This game finally got an update a week ago.
More hand-crafted star systems to flesh out the core worlds area of the Sector Procedurally-generated areas to explore beyond the core worlds Run salvage operations and planetary surveys, with associated missions for further profit New map interface – redesigned to aid in your exploration A “lay in course” feature – track where you’re going and how long it’ll take to get there Ship recovery – repair derelict ships or ships disabled after battle, and add them to your fleet Revamped carrier & fighter mechanics – command fighters launched from your own carrier New campaign abilities – scavenging, distress calls, and more Skill overhaul – added Industry aptitude; every point matters New enemies to fight (details REDACTED) Modular orbital stations, for use in REDACTED Several new ships, including new carriers New terrain types – pulsar beams and black holes A new “reckless” officer personality “Full Assault” and “Eliminate” combat commands; other ship AI and command improvements Destroyed ships break into pieces A campaign tutorial, and other changes to make the early game more forgiving A new set of starting options – a focus on fewer and more clear choices before the game begins … and lots of miscellaneous fixes and improvements!
Starsector v0.8a / 147.5 MiB (154663389 Bytes)
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