FEAR thread

What did he mean by this?

Other urls found in this thread:

alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html#Guns
twitter.com/SFWRedditVideos

I can forgive a Holla Forums meme but not this.

Eh FEAR 2 is alright. The biggest problem it has is being a console shooter and that is a huge problem.

Alma wants the D

And she got it.

Monolith were anime fans themselves (see: Shogo), it wasn't meant as an insult.

It was still a funny line of dialogue.

Absolute fucking garbage, kill yourself

Sure but I was comparing it to that other game's trailer that shat on anime fans, this was a laughing with you moment rather than a laughing at you one.

Man whenever some 14 year old on Holla Forums tries to tell me
I just go play some FEAR
No shooter has surpassed how it feels to shoot guns in FEAR, it's fucking gun porn of the highest degree.

Shotgun can't even medium range without an upgrade and even then it feels and sounds like shit to use and is still weak ass mid range comlared to OG or F.E.A.R

It's still leagues better than Shadow Warrior's weapons but not by much

That's the problem, it's just alright. F.E.A.R. isn't about fucking alright. I'll admit, however, that I am far more cross than I should be about it being subtitled Project Origin when said project was fully exposed in the first game and doesn't return in 2 in any significant capacity.

She wants the FUGG

Considering how long there is between them you can't count on that. Wish I wasn't such an awkward fucking social outcast back when I visited their offices. WEW that was almost 10 years ago. The T-shirt still fits me and looks great to this day. Nothing in their offices back then revealed their anime power levels. So I assume it was completely gone already then.

That's also the place where I learned that 14 hour work days were normal in the industry and I should never actually get a job in AAA.

Fucking Christ, you know what they did between F.E.A.R 2 and Shadow or Mordor?
And a shitty F2P CRAPCUNTS FPS based on LoTR that sold like shit and a F2P FPS based on Batman and Joker cosplay gang wars all the while F.E.A.R 3 was being developed by literal nobodies and the franchise was licenses to fucking Nexon for another fucking F2P FPS.

WB is fucking garbage and Monolith is dead unfortunately, just like Massive and Ubisoft.

Honestly nothing but respect for the people who worked there they did seem really passionate about what they were doing even though I felt like I could see them being kinda disillusioned with the world and everything. No cameras were allowed I think so no pictures.

If I could meet the same people today it'd be very different. I'd give them the respect I think they deserved. I'd tell them how much I loved FEAR because I couldn't get myself to say anything back then, they really deserved to hear how much people loved them. I feel bad about it now that I get to talk about it. I shouldn't blog, but it feels really good to finally get that off my chest. Hearts out to those people. Monolith staff back then were really amazing. Anime fans or not.

A shame really
They were one of the best FPS devs out there.

when can you play as the spooky loli

They were much better than what the times allowed them to be.

It genuinely depresses me

You got to visit Monolith's offices? How did that happen?

3D graphics school in Denmark. Had to pay for the trip. Got to visit Seattle, WA for a whole month living with a family there. Did schoolwork in some community college filled to the fucking brim with asians. I got stuck with some Philippino family who was nice and very Christian, but it wasn't a very American household and I would have preferred one that was extremely American. Got to see the weirdass non-traditionalist churches. Got asked if my country was communist at the church and being awkward I kinda freaked. One kid had a SUPERAMERICAN family that arranged a grill party where we ate burgers and watched Transformers in their home cinema in the basement.

If I could relive my life, those days would be much better spent. Would definitely go through those 2 years of school again, even though I'd never touch the games industry.

To put it more about videogames, I could definitely see how and why Microsoft became that closed up shithole that put out the fucking kinect. That place is a city in itself. We didn't really get to see anything related to Xbox though, just student program stuff and that school thing they have there or something? I can't remember, they basically just talked a lot of retarded garbage. And yes I did get to go to Valve and meet Gabe Newell. All I can say is that WOW, all those fucking assets they spent hours, days making and nothing ever came of it because of the garbage anarchist/communist way of running a company. I remember seeing some girl in a space suit and was instantly hyped. Saw in a recent Valve-hate thread that it was some Space Colony game that wasn't cancelled, but the assets were just completely abandoned because the "leader" of the project was some retard who lost interest halfway through and the project just lost all traction. That was right around the post-time Left4Dead had released. I also noted that Valve had 2 copies of Total Annihilation on their shelves. So someone in there had taste in RTS.

