of him. She was so personally affected by this, that she purposely goes to college parties and pretends to be a uni student, just to sustain the illusion that she managed to get the life she wanted. Because of this, she nurtures a deep envy for Mae, who despite being a dumb cunt, managed to get to the college with her whole family supporting her, and even with all of this she tossed the opportunity aside and returned to the town, to Bea's horror. You can also imply that her whole "tumblr bitch" appearance is an extension of her uni fantasy, she dresses like that because she always wanted to be a hip college girl, responsible and popular, but with the opportunity negated, she always could look at the mirror and pretend she won.

Why did you have to bring back this feel, user?

Jesus, talk about a work of passion.

Playing Minecraft feels pointless outside of building stuff.
Surviving is trivial and easy, resource management is limited to iron and diamonds.
The nether is less structured than a biome, there is no wood, there is no iron or coal, survival off of nether food is impossible and so is sleeping.
All the game revolves around is grabbing newer resources and the final reward for all of that is being able to do alchemy.
So far i've been playing multiplayer with a friend for the construction element, however I always wish for more stuff to do.
Can Holla Forums suggest me some mods to make the game more interesting?
I did see some modpacks laying around but i feel like some of these are too complex.

Now that's what I call autistic.

It's too bad Watch Dogs 2 ended up becoming an SJW tumblr game trying too hard to be hip and trendy when they easily could've righted their wrongs.