Seriously it pains me to have seen just how much was lost because the people in upper levels/"leaders" of the game industry are complete shitheads who don't know how to run anything.

Has everyone forgotten that Fear was released on the xbox360?

Why would it be an insult? Everyone loves free pizza.

1 year after the fact

Interesting read, thanks user. It explains a lot about modern devs really.

Fuck everyone who says this. There is no actual AI made, period. When people say FEAR has great AI they mean the AI is not dumb as shit despite the 'smoke and mirrors.' Good AI needs to have scripted events too, not just to be dynamic.

F.E.A.R. 2 is just as good as the first one, just because they added ADS doesn't automatically make it a shit game. The levels were actually better in F.E.A.R. 2 because they had variety instead of office building after office building.

I think it was Monolith that also taught me a lot about AI and how devs have to teach the AI to be dumb and then teach it to "act smart" afterwards. Or the AI would just completely beeline at the player and instantly shoot the player in the head and instantly killing them. I'm remembering more and more. They also showed us some maps of AI placement where they could go into cover and what processes the AI could make. It was very interesting to see, though I can't remember anything more than spiderwebs leading to wireframe squares for positioning and how it was in a street with fallen streetlights.

There's a book on how the FEAR AI was made, I think. I have to read that some day. Sadly, I don't have the PDF anymore.

Again you are confusing the aesthetic part of level design (important to a degree) with the gameplay part. F.E.A.R. 2 had prettier levels but they were inferior for actually fighting in.

Fear has meh-tier gunplay at best. Go play CoC with STCoP if you want some non-shit gunplay.

t. someone who owns and shoots a lot of fucking guns regularly

Were they? I'm genuinely curious on replaying both on hard to note differences.

Try it on hard with slow-mo disabled. As I said earlier F.E.A.R. 2's AI was actually more advanced that the first game's it just never had a chance to display it. I wish I could dig up that video explaining the differences but 1 has a bunch of arenas set up with extra routes for flanking that leads to running gun battles, you just rarely see them in the default game because bullet time makes it too easy for an experienced FPS player.

I really think its the same autist every time.


F.E.AR 2 was fucking garbage, I don't care if it was the first in the franchise that you played on your Xbox360.


Nobodies talking about realism nigger, you're comparing two completely different games.
F.E.A.R weapons are extremely satisfying to use due to the sound and damage they do.
Which is completely different to what S.T.A.L.K.E.R and its weapon mods mean to accomplish.

Then why are you bringing it up?
Yes, as was the user I was responding to.
Not to me. The weapon animations are terrible, the sound design is pathetic so most guns feel like you're plinking with airshit, and enemies all soaking multiple headshots doesn't make for satisfying gunplay at all.
Yes. STALKER weapon mods are specifically attempting to create weapons that are extremely satisfying for the player to use, while FEAR isn't. I completely agree.

Great bait nigger
Get fucked

You said FEAR is gun porn, seen here
gun porn is realism. If it's not realistic then it's not gun porn. Pic related is gun porn even though it's the game play is just finding tapes of autistic man rambling while shooting robots that one shot you. It's gun porn because it's the most in depth gun mechanics in a video game I know of on how you actually use and reload a handgun.

Honestly it just comes across that you just misused a word and you're just butthurt that you got called on it.

alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf

??

Try again

I think you're confused, fam. You don't need realistic sound design and animations for satisfying gunplay. You can go completely over the top if you want, and as long as it fits the game it'll still be great. Blood Dragon is a fantastic example of this. Weapon animations in FEAR are lazy as fuck and feel like shit, as does the weak sound design and damage model.

This user nailed it:

You dug yourself into a hole and now you're just doubling down instead of admitting you were wrong.

it was a port from PC, 2 was the other way around

you wot?

5/10
Try again

Why can't we stop being faggots and just agree that all games have their appeals for different people, some people who like Receiver are just wrong.

She could consume something alright, she could consume this DICK.
Which got me thinking, is there Alma porn ? I remember that scene from two where you basically got raped was some top tier fetish shit.

this kind of thinking only encourages the argument "you can't criticize this piece of shit, it's just not a game for you"

I never said you can't criticize a game, I just said a lot of shit is going to have different appeal. A lot of people are going to find something more satisfying or more gun porn than other games. You'd have to be a retard to deny this.

>I-it's impossible that two posters who own guns disagree with me, it has to be one person!
But seriously though the i did find the shotgun and satisfying especially when you blew off an off a limb, didn't really care for the other guns for some reason. However I did enjoy STALKER more due to its rather long hobo phase. Also the shotguns sans the sawn off are pretty good.


Not my fault he fucked up and used the wrong word, that's on him.

but he didn't, there's a lot of different meanings to gunporn. Just because reciever lets you do a bunch of stupid shit doesn't mean it's as interesting or satisfying as, say, Payday 2's customization, FEAR's weapon feedback, and what have you.

Gun Porn is one of those subjective kind of things.

Fear's gunplay is garbage dude. The guns look and sound weak. Worst of all is controlled burst is useless. There isn't even iron sight. The AI and shotgun are excellent, but the gun handling is worse than CoD.


I don't know, I think the gunplay of nuDoom is great even if the weapons themselves are nothing special. I love the animation, impact on enemies, and gore of nu Doom.


STALKER doesn't have a very good gunplay, except for the projectile drop mechanic. Try playing Soldier of Fortune 2 with "weapon inaccurate" checkbox turned off. That's how every FPS game should have been.

M O D S
O
D
S

SoF has good gore, I'll give it that.

Guns in STALKER feel like loud sounding pea shooters. There's also a severe lack of effect of projectiles' impact on enemies. Pea shooters, really. Also, the ADS doesn't follow your gun's actual position, making them feel inaccurate, unlike Red Orchestra for instance. Guns in SoF 2 feel very powerful in both sound and visual departments, impact on enemies looks both meaty and realistic, and bullets go where you want them to go.

Somebody didn't play on the hardest difficulty.

Are you the "damage feedback" guy? Just wondering.

I did, I even tried tuning up the guns' damage by 0.5 and the time_to_aim to 0 as someone on Holla Forums suggested. It does feel better, but unbalanced as hell, especially in the pripyat levels where everything tries to kill you.


No, but I saw the light.

gitgud then. Dunno what else to say fam.

The game simply wasn't designed to be played with that amount of damage, and Pripyat is a shit level anyway.

It was actually. You're just not aiming for the head. Again gitgud.

Whats with all the plebs on this fucking board nowadays?


Nigger they're both top tier games and do firearms completely different but immensely satisfying in their own way.
Nailing a Replica to a wall, dropkicking another and firing a 3 shot burst on a third one all in the same timeframe is as satisfying as going Sneaky Brekky, getting ambushed by a Bloodsucker and needing to escape a Military compound by shooting everyone on their fucking heads with your trusty Obokan.

Nice arguments.

Lad, suicide is the answer, its the only way.

That's not how you up the damage, user. Weapon values are used by NPCs as well, and you're just going to get bent over and fucked. You want to up the bone multipliers in m_stalker (human NPCs).

As I said here, it's all about CoC+STCoP. If you haven't tried that, you're missing out.

That said, is wrong in implying that raising the difficulty increases player damage. It doesn't (in soc it lowers it).

Heres an argument:
Play the game until you get out of being a hobo, use artifacts, buy better gear, aim for the head and stop being a fucking pleb.

Oh god, this autist again

I know, but I feel that the mutants are extremely bullet spongy to a higher deegree than the humans. I'm too lazy to look up every files.


Didn't I mention Chernobyl and Pripyat? I've finished the game multiple times.

Get the fuck >>>/out/ you lying turd

memes

Do you think it actually does increase the damage? I don't know what you're trying to meme.


Only takes ~10 seconds per mutant. Not a particularly large time investment compared to the hours you're spending in each playthrough in my opinion.

But maybe in 10 years, newfags will believe it was actually an innovative title with fresh gameplay. Because they have no notion it came out right after fucking Half-Life 2.

Jesus Christ

I think you're on the wrong chan, fam.

tbh there's been more good console shooters the past few years than there has been good pc shooters. Fear 2 wasn't a bad game because it was on consoles or designed for them or anything like that, it was a bad game because the AI was worse and the level design didn't improve. The AI in the original relied a lot on scripting in the levels and the team behind it didn't put in the effort to get better scripting, there were numerous questionable sections that were better off replaced or cut.

Blaming the games quality on anything but incompetence is just stupidity and console wars.

It doesn't matter if its the damage model or not, what matters is that the speed in which you kill your enemies is faster.
I've played the game every year during summer and I've tried every single difficulty.
Master is the most balanced one, Master is the one where you will see your enemies falling faster to the ground, either due to how difficulty affects the ballistics or the damage, it does not matter.

Yeah dude I just beat Crysis Warhead the part where you defend the warhead is really bullshit and poorly designed
Not that it matters anyways since you've outright confessed to hacking the damage configs because you're too casual to get good, play on Master and take actual damage like a real man.

The Chernobyl NPP levels big boy.

I'm already good at STALKER. But what if I want to FEEL good???

Ah yes, masterpieces such as Halo and Call of Duty
Truly, the quality of console is amazing, especially in comparison with pleb tier shit such has Project Reality or Tribes
Yes, designing games around analogs surely has nothing to do with the quality of FPS games today.

well, halo 3 and odst are still top of the list for most wanted PC ports, so that says something - but I was talking more resistance 3 and killzone mercenary. You have played them, haven't you?

developer incompetence is to blame.

What about the Chernobyl NPP?
This outta be good, spill it so I can prove you wrong and laugh at your dumb fucking ass.

But it doesn't do any of those things, bud.

metacognix.com/stlkrsoc/WhatYouKnowThatAintSo.html#Guns

Oh so you know two words that take ten seconds of searching about the accident to find on wikipedia, that totally proves that you've beat the actual game.
And you clearly haven't gotten good, if you're running custom configs to make the game pathetically easy. Why not give yourself infinite ammo and immortality whilst you're at it?

...

yep, they're very good in fact. Some of the best shooters of the past few years, console exclusives however so you probably haven't played them.

Why are they the best shooters of the past few years?

So you're lying through your teeth then? k then fam.

because they have solid level design, very enjoyable weapons, good game play scenarios and manage to be consistently inventive. Mercenary is very surprising, considering every other game in the franchise is terrible, but it was primarily developed by a UK team instead of the usual Guerilla staff.

Resistance 3 was a clear expression of the lessons learned from the failures in Resistance 2, and a massive expansion on what worked in the first and integration of popular concepts from Insomniac's earlier games. Despite how ugly it can be at times, there's some tremendous weaponry that is very refreshing compared to the typical shooter arsenals of the past few years.

I forgot to mention, Bioshock 2 is also one of the best first person shooters from the past few years. Superb weapons and enemy design there.

Yes, and they're fucking garbage just like Killzone 1 and 2
I'm sure you had a great time defending it from the evil Xbots since the PS3 was the only platform you owned though
Average as fuck

Pickup some real shit like Killing Floor, Return to Castle, and Crysis or get out of my face.


NeoFag really is leaking

Fucked up enemy placement, too much enemies, crappy level design, turning the game from survival FPS into the laziest CoD ripoff ever made.

You're just a salty faggot. I've finished the game multiple times on master using the FT 2000 I found near Red Forrest entrance and 4 mama's beads. I've memorized where all the battery and mama's beads artifacts are located. I don't need to buy the exoskeleton because I know I can find it in Fang's grave. I've pretty much explored every single secrets of the zone. I've mastered the game.

I'll give you a pass on your console shooters since for me personally, good control is a must and gamepad + shooter is beyond shit-tier, but I can see there being some people out there who actually enjoy that sort of thing, but Bioshock 2 being a good shooter? Come on, user. I don't think it was even a good shooter by 2010 standards since that's when we got BC2 and Metro 2033.

Who hasn't played Crysis? And RTCW isn't really any good. The only good Wolf game was ET, and it sure wasn't a single player shooter like we're all interested in. Why the assumption that I don't own an up to spec PC? Is it because it's all you own? I don't have a money problem so I own every platform that interests me.

Why are you trying to stoke console wars anyway?
Also Killing Floor is a legitimately terrible game that had the potential to be something interesting by adding more content, but tripwire botched that pretty clearly. Remarkably incompetent studio.

RTCW has the same problem STALKER has (lack of flinch animation), and Crysys has the same problem FEAR has (crappy guns).

You didn't like the fantastic weapons in bioshock 2? The combo plasmid and weapons dual wielding? The drill? The excellent additions to the originals boring cast of enemies? Really it was a great shooter, I don't know how you couldn't like it.

As for the differences in performance between m/kb vs analog sticks, I've done a few measurements and personally I'm only about 12-15% faster with a mouse. I'm very adept with both but it was interesting getting that info for myself. I think once you become competent with analog sticks - which was my big problem with console shooters when I got a PS3 - once you're competent, the performance drop is made up through more active play and understanding the limitations of the input method.

crysis was nice for its sandbox, but its shooting was pretty shit. It was more fun clobbering koreans with chickens and sea turtles and driving jeeps off of cliffs onto shacks full of koreans, but actually doing shooter combat? Very, very weak.

I loved the drill, which is something that really highlighted how shit the rest of the guns felt by comparison.

Possibly shit opinion time: The only bioshock that has guns that don't feel like shit is Infinite, even though the rest of the game is pretty bad

You need to stop posting and take your shit tier taste back to cuckchan where it belongs.


Yes, because detecting enemies through footsteps and shadows while checking corners under heavy radiation in a non scripted environmment is the staple of all CoD games.
Nice guide you got there, any non casual faggot would stick with the Val/Vintorez.

the double barreled shotgun was tremendous as was the spear gun, who doesn't love a weapon which lets you pin your enemies rag dolled corpses against the walls? Always a welcome touch.


right? Contrary opinions are always so scary. Especially ones which don't regurgitate acceptable games only. Are you going to try to tell me System Shock 2 is a good shooter and not a game which undeniably falls apart in the last quarter but had some nice moments of game play following it despite being one of LGS weakest games?

Maybe you need an actual identity rather than liking Holla Forums approved shit only. You know, discover your own tastes.

7th Gen kiddie consolefag sure likes to talk shit about games and platforms hes never used before.

someone's insecure about not owning a console :^)

You "mastered" the game by purposefully modifying the game so you could have an easier time instead of learning how to avoid damage and deal with the damage you take. You earn zero respect with your statements, because you cheated like a faggot instead of handling the challenges the game gives you It's akin to bragging that you know where all the good shit is in Skyrim.

Crysis definitely isn't very fun to play with straight FPS combat, but the guns worked fine within the overall combat sandbox. The sniper rifles, the shotgun, the satisfying workhorse AR, they're all fun to intermix with cloaking around, bumrushing enemies and beating the shit out of people.
This is where my console shooter shit taste comes in though, because I do think Crysis 2 is actually good and it improves on the core face to face combat a fair deal.

I didn't catch that the first time, but there's no way that can actually be the case unless by mouse you mean trackpad or clitmouse or something.

An average M/KB user can smoke a pro gamepad user without issue, which is why M/KB peripherals are now being viewed as cheating on consoles in "competitive" shooters like Overwatch and fags are raising a huge stink about it. Imagine setting up a shooting gallery style benchmark where a target rapidly pops up somewhere on your screen and you have to click it, causing the next one to appear, and you have, say, 30 seconds to click as many as you can. Do you really think you would only be 15% faster with a mouse? I would bet money you'd be closer to 3-5x faster and way more precise.


Shows how memorable they were for me, I seriously don't even remember those. Maybe I'll play through the series again since they stuck the two "remasters" in my steam account for free.

I mean the linearity and the fact that you get shot from all obscure directions due to the shit enemy placement. Then there's this random fag that blasts you with a rocket launcher. Actually scratch that, CoD has better level design than Chernobyl NPP.

Val is good for room cleaning, but for anything else it sucks due to the ammo weight, mag size, and lack of scope. Vintorez is a great substitute for the sniper rifles, but as you know it's no good trying to use it for short range shooting. FT2000 and G36 are very balanced and just as powerful. Unless you want more challenge, that is.


I modded it just a while ago.

The irony is palpable
>>>/cuckchan/
They'll actually circlejerk around your shit tier game there.

Yeah, I'm getting the fuck out of this board
The floods have obviously took its toll

You modded the base game to play on easy mode, bitch nigga. Stop dodging the fact you admitted it. On a board where everyone else has beaten the game on Master and had a gay old time because they aren't babies.

I didn't enjoy crysis 2 at all because it was pretty much arena to arena with no real sandbox. The AI in crysis was incredibly flawed but jumping 10 feet in the air and throwing a frog at a korean only to see him KOed and his body sliding several feet across the ground was great. The less I could use the guns, the better. When the game introduced aliens the entire thing really went to shit. Crytek didn't seem to realize what was good about the sandbox.


I think you may just want to replay them. I consider having my memory of games muddied or forgotten even a good thing. A memorable game is great for its own reason, but its hard to keep many memorable games locked in, so to speak. Essentially what I'm saying is a fresh or fresh feeling experience is worth so very much. A sense of discovery is something special, and I think you'll be happy to re-discover taking out brutes with the drill, spearing splicers to the wall, and actually have refreshing moral choices in a game when you replay bioshock 2.

For what it's worth, I heard the remasters are really bad. Be careful there.

As for the performance difference, it's based on my stats in panzer dragoon zwei, my hit ratio with an analog stick varied from 80.9%-94% on each chapter, while with the saturn mouse I was at 92-100%. I'm very good with both, and I think that's a major difference, enough to lead to total domination for one - but you need to understand the games these differences are tested in. I think in something like Halo 3 or something, the differences would be much more minimized between player performance.


everyone knows terranova > system shock 2. git sum taste fag. ss2 is garbage.

honestly my biggest problem with F.E.A.R. 2 is that the gunplay was ATROCIOUS. None of the guns felt powerful or satisfying to shoot.

the first fear has its problem with this too. The power weapons and explosives are great, but the pistols, rifles, nail gun, kinda shit.

Crysis 1 is still a better game, but since Crysis 2 doesn't have an expansive and innovative combat sandbox with amazing suit powers and open maps to play around with, they focused on smoothing up the actual shooting. Guns like the DSG and the SCAR are more finely tuned and the levels work succinctly as little arenas of combat. Everything original in the arsenal is also fun, with deagle hybrid and mateba thing, the mid-caliber battle rifle, the weird fancy M60 and auto shotgun, good stuff.

crysis 2's multiplayer actually kinda reminded me of the hl2 mod neotokyo. neotokyo was great, loved bhopping as a recon and some of the maps were fucking brilliant. Would have loved an SP with the mechanics and style.

Saying lazy bait over and over again doesn't make it true you sperg

I already told you I finished the game on master unmodded multiple times.

That only happens to me with games I didn't particularly enjoy, which is unfortunate. I often catch myself getting the urge to go play one of my old favorites only to quit an hour in because it's way too familiar and I remember everything.
Well that's disappointing, especially considering how fucking big they are compared to the originals. 5GB vs 21GB for 1, and 13GB vs 20GB for 2.

every opinion that disagrees with you is obviously trying to troll you, especially ones you can't argue against.

All vidya shotguns are entirely unrealistic.

Raped by a dead crazy yandere telepathic bitch.

If only we were all so lucky.

Then stop bitching or stop lying. Pick 1.

Using the combat shotgun in this game is so fucking rewarding, holy shit.
When you get that one hit kill and blow the fucker into a red mist……makes me horny tbh fam.

I wish it were this satisfying though

man, i really want to go kill some japanese school right now

??? I cleared it with the starter weapons and you say the weapons were more finely tuned for different roles ???

Source? I love how all it takes to change the mood completely is some ill fitting music.

I might have accidentally implied that, but I just meant that all the different weapons were fun.

Lesson of the Evil
Overall movie is not really good, but some scenes were entertaining

I think you're a bitch.


Yeah, it's the least boring gun.